- Registered on: 04/11/2011
- Last connection: 05/09/2015
Reported issues: 120
- 11:59 Insurgency Bug #28384: MHQ: add deployment countdown
- Cytreen, remember, please part of script for that feature ;), we dev it long time ago :)
- 19:23 Insurgency Bug #71590 (Assigned): Ammobox: Items stucking when box refilling
- Ammobox not removing items when refilling
- 19:14 Insurgency Bug #71589 (Assigned): Critical perfomance impact, desync
- Critical perfomance impact each 20-30minutes, each client recive ~200Kbytes during 2-3 minutes, and if client not rec...
- 18:30 Insurgency Feature #71575 (Assigned): Wet Gameplay
- Spawn AI patrol boats, divers, mines and some caches on water
Add few BLUFOR divers
?bind to some underwater ob...
- 18:21 Insurgency Feature #71574 (Assigned): Armed Anti Personal Mines, Claymors, in random houses
- spawn armed mines in houses, for make gameplay more dynamicly and team playble
- 17:59 Insurgency Feature #28628 (Resolved): Variable: Increase amount of Opfor AI vehicles
- Applied in changeset commit:dac05474162e9c70cc97de000b6c345e328d940b.
- 17:58 Insurgency Revision dac05474: Increase amount of Opfor AI vehicles; fixes #28628
- 17:48 Insurgency Support #27980 (Closed): Engineer
- 17:46 Insurgency Feature #20070 (In progress): AI Helicopter Insertion and Extraction
- 12:18 Insurgency Task #16884: First Aid Module implementation
- change anims, emulate LifeState
Also available in: Atom