1.54.72888 BI international patch
56 closed (100%) 0 open (0%)
- New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
- New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
- Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
- Fixed: Terrain shadows were too short (#12328)
- New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
- Experimental: TCMalloc used as a memory allocator.
- New: Aircraft now auto-trims at high speed to prevent climbing.
- Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
- Fixed: Transport waited for dead unit to get out.
- Fixed: NV tracers visible in TI (#11608)
- Fixed: Decreased tank sliding.
- Fixed: Sonic Cracks and Tracers not working in multiplayer
- Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
- Fixed: crew getting killed in vehicles driving from hill/slope
- Fixed: Audio unsupported sample frequency error
- Fixed: IRStrobe (#11852)
- Fixed: 3D editor - creating of logic center failed (#11876)
- Fixed: Unit in vehicle could not open gear in map.
- Fixed: client freezes when accessing ammobox (#11577)
- Fixed: No volume drop on distance with weapon click, car horn and etc. (#11689)
- Fixed: Dead player bodies disappeared after respawn.
- New: Repair vehicle and deactivate satchel charge action for engineer.
- Fixed: EEIncomingMissile event parameter
- New: Added scripting function disableTIEquipment.
- New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
- Fixed: Surface sound in infinite terrain (#11430)
- Fixed: AI vision was not affected by light sources.
- Fixed: Birds were heard inside of a closed vehicle.
- Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (#11704)
- Fixed: TI was red instead of B/W with some settings and graphics cards.
- Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
- Fixed: Disabled debugging message "Added texture headers from file"
- Fixed: Av8 unable to takeoff from Chernarus NE airstrip (#3240)
- Fixed: Fog and sky colors did not match when dark.
- Fixed: Moon rotates when moving camera (#8051)
- Fixed: Stars no longer visible through terrain with low view distance (#8374)
- Fixed: Improved game stability with a small page file.
- Fixed: Gun recoil in ironsights view was missing kick-back (#4401)
- Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
- Fixed: In E06 player should survive fall on ground without opening parachute.
- Fixed: Module Alice2 MP issues.
- Fixed: Improved AI path planning and path tracking with tanks.
- Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
- Fixed: Sound of silenced Mk17 CCO.
- Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
- Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
- Fixed: Get-in points for MH-6J.
- Improved: Special units in US, CZ and Germany factions can hide bodies.
- Changed: Slot size of MAAWS magazines.
- Improved: AI wasn't able to destroy static weapons in some cases.
- Fixed: Animations of US Static TOW launcher.
- Fixed: Words Sabot and M-gun in radio protocols.
- Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
- Fixed: Rockets count in Mi-171Sh.
- Changed: Destruct type for market tents.
- Fixed: HEAT ammunition for T-55 and Stryker MGS.
- Fixed: Glass penetrability of Mi-171Sh.