DarkWanderer

  • Registered on: 03/20/2010
  • Last connection: 09/13/2014

Activity

Reported issues: 29

10/30/2012

09:41 ARMA2 Community Issue Tracker Feature #14509: Change Mk17 Silenced zeroing step to 50m
Well, the source you provied is based on ArmA 2 itself, i.e. on possibly incorrect value :)
Hovewer, this ticket can...

07/09/2011

08:24 A.C.E. for OA Task #22080: AH-64D Apache climb rate
That's definitely wrong. 1450 ft/s is more than speed of sound (1080 ft/s). There is no supersonic helicopters in exi...
08:19 A.C.E. for OA Feature #21785: shooting tires
Please keep in mind that wheeled APCs and at least russian cargo trucks (URAL) have active compressor systems to main...

06/17/2011

13:06 ARMA2 Community Issue Tracker Bug #20454 (Assigned): Multi-wheeled vehicles get disabled after blowing only one tire
Eight-wheeled vehicles (LAV-25, Stryker) should be fight- and movement capable with one of the eight tires destroyed
...

06/06/2011

08:14 A.C.E. for OA Task #20258: HK 417 with GL
Request: could the new rifle have an Aimpoint sight + TwistMount Aimpoint 3xMAG? (like current HK417 Holo 4X, but wit...

05/30/2011

06:33 A.C.E. for OA Feature #20112: Restore MH6J_EP1 and AH6J_EP1 to OA speed/control
Well, the word "overpowers" is a little bit arguable. There is no momentary "click", when rudder suddenly stops worki...

05/25/2011

09:32 A.C.E. for OA Feature #19861: Limit view distance in NVG/TI
kraze wrote:
> Is it possible to add NVG visual noise too? (you can add a slight film grain effect when NVGs are on ...

05/17/2011

11:37 SPY Battle Statistics Feature #19634: Civilian Casualties
> I am wondering if there is a way to add that onto ALICE generated civilians, maybe into the module init itself ?
...

05/08/2011

17:50 ARMA2 Community Issue Tracker Bug #19536: Unable to view Ironsights behind 50 cal
Well, for me the problem named in the ticket is actual - with another vehicle, though.
*Repro:*
# Open editor
# Put ...

05/06/2011

10:53 CG Animations Feature #19483: Change dispersion and recoil while in blind fire and sniper sit modes
Can the "sniper sit" be treated like prone position in terms of recoil config?..

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