Community Issue Tracker (CIT)
» A&S ProMode (ArmA II)
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: AAS: Briefing overview shows vehicles multiple times if zones are very close.
: AAS: Spawning at C leaves you in the water in KobaridRiver
: AAS: AI Debug Mode for only the own side shows both sides AI.
: AAS: Not-moving and cleaned-up AI marker is not visible.
: AAS: Vehicle features were not applied after respawn for a non dedicated server (host).
: AAS: Enhanced viewdistance feature is not applied on respawning planes.
: AAS: After revive one gets full number of smoke/nades.
: AAS: Class change delay is not always reset.
: AAS: AI clean up removes playableUnit bodies.
: AAS: Locked vehicles are listed in the briefing vehicle overview.
: AAS: Duplicate weapon XXX detected in RPT (items/NV/BN only).
: AAS: Start locations wrong in Gunslingers.
: AAS: JIP player gets rifle grenades removed.
: AAS: Players sometimes respawn in enemy zones.
: AAS: Ammo crate and rucksack in zone A in mission LakePatrol (Namalsk).
: AAS: Add ability to cut wires as engineer.
: AAS: Integrate tcp's Laser Rangefinder.
: AAS: Add award for healing another guy for 100 life points.
: AAS: Integrate LurchiDerLurch' AC130 simulation.
: AAS: Make different classes use different unit models for different look.
: AAS: Make it possible to choose between different MODs (units, vehicles, weapons).
: AAS: Add parameter to limit third person view.
: AAS: Add system to support MOD sets (units, vehicles and weapon replacement) via parameters.
: AAS: Add HEXAgon to MOD sets.
: AAS: Add BWMod to MOD sets.
: AAS: Add PedagneMOD to MOD sets.
: AAS: Add ACE2 to MOD sets.
: AAS: Change naming to A&S ProMode.
: AAS: Add a notes section to list the classes and their equipment.
: AAS: Add parameter to disable the minimap.
: AAS: Replace setVar class limit system with existing publicVariable.
: AAS: Update PustoshkaAssault.
: AAS: Improve coding of class limit system.
: AAS: Make bonus points message part of the HQ message for capturing a zone.
: AAS: Show bonus points award as part of the revive HQ message.
: AAS: Show bonus point award for attacking/defending.
: AAS: Disable respawn for support vehicles (ammo/repair/fuel trucks).
: AAS: Remove scene preloading to reduce spawn delay.
: AAS: Replace constant playerQId calculation with persistent playerQId variable on the player entities.
: AAS: Check actual distance between unit and flag for counting inside the zone / for flag cap.
: AAS: Make AI support use CDF/Insurgent units for the ArmA II set.
: AAS: Disable observer mode until fixed.
: AAS: Make respawn officer time longer (from 10 to 15 seconds).
: AAS: Replace generic xmitVarName PV with standard PVEH system.
: AAS: Remove equipment in vehicles.
: AAS: Disable class limit mutex.
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