- Registered on: 02/13/2009
- Last connection: 08/01/2010
- Community Base Addons (Tester, 06/11/2009)
Reported issues: 3
- 05:27 A.C.E. for OA Bug #5350 (Closed): LD batteries appear in inventory after firing missile
- After firing a Metis 13 missile launcher I had 6 LD batteries in place of the missile in my inventory. Whenever I try...
- 05:22 A.C.E. for OA Feature #5254: Replacing/Removing Weapon Smoke
- Have you compared the smoke in ACE 2 against BIS smoke? It is less visible . What do you think?
@Q1184: The smoke ...
- 05:15 A.C.E. for OA Revision cf77c499: -Cars no longer have big explosions
- -Reduced secondary explosions even more
-Fixed sys_grenadethrow config error
- 05:04 A.C.E. for OA Revision 7e0b00ce: Removed newline at end of pbo prefix. Was causing problems with cpbo.
- 22:01 A.C.E. for OA Feature #2929: ace_sys_destruction
- zGuba wrote:
> I did not checked it so far, just hope the ammo won't cook off when vehicle is not burning anymore (l...
- 09:06 A.C.E. for OA Feature #2929: ace_sys_destruction
- rocko wrote:
> For some reason vehicles still have secondary explosions.
> Was this by chance adressed in the l...
- 04:51 A.C.E. for OA Bug #4393 (Feedback): the new ace eject action is enabled in the campaign when it shouldnt be
- The standard Eject action is disabled when a vehicle is locked, why not make the ACE Jump Out action work the same wa...
- 05:25 A.C.E. for OA Task #4076: TEST: AI driving skills with and without c_veh_steering
- AI driving Humvees seems pretty messed up in ACE. They drive 4m forward, 3m back, 4m forward... and that's on a strai...
- 04:53 A.C.E. for OA Revision 0cc651da: Merge branch 'master' of firstname.lastname@example.org:ace
- 02:57 A.C.E. for OA Task #4241: WEEKLY TEST DAY: Determine the best time on Saturday for Group Testing
- I'll join in occasionally when I see people on the server, can't really commit to a time. Being in New Zealand makes ...
Also available in: Atom