curiousepic

  • Email:
  • Registered on: 09/04/2011
  • Last connection: 05/27/2012

Activity

Reported issues: 9

05/31/2012

12:43 DayZ - Zombie RPG Survival Feature #32198: Save dropped backpacks
Mikhail wrote:
> I can predict that if backpacks will be implemented this way, then rocket will have to make them as ...
02:46 DayZ - Zombie RPG Survival Feature #32198 (New): Save dropped backpacks
If backpacks could act as mini-tents, I would use them to stash my valuable loot, and operate without one, advertisin...

05/28/2012

16:58 DayZ - Zombie RPG Survival Feature #32104: 8 hour Respawn Timer
I think this should be tried out, as you say. I think the length might be wrong though. If I play tonight and die, ...

05/27/2012

21:55 DayZ - Zombie RPG Survival Feature #32067 (New): Enable voting on DevHeaven issues
Is there a reason we can't vote on issues? It would at least help clean up duplicate issues, suggestions out of scop...
18:43 DayZ - Zombie RPG Survival Feature #32053: "Trust" system to help promote co-op game play
I like this as a more subtle alternative to distinguish murders vs "bandit kills", rather than the current model syst...
14:34 DayZ - Zombie RPG Survival Feature #32020: Important backpack/inventory choices
This would come with an attendant decrease in noise when moving without a backpack.
14:33 DayZ - Zombie RPG Survival Feature #32022 (New): More visible smoke from fire
Smoke from fires should rise higher and be more visible from a distance, making fires more risky and something you wa...
14:31 DayZ - Zombie RPG Survival Feature #32021 (New): Realistic car wreck loot spawns
Cars wrecks should spawn some items - road flares or chemlights (which should otherwise be a lot more rare), spare ca...
14:31 DayZ - Zombie RPG Survival Feature #32020 (New): Important backpack/inventory choices
Adding a penalty (slower movement, more loudness) to having super bags-of-holding (large backpacks) should help disco...
14:28 DayZ - Zombie RPG Survival Feature #32018 (New): Some processes should take longer
Repairing, eating, blood transfusions, cooking, and other processes like this should take more realistic lengths of t...

Also available in: Atom