Magician

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  • Registered on: 07/18/2011
  • Last connection: 05/03/2013

Activity

Reported issues: 42

05/03/2013

21:33 A.C.E. for OA Bug #71859 (Rejected): New ACE Stamina System
ace stamina system is annoying,i hate blackout and falldown
simulation is absurd no one will falling and geting up a...

05/02/2013

18:55 ARMA3 Community Issue Tracker Feature #71852 (New): automatic update tactical Map
could automatically create red circles on the tactical map when listening to enemy fire, to get an approximate positi...

04/02/2013

11:38 ARMA3 Community Issue Tracker Feature #30034: bullet camera for headshot
BIS reveal:
http://community.bistudio.com/wiki/Spectator_Mode

03/24/2013

01:14 ARMA3 Community Issue Tracker Feature #71464 (New): Grenade in lean stance
[idea/suggestion] they could create new animations in lean stance for grenade that rolls on the floor!

03/06/2013

15:17 ARMA3 Community Issue Tracker Feature #71187 (New): Electrical Failure
Vehicles: HULL ENGINE FUEL WHEELS i think ELECTRICAL is missing loosing optical and computer system (broken priority)...

03/04/2013

01:39 ARMA3 Community Issue Tracker Feature #25256: Seperate Crouch Heights
wore wrote:
> Too many actions - too slow switching. But in othere hand, in Stalker game this feature is realized pre...

02/28/2013

22:15 ARMA3 Community Issue Tracker Feature #71137 (New): Increase animations and reactions
Arma 2:when you play as a sniper, tank, helicopter or plane everything looks good
but when you play as a soldier in ...

01/16/2013

16:48 ARMA3 Community Issue Tracker Feature #70418 (New): sound and animations for single/auto fire
need improve reload animations ok?but what about single/auto fire?no animations at all!
16:43 ARMA3 Community Issue Tracker Feature #70417 (New): when aiming change position little more high
hide (crouch) behind an object but when aim, is above the object as long as this is not too high, is a feature of th...

01/15/2013

16:26 ARMA2 Community Issue Tracker Feature #23897: watching while reload weapon
can improve in this way:
if you are aiming then reload focus on target
if you are no aiming then focus on reload

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