- Registered on: 04/17/2010
- Last connection: 12/30/2011
Reported issues: 5
- 14:28 ARMA2 Community Issue Tracker Bug #19990 (Assigned): AI drivers fail to detect obstacles in their way
AI drivers following a 'MOVE' waypoint will crash full speed into any non-unit- / non-map-object that blocks ...
- 13:14 ARMA2 Community Issue Tracker Feature #19169: Dynamic flyInHeight
- This is definitely +not+ a scripting issue. The aforementioned workaround causes the plane to jitter and prevents any...
- 21:57 Warfare BE Feature #10904: Increase max number of units for player teams
- I think I don´t get your point (or maybe you misunderstood the intention of this ticket?).
This issue is not at al...
- 11:01 Warfare BE Bug #11068: AI commander doesnt build vehicles
- Very strange, he didn´t do that on our server...
Well, then let´s hope Benny will take a look at the issue as soo...
- 09:29 Warfare BE Bug #11068: AI commander doesnt build vehicles
- This was already posted here http://dev-heaven.net/issues/10896
But it doesn´t happen every time and it´s unclear ...
- 19:43 Warfare BE Support #10896: AI not switch squads types?
- I think I can rule out the latter since the player base on our small server is pretty well defined.
It seemed to c...
- 10:43 Warfare BE Feature #10904 (Closed): Increase max number of units for player teams
- Speaking for the coop gamer, single player and few player crowd here:
I don´t see a problem increasing the max lim...
- 10:05 Warfare BE Support #10896: AI not switch squads types?
- We also had this bug, at least in v059@ACE on Chernarus. It seemed to appear occasionally when 'amount of towns' para...
- 21:27 Warfare BE Bug #10469: Game ends when all towns are captured although victory condition is set to 'Annihilat...
- * bump *
- 21:36 Warfare BE Bug #10469 (Closed): Game ends when all towns are captured although victory condition is set to '...
- Actually there´s no option which allows playing beyond the point where the whole map is occupied by one faction.
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