- Registered on: 03/10/2011
- Last connection: 02/02/2015
Reported issues: 37
- 16:04 ArmA 3: ALiVE Task #75806 (Closed): CQB fails to work if HC is disconnected
- Now falls back to spawn on server, if locality "HC" is set on module but no HC is connected!
- 16:03 ArmA 3: ALiVE Task #75806 (Closed): CQB fails to work if HC is disconnected
- CQB fails to work if HC is disconnected
it doesnt spawn any units anymore and potentially throws errors
- 16:02 ArmA 3: ALiVE Bug #75805: Intelligence not updating properly (military sectors not showing, etc.)
- fixed in dev
- 16:01 ArmA 3: ALiVE Bug #75805 (Closed): Intelligence not updating properly (military sectors not showing, etc.)
- Intelligence is not updating properly
f.e., Military sectors are not showing up
reported on BIF, forum and by savage
- 17:16 ArmA 3: ALiVE Feature #74471 (Closed): More freedom in the arrangment of the used units and their vehicles (the...
The title may be a bit misleading, but I believe this is what you are looking for:
- 21:50 ArmA 3: ALiVE Feature #74933 (Closed): MIL/CIV MP - Creation of camps/bases in the wilderness using custom plac...
- deon in DEV! PLease reopen if you find bugs / want it different
- 08:29 ArmA 3: ALiVE Bug #75572 (Closed): NameTags enabled despite being disabled in Player Options Module
- Thanks mate!
I fixed that in DEV, will be in upcoming release! Thanks for catching that one!
- 20:49 ArmA 3: ALiVE Bug #75347 (Closed): Multispawn module - Spawn on squad ammo issue
- 20:49 ArmA 3: ALiVE Bug #75426 (Closed): Multispawn module - Spawn on squad respawns at [0,0,0]
- 20:48 ArmA 3: ALiVE Bug #75615 (Closed): Ignore vehicles in dynamic waypoints?
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