Blackpython

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  • Registered on: 06/12/2011
  • Last connection: 05/19/2013

Activity

Reported issues: 19

10/02/2012

14:26 A.C.E. for OA Feature #53391: reticle adjustment missing in BMP2.
I can confirm that it is working still.
The keys are not Page Up/Down, they are the arrow keys (up and down).

09/09/2012

16:21 A.C.E. for OA Feature #46606: Ability to fire FGM-148 Javelin from sitting position
http://media.defenseindustrydaily.com/images/ORD_ATGM_Javelin_Launch_Immediate_lg.jpg
http://www.ctia.com.cn/Tungste...
16:06 A.C.E. for OA Feature #46628 (New): Sys_Explosives version of AN-M14
Current implementation of the AN-M14 is unreliable and dangerous. While speaking to an EOD guy I know the other day, ...
15:46 A.C.E. for OA Feature #46606 (New): Ability to fire FGM-148 Javelin from sitting position
From many of the images/videos I've seen online, Javelin gunners tend to be in the sitting position.
Reasons for t...

09/07/2012

03:54 A.C.E. for OA Bug #45616: ACE Stabilize does not revive players on Poor Man's Revive timer
Well, then can we at least disallow its use if PMR is what is causing the unconciousness? Currently you can use it ev...

09/06/2012

17:17 A.C.E. for OA Bug #45616 (Rejected): ACE Stabilize does not revive players on Poor Man's Revive timer
Title is pretty self explanatory:
# Player gets shot, put onto PMR timer
# Teammate stops bleeding, cannot use mo...

08/29/2012

04:49 A.C.E. for OA Bug #43654: "Limit NV/TI Range" module can be overwritten in missions that allow viewdistance cha...
I know that using ACE's VD change it re-forces the view distance if its changed, but I guess it doesn't pick up chang...

08/19/2012

14:39 A.C.E. for OA Bug #42504: Smoke grenades give off fragmentation (or at least the sound) at the end of their emi...
This is already fixed for the next update:
https://dev-heaven.net/projects/ace-mod2/repository/revisions/9120719a555...
01:47 A.C.E. for OA Support #41219: Interaction/Self Interaction will not show on some MP maps.
It might have something to do with conflict on CBA's part. If the mission creates its own interaction menu dialog fun...

08/10/2012

22:33 A.C.E. for OA Bug #40737: Flashbangs not working on AI
rocko wrote:
> shammy1994 wrote:
> > AI's are not affected at all
>
> Care to elaborate, what do you expect?
...

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