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  • Registered on: 03/10/2011
  • Last connection: 08/18/2015



Reported issues: 38


19:36 ArmA 3: ALiVE Bug #76276 (Closed): Player Logistics - Carry option can occasionally break
Fixed in Dev, will be in upcoming release


17:51 ArmA 3: ALiVE Bug #76238 (Closed): C2ISTAR task generation seems to ignore the map location choice in the UI
Map location is now chosen if there is no objective at all or the next chosen objective is more than 1000mtrs away. I...
17:44 ArmA 3: ALiVE Feature #76211 (Closed): Custom Objectives - Allow for disable armed car garrison feature
From now on placement modules wont garrison unprofiled vehicles to avoid this behaviour.
In case you encounter units...


20:02 ArmA 3: ALiVE Bug #76239 (Closed): C2ISTAR Task Generation - Sabotage building mission can choose friendly buil...
fixed in dev
18:16 ArmA 3: ALiVE Task #76232 (Closed): AI Skill - Optimise module as it loops every frame
did this already 3 weeks ago
26. Mai 2015 22:14:16
[SYS AI Skill] Refactored AI skill to initialise AI skill sets...


18:49 ArmA 3: ALiVE Bug #76190 (Closed): Mil IED - Dead Suicide Bombers explode repeatedly
18:47 ArmA 3: ALiVE Bug #76261 (Closed): Roadblocks cause group members to spawn at 0,0,0
Fixed in Death! Thanks for reporting sacha!


19:39 ArmA 3: ALiVE Bug #76272 (Closed): Suicide Bombers not always using a class from the defined civilian population
Changed in dev! MIL IED will now recognize AMB civ faction
please reopen in case.


20:14 ArmA 3: ALiVE Bug #76240 (Closed): C2ISTAR Task Generation - Sabotage building mission sends the wrong location...
removed dynamic wrapper as it was broken after first mission
18:20 ArmA 3: ALiVE Task #76231 (Feedback): Crew Info - Optimise so it is only triggered when a player steps into a v...
getIn getOut EHs dont fire if added to a player, EH approach would need another Init EH and a GetIn EH to cover every...

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