doofclown

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  • Registered on: 06/30/2011
  • Last connection: 05/06/2012

Activity

Reported issues: 16

04/23/2012

15:48 A.C.E. for OA Feature #30619: ACOG overlaps HUD
screen
15:47 A.C.E. for OA Feature #30619 (Assigned): ACOG overlaps HUD

03/19/2012

23:04 Insurgency Task #25269: ACE: Wounds On/Off
my two cents..
publicVariable on global ace vars is excessive, as init.sqf is executed no-matter-what, on both clien...
22:10 Insurgency Feature #20174: Different loadouts for Opfor AI units
regarding variety of opfor weapons without changing classes..
ace deps are ace_sks and ace_g3a3.
somewhere like ini...
20:12 Insurgency Feature #27502: Civilian casualties penalty
indeed, this feature should be switchable in params and disabled by default, so server admins wont wonder where all t...

02/03/2012

19:20 A.C.E. for OA Bug #27984: Wounds: Broken Anims
Can confirm, saw it many times on actual 1.13

01/04/2012

19:46 Insurgency Feature #27502 (Assigned): Civilian casualties penalty
\mip\init-alice2.sqf...

08/01/2011

22:47 A.C.E. for OA Bug #23039 (Closed): interaction menus available while dead and waiting to respawn
so you can perform actions that usually dead people wont do - such as placing satchels, put/pull someone from vehicle...

07/09/2011

05:22 A.C.E. for OA Feature #22074 (Closed): INS and GUE engineers
Please consider to add engineers with OA's repair ability in CfgVehicles (engineer = 1) to theese sides.
Thanks.

07/05/2011

22:40 A.C.E. for OA Bug #21903 (Closed): Map tools wrong behaviour
Rep:
1. Take ace_map_tools.
2. Open map, close map. (btw the ruler shows in gigantic proportions and wont scale on ...

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