shuko

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  • Registered on: 08/06/2009
  • Last connection: 09/13/2013

Activity

Reported issues: 39

09/28/2013

11:09 ARMA3 Community Issue Tracker Bug #72805 (New): overviewPicture not loaded in mission selection screen on dedicated server
The overview image defined in the description.ext with the value "overviewPicture" is not loaded in the mission selec...

04/06/2011

18:06 ARMA2 Community Issue Tracker Bug #18673: - ArmA2 v1.09 Standing Dead AIs in MP.
This "standing dead" thing has been around since ever, even with A2 addons only. If I remember correctly we saw it in...

02/20/2011

09:31 ARMA2 Community Issue Tracker Bug #17756: "Join" command fails if used soon after mission start on dedi server.
For me, it works each time when hitting the trigger as fast as I can.

01/11/2011

18:33 ARMA2 Community Issue Tracker Bug #16607: Disembark command by group leader shouldn't force out human players
Fireball wrote:
> Note, that this only happens when your group leader is AI and local to you, i.e. it was spawned on ...

01/10/2011

20:49 ARMA2 Community Issue Tracker Bug #16607 (Assigned): Disembark command by group leader shouldn't force out human players
If you are playing a MP mission and are in a vehicle. Your human group leader uses the in-game command and orders to ...

09/16/2010

08:43 squint Bug #13725 (Resolved): Couple of Null Exceptions
Version 109.
Started, updated, drag dropped an SQF. Read the front page about the changes. Clicked on the file I h...

09/04/2010

15:44 ARMA2 Community Issue Tracker Feature #4985: Support for boolean MP parameters
Never said it wasn't easy to work around.
I just might be weird, because I would like the values to be what I define...

08/10/2010

13:49 ARMA2 Community Issue Tracker Bug #5217: Missing error message on: Undefined boolean breaks trigger with multiple condition
No change.
13:46 ARMA2 Community Issue Tracker Bug #6255: Scripted type waypoint does not support SQF
Still assumes all files are written with SQS.

08/09/2010

19:13 ARMA2 Community Issue Tracker Bug #12828 (Closed): AI Artillery Gun shoots high when trying direct fire
Couldn't figure out why it thinks it can't aim lower.
No difference with or without Arty module.
Here's demo vi...

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