1.07.71750

06/25/2010

1.07.71750 BI international patch

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1.07.71750

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ARMA2Patch_105_to_107.zip
  • CRC32: 770fe70f
  • MD5: 75f7dc53ef0dfa4c9f0e38f1ce6e0b4e
  • SHA-1: 93cacbecc8364cf06a878b268db6e03feb61df3e
ARMA2Patch_100_to_107.zip
  • CRC32: 07af8b6e
  • MD5: ddef309b886369b5d67009863dd65c10
  • SHA-1: 95b2e56e8984990694893d158e504a70f56e758f

Code diffs

Changelog

Official changelog

  • [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
  • [71543] File cache size increased a lot on systems with 4 GB RAM or more.
  • [71484] Fixed: C130 was crashing on takeoff.
  • [71373] Fixed crash
    • #11097
  • [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
  • [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
  • [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
  • [70793] Fixed: Character animation jerky after a unit disembarked a vehicle
  • [70790] Fixed: Fps stayed low after spawning and deleted many units.
  • [70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
  • [70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
  • [70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
  • [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
  • [70646] Fixed: Some objects were shortly "flashing" while changing LODs.
  • [70582] Improved: Increased dynamic cloud layer visibility.
  • [70493] Fixed: Shadow artifacts visible on some windows while moving.
  • [70484] Fixed: Car horn not played in MP
  • [70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
  • [70372] Fixed: AI vision was too good on moonless nights.
  • [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
  • [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
  • [69714] "enablesimulation" fixed on dedicated server
  • [69683] VoN volume slider
  • [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
  • [68694] Reduced parallax map artifacts on sloped terrain.
  • [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
  • [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
  • [67312] Fixed: AI is now able to take off with Camel airplane addon.
  • [67033] Improved AI airplane landing from very high altitude.
  • [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
  • [65703] New: Units report when reloading in combat situations.
  • [65703] New: Units report when throwing grenades in combat situations.
  • [65679] Fixed: AI Units called "covering" repeatedly while reloading.
  • [65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
  • [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
  • [64561] New: Scripting function hideObject.
  • [64056] Fixed: Shining glasses on head preview in "edit player" menu.
  • [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
  • [63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
  • [63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
  • [62888] Fixed: Improved helicopter aiming with unguided rockets.
  • [62868] Fixed: AT/RPG soldiers often missed targets.
  • [62700] Fixed: Spatial weapon sounds
  • [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
  • [62627] Improved: "Invalid crew" config error no longer exits to desktop.
  • [62533] Fixed: The voice over net speech was often delayed more than required.
  • [62532] Fixed: The voice over net speech was often delayed more than required.
  • [62492] Fixed: Window size/position was not stored after a change.

Missions

  • Fixes and improvements in most of the campaign, SP and MP missions

Data

  • Improved: armor on MLRS, Ikarus and armored HMMWV.
  • Fixed: speed indicator on M1030 motocycle.
  • Fixed: geometry on "Objects - Illuminant Tower".
  • Fixed: get-in points in GRAD.
  • Fixed: graphics artifact on T72 wreck and pickup wreck.
  • Fixed: shadows on ammo-boxes.
  • Improved: iron signs on Makarov, M9 and M9 SD
  • Improved: penetrability on wrecks of vehicles.
  • Fixed: zeroing of silenced G36.
Issues by
AI Issues

4/4

Animations

1/1

Armory

1/1

Config

4/4

Event Handlers

1/1

Game Crash

27/27

Game freezes

5/5

Gameplay

3/3

Interface

2/2

Localisation

1/1

Mission

1/1

Model

8/8

Multiplayer

5/5

Other

2/2

Performance breakdown

5/5

Rendering

1/1

Scripting: Problem

1/1

VON

1/1

Visual

2/2

Warfare

1/1

World

1/1