Freeborne

  • Registered on: 11/18/2010
  • Last connection: 11/04/2013

Activity

Reported issues: 14

01/21/2013

00:30 Warfare BE CORE Edition Feature #70436: Parameter: Disable passive income ($/min)
Not sure I see the purpose of this. It's quite a radical change to the balancing of Warfare.
Perhaps the first ste...

01/17/2013

04:23 Warfare BE CORE Edition Feature #70412: Specialisation
#vote kick Imperator
How do we vote for the most flawed idea every submitted by a GON player?
# 20vs20 game. An...
04:04 Warfare BE CORE Edition Bug #70164: MHQ Damage handler malfunctioning.
AFAIK there is only two damage modifiers in Warfare.
1 for concrete walls.
1 for everything else.
Modifier the c...

01/10/2013

00:27 Warfare BE CORE Edition Bug #70164: MHQ Damage handler malfunctioning.
You still don't know how to run a dedicated server on your own PC?
I can lend you a server if you want, just ask ...

01/08/2013

05:10 Warfare BE CORE Edition Bug #68857: Tactical buildings/features
Anti-Artillery Radar (building available)
Power Generators (building available)
Not sure if UHAX got the AAR work...
04:53 Warfare BE CORE Edition Feature #69401: Team Balancing issues
Team balancing should not be done by score, as score does not represent skill, only the way you play Warfare.
Some...
04:34 Warfare BE CORE Edition Bug #70164: MHQ Damage handler malfunctioning.
There is no difference in health of deployed MHQ's. If there is any difference it is with the damage inflicted by a M...

12/13/2012

03:35 Warfare BE CORE Edition Bug #63782: Commander score bonuses WAY too high
*Benny default rewards:*
Running an upgrade = 1 point.
Your team captures a town = 1 point.
Commander builds somet...

12/12/2012

01:52 Warfare BE CORE Edition Feature #67488 (New): High bounties for killing players and extra bonus for sniping
*Currently:*
When a player team kills another player, they lose $2000.
When a player kills a civilian, they lose $5...

11/12/2012

23:13 Arma 2: Community Configuration Project Bug #63809: Tunguska's canon (2a38m) and missiles take a long time to reload when weapons are rem...
I can confirm this problem with the long reload times for Tunguskas when they are rearmed.
By parking next to ...

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