1.03.58627 BI international patch
42 closed (100%) 0 open (0%)
- #2139 New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
- #1721 New: command line option -showScriptErrors introduced to show errors in scripts on-screen
- #1848 New: Direct analogue throttle and brake for airplanes now available.
- New: More flexible configuration of Flares in the config (brightness, size)
- New: Mission name (with * indicated unsaved work) displayed in the mission editor
- New: Keyboard shortcuts in the mission editor
- #2921 Improved: better handling of gravitation for shots (esp. for grenades)
- #1621 Improved: Building destruction
- #1731 Improved: Better airplane HUD visibility both night and day
- #1815(?) Optimization: Reduced frame stutter near map borders.
- #1913 (regression) Hotfix: Players are forced to reconnect after MP Load on server.
- #1630 Fixed: no particles effect when hit object with destructNo
- #1849 Fixed: grenade could destroy a building just by impact
- Fixed: grenades may explode only on the final impact
- Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
- #1705 #2444 Fixed: missiles should pass through vegetation
- Fixed: Player connected to loaded game was sometimes frozen.
- Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
- Fixed: Possible crash with laser designator active.
- Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
- #1706 #2336 Fixed: Infinite looping of commands 'Stop' in radio.
- BIF Fixed: Leaning 'limits' did not work with TrackIR
- #2294, #2515 Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
- Fixed: Rainbow could be visible even with sun below horizon.
- Fixed: 3D Editor - civilian and resistance units did not work correctly
- #2186 Fixed: Sea surface was not rendered in NE area out of map.
- #3055 Fixed: Terrain surface was sometimes using wrong parallax map.
- #2336(?) Fixed: Radio messages sometimes echoed
- #2193 Fixed: Team switch did not work when player died
- #1701 Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
- #2067 #2417 Fixed: Prevent killed AI units reporting who killed them.
- #1739 Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
- #2294 #1698 (?) Fixed: MP client frozen in Receiving... screen sometimes
- #1739 Fixed: Problems with saving and loading games in cooperative campaign
- #2023, #2115, #2273, #2274, #2336, #2425, #2463, #2494, #2497, #2687, #2840, #2892, #3017, #3183 (?) Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
- #2913 #2106(?) #2012 Improved: autosave logic to not save when it was not not safe
- Improved: Eye for an Eye in Scenarios
- Fixed: Warfare fast travel on clients was not using logistic values
- Fixed: Warfare money sending
- Fixed: Warfare HQ multiple reports
- Fixed: First-Aid: Action module caused healing scripts to run twice
- #2751 Fixed: Supply drop not ending (wrong vehicle class)
- #1642 New: First-Aid modules work with respawn
- #1935 New: First-Aid ability to stop healing
- #2115(?) New: Added ability to add Support Requests that do not expire.
- #1935(?), #2868(?), #2535(?) Improved: First-Aid modules more robust and faster
- Improved: Better support for side Resistance in SOM / ACM.
- #2432 Fixed: Invisible driver in UAZ (MG and GL)
- #1701 Fixed: AI soldiers were able to hear extremely well
- #1769 Fixed: various minor problems on buildings
- #2324 (?) Fixed: rocks destruction effect changed
- #1705 Fixed: penetrability of some vegetation
- #1678 Fixed: collision geometry of A_BuildingWIP
- Fixed: react FSM core conversations
- Fixed: cargo animations in LAV25
- Fixed: indicators in Ka52 when using NVG
- Fixed: cargo animations in BTR
- Fixed: Warfare keypoint on Chernarus