BigDawgKS

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  • Registered on: 07/22/2009
  • Last connection: 08/02/2012

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Reported issues: 20

07/26/2012

00:41 ARMA2 Community Issue Tracker Feature #38648: createAmmo function
Looks to me like a dupe of #3548?

07/23/2012

02:25 ARMA2 Community Issue Tracker Bug #30710: Load waypoint is broken
https://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Load
There's nothing in there about it waiting for a...

08/02/2011

00:00 ARMA2 Community Issue Tracker Feature #23038: Ability to go Rogue
But what about (former) enemy units that didn't witness your traitorous actions? If you're still dressed like the ene...

07/28/2011

18:07 ARMA2 Community Issue Tracker Bug #16089: Miniaturized stinger pod from Linebacker is visible on other Bradleys
This is a bug for both the M2A2 and M6. For the M2A2 the stinger pod can be seen shrunken inside the turret, and the ...
03:17 ARMA2 Community Issue Tracker Feature #22876: Add a scripting command to return current optics mode
Well that's not entirely true. You can probably use currentVisionMode to see if they are using an NV or TI scope, but...
00:28 ARMA2 Community Issue Tracker Feature #15950: Chopper w/ Landing Gear should be able to roll-on land
I think he is talking about a rolling landing for helicopters with wheels. In ArmA 2 it usually doesn't work so well.
00:26 ARMA2 Community Issue Tracker Feature #22876: Add a scripting command to return current optics mode
Fireball I'm pretty sure he is talking about weapons with multiple optic modes (like ACOG + backup ironsights).

07/27/2011

14:28 ARMA2 Community Issue Tracker Bug #22826: Multiplied glasses/shades in player profile
I can confirm it happens in vanilla CO. Probably due to glasses being defined for both ArmA 2 and OA.
Edit: sorry fo...
14:23 ARMA2 Community Issue Tracker Feature #18594: AI pilots should avoid other aircraft on runway when taking off or landing
Suma wrote:
> Yes, the AI was not designed to be able to handle this. As for Osprey not taxiing away, as he is made t...
14:19 ARMA2 Community Issue Tracker Bug #15293: The AI tank gunner should automatically switch to and use sabot/heat, even when a pla...
Indeed I agree with that, but the question I had was whehter or not AI commanded tanks will switch ammo when appropri...

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