Insurgency 3 closed Alpha testing (4 comments)
Finally we are at the point where we can say that Insurgency 3 is running stable and is in preparations and final tweaking before going public.
But, before this happens, we need to do some stress testing. We decided not to publish it before we are assured it is stable enough, and for that we need you to test it and provide feedback.
Ok so where are the files, some might ask. There are no files, it is not public yet.
Anyone interested in closed alpha testing please contact me or Ruthberg in order to obtain files.
Please keep in mind that we need stress testing and that means we need this to be played in private massive MP sessions, with 30+ players in order to get the performance results.
We will need your server/client rpt (without private info of course), your server configuration files, numbers of players, issues occurred, and brief description of events.
There is no issue tracker yet for this since its not published but we will take notes you provide.
You can sign up here as well by commenting on this post, and stating how many players you can gather for the testing.
Every since I took over this project I have been in constant struggle, trying to find the right people which will help make this mission shine as it used to be in now as previously announced EOL Arma2, which we all loved so much.
, and as always as it is with life, it comes when you least expect it.
So please welcome our new developers, Outlawz7 and Ruthberg which have made a great progress, rewriting this mission from ground zero, leaving nothing behind, ruthlessly squashing bugs and creating new experience for generations to come.
I will keep things as short as possible and just say that very soon community will have a new mission to play, reviving some old memories, since we have striven to make every core feature from arma 2 version work in arma 3 ( minus civilians sorry ) out of the box. As a bonus, mission will be hosted on Github, and will be open source, so anyone can fork and build it up for his own needs. However it will have some rights reserved, but nothing to worry about.
More about it when its done, but as I said it should not take too long.
- A3 version has its code base rewritten from scratch, and we are adding some old features;
Thanks for reading.
*contact me via email: jastreb[at]armasrbija[dot]rs or find me on ts3.armasrbija.rs ( Jastreb )
Why not revive Insurgency? Anyone interested and willing to contribute *contact me , I would love to hear your ideas.
My intention is to port/rework entire mission and make it work in Arma3 as it used to work in A2CO/ACE, and make it as close as possible to **Project Reality original insurgency.
We can make this a joint effort and perhaps start something new here.
For a start, entire code base needs to be redone and new mechanisms implemented. ALICE and SILVIE are gone, UPS from Kronzky needs to be updated, AI spawning/caching needs to be looked into. No FAS/BC module so we needs a workaround for medical treatment, wounding, and revival. AGM or XMS2 comes to mind, but I would love to keep mod dependency on the very low level.
We also need a banner and a few cool textures for the mission, so dont hesitate to make one, and send it my way.
In the end we can make it a join effort of the award winning Project Reality team and release it under a PR label (see PR Forum topic).
Fireball left the battlefield, pogoman is long gone, I dont know where Kol9yn is, but Ive spoken to Fireball and he handed over entire project to me. So lads, lets get this done.
For a start I need coders to join me, so we can make a base code up and running in A3. Then we can work on other systems. Intention is to make this a huge TvT mission, but I would like to have a Coop version also for the ones not liking PvP elements.
- A3 version is broken and not working (made in Alpha days);
- A2 version reaches EOL and will not be updated;
Thanks for reading.
*contact me via email: jastreb[at]armasrbija[dot]rs or find me on ts3.armasrbija.rs ( Jastreb ) ** Project Reeality is currently not afiliated with this project, and I had no intention of abusing their trademarks here
Finally we got all major bugs ironed out for A3 and I decided to release a version 0.90 for A3 Stratis without some of the past features, due to some game engine issues for A3 Alpha yet.
- Error pop-up: No entry 'bin\config.bin/CfgWeapons. - during respawn (only once per player and game)
- Error pop-up: Cannot load texture a3\air_f\data\mi48_rocket_co.paa. - when you blow a cache (only once per player and game)
Both errors/warnings probably due to some A3 Alpha data faults.
- Fireball & Kol9yN
Get the file from the "Files" section (scroll to the bottom).
New versions: Insurgency 1.0 and 1.5 (1 comment)
Soon we would have released version 0.82 of Insurgency, but since it would have been such a radical change from 0.81a, I decided to handle versioning a bit different from now on.
I also recognized, that 0.81a is very solid as a mission, so it should have been named 1.0, thus Insurgency 1.0 is a re-release of 0.81a with some fix, so AI is not permanently distracted by attacking the AI remote-controlled helicopter or the BLUFOR base.
Kol9yn brought up refreshing new features and enhancements to Insurgency, which almost all of them are optional or may be toggled through parameters, but - alas - not all of them, hence I decided that the new release will be versioned 1.5(0).
They will be released later this week.
Kol9yn joined project Insurgency (1 comment)
Kol9yn offered to do a workable ACE port and also brought very much enthusiasm for the Insurgency project.
I had to and will still have to guide him and manage the project further, but due to personal family life and other great things in the world which have more priority, I won't be actively coding a lot for Insurgency anymore, hence I'm glad I've got some support and new blood with Kol9yn!
Everyone give Kol9yn a heartily welcome!
Of course we will still happily accept other contributors.
This is a bugfix release, but I couldn't do without sneaking some features in, which make upgrading your servers worthwhile!
Most notable of those is respawning OPFOR AI vehicle patrols.
Further additions include:
- Parameter to lock MHQ in place
- Removal time parameter for BLUFOR bodies
- You can now pull injured players out of any vehicle (also the chopper)
The big break (1 comment)
I've recently been lazy and just couldn't force myself back into things, to work onto the mission. This is not least due to me and my friends playing different games online or even SP.
I told myself that I shouldn't let this rest just as it is, since there are some bugs to fix, which are probably bothering people who are doing massive COOP online together and want to have some good fun.
So, I'll at least want to release 0.81 as a bugfix version. Stay tuned.
Insurgency 0.80 coming up (1 comment)
As things were getting more busy at work and I took some more time for my family, I almost didn't play too, and now I got some motivation again to work on.
Things like Ambient Civilians and IED ambient bombers needed some play testing and it didn't work right until I tweaked the settings to my liking, so you will experience a suicide bomber or similar more than once in a mission - so that took quite some time and was also dismaying for a moment when it almost never ever occurred no matter what I did. It still is kinda rare, but OTOH it shouldn't be like every other civilian running about shall be a suicide bomber. Also, I didn't test the current setting with more than two players, so we could experience some surprise if a server full with 30 players run about Zargabad.
Then the A-10 in concept was fairly easy, but to script it took some fiddling until I found out about the BIS function which spawns manned vehicles. I set the AI to be a pro, i.e. skill 1.0, and it works pretty good - he's kinda trigger happy, almost too trigger happy maybe, but it does certainly for some effect and makes a good replacement for the human-controlled A-10, accounts for the added immersion, so that I decided to make it default.
I'm still aiming to implement some additional small features according to open tickets, then I'll release.
Rocko joined project Insurgency (1 comment)
I'm happy to announce that Rocko, Team Leader in the ACE Project, offered me to help out in project Insurgency.
He's taking over mostly ACE edits, optimization and of existing code, while I still do project lead, repository sheriff and of course the usual Insurgency mission content, fixes and features.
I can already see the benefits already today - four eyes see more than two and thus we can increase code quality due to reviews and learn from each other (me probably more from him, since he's more experienced).
Also available in: Atom