- Registered on: 03/23/2010
- Last connection: 03/22/2013
Reported issues: 2
- 21:27 A.C.E. for OA Bug #19783: RPG gunners are hitting targets over a kilometer away
- Not to labour the point, but this has been mentioned several times before Bug #17423 and Bug #16850. Attached to Issu...
- 14:57 A.C.E. for OA Feature #16563: Remove the auto 1 to 2 second fire of the A10's Gua-8
- So just out of interest, you can have variable fire modes for rifles and machineguns, but not the A10?
- 14:23 A.C.E. for OA Bug #17423: RPG7 Accuracy
- @Trips - The document mentioned above (and I've attached it here too) gives a fairly comprehensive account of how acc...
- 19:02 A.C.E. for OA Bug #17423: RPG7 Accuracy
Sorry it took so long, been a bit busy.
Heres a little test mission:
1. Set the sight to 600m
2. load the...
- 16:15 A.C.E. for OA Bug #16850: Hit probability for AI using non guided ATs is too high.
- Sickboy wrote:
> Lastly, there's AI Precision and AI Skill settings in the username.arma2profile
> In MP, the serve...
- 22:56 A.C.E. for OA Bug #17423: RPG7 Accuracy
- Zach wrote:
> Is that with or with out the sight? What round is that accuracy taken from? A RU gunner with a sight us...
- 22:21 A.C.E. for OA Bug #17423 (Duplicate): RPG7 Accuracy
- According to Wikipedia (who have it from other sources) the RPG is a lot less accurate than Arma portrays. Perhaps yo...
Also available in: Atom