- Registered on: 08/30/2011
- Last connection: 12/22/2012
Reported issues: 5
- 19:24 A.C.E. for OA Bug #28841 (Expired): Ace Wounds with preview causing compatibility issues/respawn
- Using this exact line in a majority of my unit's missions:
ace_wounds_prevtime = 600; ace_sys_wounds_no_rpunish = ...
- 13:43 A.C.E. for OA Feature #27405: Ability to deploy weapons on the ground (i.e. essentially turning them into stati...
- Yeah, not every weapon with a bipod though.
Just like heavy snipers, LMGs etc and not necessarily via editor (alth...
- 23:06 A.C.E. for OA Feature #27405 (New): Ability to deploy weapons on the ground (i.e. essentially turning them into...
- In order to add another level to realism, it would be a nice feature to be able to depoly certain weapon systems as y...
- 00:24 A.C.E. for OA Bug #27159 (Duplicate): Cannot Pack ACE RUCKS During Briefing Screen
- This may be an engine limitation, but may be a bug.
When adding gear to the briefing screen using ACE Rucksacks, o...
- 11:17 A.C.E. for OA Feature #26644: Add the Civilian Interaction Module.
- Right now it works with ACE running, however, using the default keyset is awkward, especially if there is ACE interac...
- 21:36 A.C.E. for OA Feature #25814 (Duplicate): Ability to manipulate dead bodies.
- Some units pride themselves by never leaving a man behind. We'd like to be able to carry our casualties off the battl...
- 17:05 Invasion 1944 Bug #23953 (Closed): Kbtell does not work well with I44 units
- Using this bis conversation system does not work well at all.
It seems as if infantry and vehicles can not communi...
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