INNOCENTandCLUELESS

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  • Registered on: 06/08/2009
  • Last connection: 04/08/2013

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Activity

Reported issues: 60

11/25/2012

13:02 Arma 2: Community Configuration Project Bug #61942: AI in BMP uses the AT missiles not enough
I do not agree with the state of this TT, no solution description, hence no serious possibility to verify before/afte...
13:00 Arma 2: Community Configuration Project Bug #61941: AI in T90 uses the AT missiles not enough
I can not find any hint HOW it was solved, hence I can not test/verify.

11/22/2012

13:06 Arma 2: Community Configuration Project Bug #62196: Refleks and arkan missiles cannot be manually guided by the gunner
For both BMP3 and T90 it works fine for me.
Since I have no RL data about minimum target distance and turn rate of...

11/21/2012

17:10 Arma 2: Community Configuration Project Bug #63151: Radius of supply trucks is too short
Unwanted compatibility issues are issues with missions utilizing "old" supply truck behavior?
Well, one solution w...
12:11 Arma 2: Community Configuration Project Bug #63352: Static weapons can be locked
I agree with WattyWatts
static weapon lock is and arcade-style feature and has absolutely no counterpart in real l...

10/11/2012

14:01 Warfare BE Bug #53592: Make MG nest gunners disembark when hostile forces have flanked their position
It is a feature request and not a bug.
And the request is IMHO a to detailed request since it would apply also to ...

09/12/2012

20:36 Warfare BE Feature #48605: Disable AI auto enter in defenses manually
Maybe this could go with an general overhaul of the CoC.
Anybody could buy static and they would not be manned at ...
20:32 Warfare BE Feature #48547: Buy Weapons/Ammo at town-bases
You can buy weapons at towns main bunker if you do the game settings accordingly.

07/23/2012

13:26 Warfare BE Bug #23946: AI commander / squad leader spawn at bunker
Did not see this in 2.071 after > 70 hours of testing so it can be closed.
13:15 Warfare BE Feature #27202: Income sharing to human players only
Another aspect is that it seems that even with disabled slots or disabled AI in WFBE options the AI slots getting the...

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