Mostly fixes for the .yas files (both creation and import)
.yas files allow people to put "their server list" online and then import them via file association.
In order for it to work you need to launch the tool with administrator rights and click the "associate .yas files" button in settings.
(You could also simply add file association in windows manually)
After that you'll be able to doubleclick .yas files and the tool will open an import window for easy server imports.
.yas files can be linked to online, and opening the files in your browser should open the import window.
However, internally the files are xml so webservers will need to handle the mime type or else the files will simply open in your browser as text.
This behaviour can be worked around client side by clicking save as and running the downloaded file.
Various fixes and new features, check roadmap...
Added some images indicating "server type"
They are very ugly at the moment, but maybe some nice person could make some that aren't.
Adds file association support (.yas-files)
Check roadmap for details
Various small fixes (check the roadmap)
Repository generation should crash a lot less often.
Very important: there is one field that's new in remote xml file.
This means serveradmins should rebuid the repository and upload it.
-download and compare addons from a repository (http or ftp based)
-md5 based compare of files to make sure you have correct file
-avoid downloading files by copying them locally if you allready have them (based upon MD5 cache database)
-Cache database of md5 records to speed up the process
-Integrated ftp module to upload addons
-Integrated sign tool support for easy signing of addons before generating online repository
-Integrated gamespy browser for easy addition of servers
-Integrated default server browser (keep tabs on your most liked servers)
-Integrated game launcher
-Gamespy browser has configurable and saveable filters
-Monitor a non Jip game and auto join when gamestatus changes
-Configurable modsets to use upon launch
-Launch custom apps before launching the game
-Users can configure a "server" by simply entering one "AutoConfig" URL.
.Net 2.0 or higher
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