Recruitment and Reinforcement

Version 8 (Spooner, 05/01/2009 19:41)

1 7 Spooner
h1. Recuitment and Reinforcement
2 1 Spooner
3 4 Spooner
{{>toc}}
4 4 Spooner
5 2 Spooner
One idea I had was to reduce the scope of the game somewhat and alter the way that heroes work entirely (by removing them and using the hero choice screen for something else entirely).
6 1 Spooner
7 8 Spooner
h2. Picking the branch of your force
8 1 Spooner
9 8 Spooner
On hero page, before starting the game you choose from 3 different branches. You no longer receive a hero unit and instead, the choice of branch will severely limit the types and numbers of units you can recruit.
10 1 Spooner
11 1 Spooner
h2. Picking the type of your force
12 1 Spooner
13 1 Spooner
After entering the game, you choose at your HQ from a number of options, which can be limited by individual map or game mode. This then immediately decides your entire force for the coming battle. The extreme specialisation of many of the forces means that players will need to rely on each other a lot more.
14 1 Spooner
15 1 Spooner
The force examples given below are for a medium sized force. A large or small force would be scaled appropriately. A team is 4 men and a squad is 8 men.
16 1 Spooner
17 1 Spooner
h3. Line Infantry
18 1 Spooner
19 3 Spooner
* 1 x tactical marine team
20 3 Spooner
* 1 x tactical marine team (with medic)
21 1 Spooner
* 1 x tactical marine team (missile launcher)
22 1 Spooner
* 1 x devastator (heavy bolter)
23 1 Spooner
24 1 Spooner
h3. Mechanised Infantry
25 1 Spooner
26 3 Spooner
* 1 x tactical marine team
27 3 Spooner
* 1 x tactical marine team (with medic)
28 1 Spooner
* 1 x tactical marine team (missile launcher)
29 1 Spooner
* 1 x Razorback APC
30 1 Spooner
31 1 Spooner
h3. Assault Infantry
32 1 Spooner
33 1 Spooner
* 2 x assault marine team
34 1 Spooner
* 1 x tactical marine team (flamer)
35 1 Spooner
36 1 Spooner
h3. Veterans
37 1 Spooner
38 1 Spooner
* 2 x veteran marine teams (non-flying assault marines)
39 1 Spooner
* 1 x tactical marine team
40 1 Spooner
41 1 Spooner
h3. Heavy Infantry
42 1 Spooner
43 1 Spooner
* 1 x Predator Destructor IFV (auto-cannon)
44 1 Spooner
* 1 x tactical marine team
45 1 Spooner
* 1 x tactical marine team (missile launcher)
46 1 Spooner
47 1 Spooner
h3. Scouts
48 1 Spooner
49 1 Spooner
* 1 x Scout sniper team
50 1 Spooner
* 2 x Scout infiltration team
51 1 Spooner
* 2 x Scout recruit squad
52 1 Spooner
53 1 Spooner
h3. Engineers
54 1 Spooner
55 1 Spooner
* 2 x techmarines
56 1 Spooner
* 2 x tactical marine team
57 1 Spooner
58 1 Spooner
h3. Support
59 1 Spooner
60 1 Spooner
* 1 x techmarines
61 1 Spooner
* 2 x tactical marine team
62 1 Spooner
* 1 x devastator (plasma cannon)
63 1 Spooner
64 1 Spooner
h3. Armour
65 1 Spooner
66 1 Spooner
* 2 x Predator Annihilator tank (las cannon)
67 1 Spooner
68 1 Spooner
h3. Dreadnought
69 1 Spooner
70 1 Spooner
* 1 x Dreadnought
71 1 Spooner
* 1 x tactical marines
72 1 Spooner
73 1 Spooner
h3. Terminator deep strike
74 1 Spooner
75 1 Spooner
* 2 x terminator teams
76 1 Spooner
77 3 Spooner
h2. Reinforcements
78 3 Spooner
79 3 Spooner
The problem with this is what exactly to do with the issue of reinforcement.
80 3 Spooner
81 3 Spooner
There are a number of reasonable options:
82 3 Spooner
83 3 Spooner
* Reinforce and replace with the same units you started with.
84 3 Spooner
* Reinforce any unit that hasn't been destroyed.
85 3 Spooner
* Reinforce any unit, with every unit being able to be revived like a hero (is this even possible?).
86 5 Spooner
* No reinforcement, but you can withdraw your entire force and bring in a fresh force of any type.
87 5 Spooner
* No reinforcement, but you can withdraw your entire force and bring in an identical force a set number of times.
88 3 Spooner
* No reinforcements at all. Although _realistic_ this means that the combat would have to be massively changed in order to stop everyone getting butchered in the first 5 minutes of the battle!