highhead

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  • Registered on: 03/10/2011
  • Last connection: 02/02/2015

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Activity

Reported issues: 37

12/08/2014

16:04 ArmA 3: ALiVE Task #75806 (Closed): CQB fails to work if HC is disconnected
Now falls back to spawn on server, if locality "HC" is set on module but no HC is connected!
16:03 ArmA 3: ALiVE Task #75806 (Closed): CQB fails to work if HC is disconnected
CQB fails to work if HC is disconnected
it doesnt spawn any units anymore and potentially throws errors
16:02 ArmA 3: ALiVE Bug #75805: Intelligence not updating properly (military sectors not showing, etc.)
fixed in dev
16:01 ArmA 3: ALiVE Bug #75805 (Closed): Intelligence not updating properly (military sectors not showing, etc.)
Intelligence is not updating properly
f.e., Military sectors are not showing up
reported on BIF, forum and by savage

12/06/2014

17:16 ArmA 3: ALiVE Feature #74471 (Closed): More freedom in the arrangment of the used units and their vehicles (the...
Hi,
The title may be a bit misleading, but I believe this is what you are looking for:
http://alivemod.com/wiki/...

11/26/2014

21:50 ArmA 3: ALiVE Feature #74933 (Closed): MIL/CIV MP - Creation of camps/bases in the wilderness using custom plac...
deon in DEV! PLease reopen if you find bugs / want it different

11/22/2014

08:29 ArmA 3: ALiVE Bug #75572 (Closed): NameTags enabled despite being disabled in Player Options Module
Thanks mate!
I fixed that in DEV, will be in upcoming release! Thanks for catching that one!

11/19/2014

20:49 ArmA 3: ALiVE Bug #75347 (Closed): Multispawn module - Spawn on squad ammo issue
20:49 ArmA 3: ALiVE Bug #75426 (Closed): Multispawn module - Spawn on squad respawns at [0,0,0]
20:48 ArmA 3: ALiVE Bug #75615 (Closed): Ignore vehicles in dynamic waypoints?

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