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Toggle_check # Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
54453 SupportFeedbackNormalMake Squares Green to prevent AI spawning at Mission startmossarellimossarelli10/31/2012 11:56MarkersSupport Tickets01.5
32812 FeatureAssignedTrivialAI spawn distanceDiabolical10/05/2012 23:12ParametersNextGen Planed Features0
30744 FeatureAssignedNormalON\OFF spawn behind friendly soldierStasMangoKol9yN10/31/2012 10:23BLUFORNextGen Planed Features0
30466 FeatureFeedbackNormalOPFOR: Apply random weapon script by classKol9yNFireball05/05/2012 21:55OPFORNextGen Planed Features0
30083 FeatureAssignedLowOption to create and join other squadsNorton10/31/2012 10:26BLUFORNextGen Planed Features0
28627 FeatureFeedbackNormalOPFOR: AI Use Shahidi beltsKol9yNFireball04/03/2013 12:09OPFOR AINextGen Planed Features0
28626 TaskNewHighOPFOR: More featuresKol9yN06/22/2013 06:14OPFORNextGen Planed Features0
28471 FeatureAssignedNormalS-Missions: Hunt for more than just cachesgunterlundKol9yN02/10/2012 20:45CiviliansNextGen Planed Features0
27842 FeatureFeedbackTrivialVehicles: Drag&Drop ammoboxesKol9yNKol9yN02/11/2012 01:35BLUFOR VehiclesNextGen Planed Features0
27508 FeatureFeedbackNormalGet intel from civilliansB1n4ryFireball02/17/2012 10:26Side MissionsNextGen Planed Features0
27462 FeatureAssignedNormalACE: Special weaponsKol9yNKol9yN04/03/2013 12:13ParametersNextGen Planed Features0
27458 FeatureAssignedTrivialMore varied cache typestox1m01/02/2012 11:43Side MissionsNextGen Planed Features0
27448 FeatureFeedbackNormalOPFOR: Rework selection units for playersKol9yNFireball01/01/2012 21:36OPFORNextGen Planed Features0
27390 TaskIn progressNormalWhere is animals :)?Kol9yNKol9yN04/03/2013 12:10CiviliansNextGen Planed Features0
26287 FeatureFeedbackTrivialOPFOR: Set charge in carsKol9yNKol9yN02/12/2012 00:07OPFORNextGen Planed Features1
26241 BugFeedbackNormalNPC: Civilians near campKol9yN05/05/2012 21:39CiviliansNextGen Planed Features1
26177 FeatureAssignedLowVehicles: Add special vehiclesKol9yNKol9yN04/03/2013 12:08BLUFOR VehiclesNextGen Planed Features1
26124 TaskFeedbackTrivialVariable: Disable 3d person view for soldiersKol9yNKol9yN02/29/2012 22:24Team GameplayNextGen Planed Features1
25267 FeatureFeedbackTrivialChange revive systemKol9yN12/16/2011 09:23Team GameplayNextGen Planed Features0
25207 FeatureFeedbackLowVariable: Only Crew unit can use Special vehiclesKol9yNKol9yN12/16/2011 09:33Team GameplayNextGen Planed Features1
25049 FeatureAssignedLowDog patrol script :)Kol9yNFireball04/03/2013 12:08OPFOR AINextGen Planed Features1
24899 FeatureAssignedNormalHC + spawn on HCibuxKol9yN01/01/2012 21:32Team GameplayNextGen Planed Features9
24210 FeatureIn progressNormalACE: Limit weapons in groupZZEZKol9yN04/03/2013 12:08ACENextGen Planed Features1
24145 TaskFeedbackNormalDelivery crates to baseKol9yNKol9yN01/16/2012 00:39Team GameplayNextGen Planed Features1
24122 TaskResolvedLowPhysical barricades around baseKol9yNKol9yN04/03/2013 12:10BLUFORNextGen Planed Features1
23515 FeatureAssignedNormalParameter: BLUFor AI units on multiplayerRodriguesFoKol9yN04/03/2013 12:07BLUFORNextGen Planed Features5
20661 FeatureIn progressNormalCivilians react to the behavior of the BLUFORFireballKol9yN04/03/2013 12:06CiviliansNextGen Planed Features3
20174 FeatureIn progressNormalDifferent loadouts for Opfor AI units77Kol9yN04/03/2013 12:11LoadoutNextGen Planed Features0
19009 FeatureIn progressNormalRussians as playable forceXerxes17Kol9yN12/27/2011 20:27LoadoutNextGen Planed Features5
18639 FeatureAssignedNormalSide missionsPITNKol9yN02/11/2012 23:48Side MissionsNextGen Planed Features3

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