Vigilante

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  • Registered on: 03/20/2009
  • Last connection: 12/28/2013

Projects

Activity

Reported issues: 61

06/14/2010

17:35 ARMA2 Community Issue Tracker Bug #3983: modelToWorld bug
what about using a cameraobject as 'helperobject'? ie.. positioning the camera to the correct position, then use the ...

06/09/2010

12:39 A.C.E. for OA Revision 13bb5ef1: WIP: c_ui weapon configuration UI
08:04 A.C.E. for OA Revision 8541afec: WIP: ui_weaponselect

05/26/2010

23:07 A.C.E. for OA Feature #6702: FGM-172 SRAW
waiting for models on this one and moreover the reasons in general for my style of developing and my reasons to do so...
07:26 A.C.E. for OA Support #9585: RESOURCE: vehicular weapon sounds
Everybody is welcome to add them to the mod...
^^

05/17/2010

07:42 A.C.E. for OA Task #10564: Magnification in steps for M1 optics
yoar, thanks... the 'old' one is the 'new' one.. almost .. not.. dunno... but its based on NWDs work and uses the sam...

05/15/2010

08:06 A.C.E. for OA Task #10590: M1A1 driver needs three viewports in buttoned-up mode...
its a engine thing.. the driverview in tanks is actually a 'optics' viewport .. the same you have when switching to o...
08:00 A.C.E. for OA Task #10564: Magnification in steps for M1 optics
jep, thats the idea... the M1A1 has the horizontally moving reticle whereas the newer systems have the sight mirrors ...
07:57 A.C.E. for OA Task #10654: make m1a1 loaderview moveable
hehe... check my youtube channel vigilantesystems for videos.. the driverview video is online already.. the rest need...

05/14/2010

13:01 A.C.E. for OA Task #10590: M1A1 driver needs three viewports in buttoned-up mode...
the keys are user-configurable now, i looked into the freelook idea already myself before, but 'freelook' as you know...

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