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  • Registered on: 11/25/2010
  • Last connection: 06/03/2012


Reported issues: 6


22:26 A.C.E. for OA Support #32398 (Closed): Multiple errors
When I attempt to start ace with this line: -mod=@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy
It gives me this ...


19:13 A.C.E. for OA Support #29983 (Closed): Versions are different?
So a friend and I both updated our ACE 2. However it says he is one version higher than me. however Six updater says...


22:59 A.C.E. for OA Bug #18527 (Rejected): Backpack is invisible wall
Video link: (No Sound)
If you drop your backpack it will be an invisi...


03:41 A.C.E. for OA Support #18037: Cannot change ACE 2 keys
He just tried to change it via config file in user config, when he started his game up again it defaulted it to the o...
03:34 A.C.E. for OA Support #18037 (Expired): Cannot change ACE 2 keys
We tried to use Clippe (Is that how it is spelled), didn't work. We tried to change in manually in the configuration,...


07:16 A.C.E. for OA Bug #17879: ACE Wind Deflection breaks bullet flight path
xtitan1 wrote:
> Yeah, I mean from what I read about FADE, it can only be activated via directly editing original ga...


02:09 A.C.E. for OA Feature #17834: Scales on map
Huggy wrote:
> 1 big grid is 1000 x 1000 Meters, 1 small grid (zoomed in) is 100 x 100 Meters
> Very easy, very...
00:04 ARMA2 Community Issue Tracker Feature #17835 (Duplicate): Implement zeroing for M203s
You cannot adjust zeroing for M203s. This needs to be fixed, it would make it hundred times easier to fire the grenad...


23:41 A.C.E. for OA Feature #17834 (Rejected): Scales on map
I would like to see map scales on the map, Like in real life the scale is printed on the top and bottom of each map. ...
04:04 A.C.E. for OA Feature #17413: Implement new sys_arty realistic usage for Mortars
Would you the computer be portable, or will you still have to be in a Humvee for the mortars?

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