wingthor

  • Registered on: 11/09/2010
  • Last connection: 12/13/2012

Activity

Reported issues: 7

02/19/2012

13:29 Warfare BE Bug #28795 (Closed): Some files missing when using PBO extractor
I discovered that _some files where missing aft all with extension paa. I not sure what causes it but ier extraced wi...
13:21 Warfare BE Feature #28794 (New): Possibility to create defences neas service point
So you can _defend strategic map location_ without sacrificing a squad.
13:20 Warfare BE Feature #28792 (New): Supporting units
Possibility for Commander to _create a squad which gives support,_ so that "call for medics" etc. works. Makes it pos...

12/18/2011

19:16 Warfare BE Bug #27184 (Closed): Manipulating AI Team Orders as commander
Seems like when issuing an order as commander, you can't change it later. Eg. ordering an AI unit to move, defend or ...

12/09/2011

21:52 A.C.E. for OA Support #26634: escaped characted arma2OA linux server
Sickboy wrote:
> You're supposed to put the modfolders directly in the game folder, so you dont need that \/ mumbo j...

11/29/2011

16:57 A.C.E. for OA Support #26634: escaped characted arma2OA linux server
Figured out this my self. Downloaded stable A.C.E.-OA release from Armaholic. The escape character is of course the o...

11/27/2011

02:36 A.C.E. for OA Support #26634 (Closed): escaped characted arma2OA linux server
I wish my Arma2 Operation Arrowhead server to be an ACE server so I need to add a mod line to the startupscript. It d...

11/08/2011

05:18 Warfare BE Support #25318: ACE Weapons/Magazines etc.
Ok, seems like I have got a hold of adding Items and ACE units nearly. However, when trying to add a Small_items from...

10/18/2011

23:11 Warfare BE Support #25318: ACE Weapons/Magazines etc.
Ok, thanks for your reply. It works fine for me as well with no mods. But when adding ACE units with the ACE mod I go...

10/11/2011

23:18 Warfare BE Support #25318: ACE Weapons/Magazines etc.
Seems to be a mismatch between the _i and _u variable in the "_if (isClass (configFile >> _config >> _element)) then ...

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