- Registered on: 02/08/2009
- Last connection: 03/02/2015
Reported issues: 50
- 11:23 A.C.E. for OA Feature #38651: Weapon familiarization system
Thats why I said, that one would be familiar with other weapons from their side, i.e. an M249 gunner would be t...
- 12:38 A.C.E. for OA Feature #38651: Weapon familiarization system
- ACE is about realism, not about cool looks, but it could be manipulated by the mission maker via variables similiar w...
- 18:14 A.C.E. for OA Feature #38651 (New): Weapon familiarization system
- With the new setUnitRecoilCoefficient command, its possible to adjust a unit's recoil ingame. I think it would be a n...
- 23:14 A.C.E. for OA Task #32227: Weapon: SVU-(A&S) Sniper rifle with SD
- There is VSS and AS VAL fitted with PSO scope. :)
- 17:33 A.C.E. for OA Feature #30632: Fragmentation System
- Taking a quick look at my sound collection here I see (hear) I have some good recordings of fragments/debris passing by.
- 13:34 A.C.E. for OA Bug #27472: Horribly loud & sharp gear on soldier sounds (ACEX_SM)
- Gonna take a look at it... I edited these sounds from a recording called "soldier in equipment sprinting" or similiar...
- 13:27 A.C.E. for OA Support #14022: ACE SM (Sounds) Feedback Ticket
- OMG erhm.... ö... then indeed it should use the bomb sound. :D
- 07:19 A.C.E. for OA Support #14022: ACE SM (Sounds) Feedback Ticket
- Its an anti-armour rocket, I dont think it has much explosive power.
- 13:12 A.C.E. for OA Support #14022: ACE SM (Sounds) Feedback Ticket
- We had "Up" shouting for Abrams in ACE 1, but ppl complained about it because it caused confusion in multiplayer mann...
- 14:33 A.C.E. for OA Feature #20024: Knock on armour feature
- And I dont think tapping on a tank's armour would be loud enough. The armour is too thick/dense to produce some kind ...
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