Community Issue Tracker (CIT)
Warfare BE 2.072
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: Stolen planes lack some functions in the scroll menu
: EXPLOIT - soldiers too cheap compared to ammo costs
: Flying heavy vehicle exploit
: L115A3 LRR not included in realistic gear loadout
: Black "Loading" Screen for internet client with default settings changed (and modACE = true)
: Supply Trucks still deliver in SV capped town
: Backpack blackhole
: Jaza town is not on neighbour system ( TAKISTAN Full-Large Tactical param )
: BLUEFOR owns suddenly all bunker of all towns
: CoIn: Error upon opening
: Spawn on Skalisty Island - WF Menu No Longer Works
: Arty Field of Fire visable on map after fast travel
: Novy Sobor doesn't change color on map when captured
: Parameter: Camps (Predefined or Constructable)
: Town defence upgrading
: Occupation Patrols and attack patrols
: Buying equipment into vehicles.
: Respawn at medic car / medic camp should be always with default weapons
: Income sharing to human players only
: Buy Items into Backpack
: Increase camp capture radious ( so AI can capture )
: Expose each player's income to the Commander
: Disable "sell factory" option when HQ is down
: Gear Menu: Units Loadout (Custom/Config)
: Camps: New FSM script
: Gear Menu: Unowned item may be sold depending on the given coefficient.
: Time Supply: All sides are affected.
: ACE Weapons/Magazines etc.
: Check CAA1 Sahrani
: Optimization: Networking
: Parameter: Units balance
: Replacement: Replace the standard camps/depot objects in mission.sqm by logics (using WF3 system).
: Replacement: Network Communication system
: Optimization: Code flow (sortbydistance)
: Optimization: Update and unify the town defense ai fsm.
: Update: Patrols script
: Apply a config based Town dubbing
: Reworked Side colorations.
: Optimization: New town FSM
: Update the way reinforcements parameter work
: Allow defense in towns to respawn upon capture and to (possibly) randomize them.
: Garbage Collector: Optimization
: Rework TI parameter to be config based for weapons
: Paratroopers: New script
: Workaround for "Create template" issue
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