HateDread

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  • Registered on: 12/29/2009
  • Last connection: 04/12/2015

Projects

Activity

Reported issues: 10

02/06/2011

12:48 Community Play Elements Feature #17406 (New): Soundtrack Support With Situation-Based Playlists
The implementation of different kinds of songs depending on mission situation, i.e. enemy close but player not in com...
06:27 Community Play Elements Feature #17393 (New): Disabling/Hiding Map + Replacement Map Option
The BIS map system reveals the entire terrain... it destroys the illusion of the RPG, in many cases, especially if th...

02/04/2011

23:46 Community Play Elements Feature #17341 (New): Journal
If possible, a custom dialog-based journal system, with the background being torn pages, etc, just like in some RPG g...
23:44 Community Play Elements Task #17340 (New): Dialogues (Conversations/Speech)
A conversation system needs to be drawn up, if possible, that makes the process of adding AI conversations easier.
...
23:41 Community Play Elements Task #17339 (New): Organise/Determine Task Handling
We need an efficient and multi-player method of handling tasks.
Currently, the two major choices are:
* Taskmas...

01/22/2011

01:35 Community Play Elements Feature #16869 (Assigned): Dialog System
01:35 Community Play Elements Feature #16869 (Assigned): Dialog System
Currently in prototype.
--Fill out--

01/21/2011

13:41 Community Play Elements Task #16858 (Assigned): Money System
Must be:
- Storing amount of money _per person_.
- JIP-compatible.
- Modular.
Intending to use Rommel's NOMAD...

01/12/2011

10:10 ARMA2 Community Issue Tracker Bug #16616: AI helicopters landing against the wind even with minimal wind speeds
Ahh, that would certainly explain it.
But, in light of this, I must ask; why does it do it only occasionally in th...

01/11/2011

12:22 ARMA2 Community Issue Tracker Bug #16616 (Closed): AI helicopters landing against the wind even with minimal wind speeds
When AI-controlled helicopters come in to land at 'UNLOAD' and 'TRANSPORT UNLOAD' waypoints, regardless of any _Unit ...

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