Community Issue Tracker (CIT)
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: CBA_fnc_hashCreate had wrong documentation.
: XEH init eventhandler "onRespawn" behaviour broken
: EXPLODE_ macros causes recursive private declarations
: Player eventhandler duplication on respawn
: _forEachIndex may not be used for A2 original compatibility
: IS_BOOL changed /broken? :S
: EXPLODE not working properly when used inside a child scope
: PerFrameHandler not working after Save/Quitgame/Startgame/Load (when not starting a mission or having intro)
: Fix for PFH slowdown issue after intense usage.
: CBA_fnc_getAlive returns any
: Function: rotate2D
: Mission specalized macros
: Means to disable cache for testing
: Added features to CBA_fnc_getMagazineVerified
: IS_ macros (IS_ARRAY etc) should check for nil
: Write cache status to rpt
: Improved modelHeadDir function.
: Improve version format for version mismatch msg
: Add Player object to CBA log output
: Filter array using predicate
: Straighten out extended eventhandlers functions and files
: Remove duplicate script_macros_common
: Remove unneeded SLX_XEH_COMPILE check from everything that runs after XEH preInit anyways
: Remove XEH delayed init and setVariable, for man-based units when 1.60 is detected
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