tyrspawn

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  • Registered on: 02/14/2010
  • Last connection: 10/21/2012

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Reported issues: 33

08/19/2012

18:10 A.C.E. for OA Bug #42391: 81mm round randomly explodes when coming out - following by RPT error
I'm unable to confirm/deny because the mission maker used some weird encryption on the pbo which I can't unpack with ...
04:26 A.C.E. for OA Bug #42391: 81mm round randomly explodes when coming out - following by RPT error
The exploding thing might be a separate issue... but we have encountered this in 60-80 player coops at United Operati...
04:00 A.C.E. for OA Bug #42391 (Expired): 81mm round randomly explodes when coming out - following by RPT error
_catEntry = BIS_ARTY_SHELLCAT select ((count BIS_ARTY_SHELLCAT) - 1);
>
Error position: <select ((count BIS_ARTY_...

07/25/2012

17:58 ARMA2 Community Issue Tracker Feature #38648: createAmmo function
This would indeed be invaluable and is a functionality sorely missing in arma2 ballistics.

07/18/2012

03:29 ARMA2 Community Issue Tracker Bug #37366: Heavy sound usage causes sound effects created with createSoundSource to glitch/conti...
I have seen this bug in action when using say3d on spawned artillery objects - it has to do with the number of action...

02/07/2012

04:03 A.C.E. for OA Bug #28219: BMD locality issue with reload sounds
FYI this is apparently getting fixed in the next arma2 beta. Win.
04:00 ARMA2 Community Issue Tracker Bug #27837: New hitPart eventhandler triggers only where the shooter is local
Spent about 3 hours today trying to debug my use of this EH - only to find his ticket.
::pulls hair out::

01/29/2012

23:49 A.C.E. for OA Bug #28219: BMD locality issue with reload sounds
Mission in question if it matters:
http://arma2.unitedoperations.net/mpmissions/SRV1/TVT104_Nizhnoye_v2s11.Chernar...
20:51 A.C.E. for OA Bug #28219: BMD locality issue with reload sounds
http://www.youtube.com/watch?feature=player_detailpage&v=aUVjuw9Olck#t=989s
Link to part where it's clearly notice...
20:47 A.C.E. for OA Bug #28219 (Rejected): BMD locality issue with reload sounds
The BMD has out of scope locality with the reload sounds, causing hundreds of reload hundreds to accumulate and then ...

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