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Toggle_check # Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
73924 FeatureNewNormal1.50 - ACE Wounding for AI?LinkinMcOwnage06/28/2015 23:24ACE11.5
24210 FeatureIn progressNormalACE: Limit weapons in groupZZEZKol9yN04/03/2013 12:08ACENextGen Planed Features1
27462 FeatureAssignedNormalACE: Special weaponsKol9yNKol9yN04/03/2013 12:13ParametersNextGen Planed Features0
25269 TaskFeedbackNormalACE: Wounds On/OffKol9yNKol9yN03/24/2012 15:51ACE1
28404 SupportFeedbackTrivialAdding new respawn locationCytreenCytreen02/10/2012 20:46ACE0
20070 FeatureIn progressHighAI Helicopter Insertion and ExtractionBOTA49Kol9yN06/22/2013 06:11Support0.91 A30
26741 BugResolvedNormalAI Opfor helicopters run out of fueltotalboffinKol9yN12/27/2011 00:10OPFOR AINextGen Planed Features00.82
32812 FeatureAssignedTrivialAI spawn distanceDiabolical10/05/2012 23:12ParametersNextGen Planed Features0
71590 BugAssignedUrgentAmmobox: Items stucking when box refillingKol9yNFireball04/05/2013 19:23Loadout0.91 A30
71574 FeatureAssignedNormalArmed Anti Personal Mines, Claymors, in random housesKol9yNFireball04/03/2013 18:21Team Gameplay0.91 A30
25019 FeatureFeedbackNormalCaprute and Hold the area arround crateKol9yNPITN12/16/2011 10:02Misc1
25267 FeatureFeedbackTrivialChange revive systemKol9yN12/16/2011 09:23Team GameplayNextGen Planed Features0
27502 FeatureAssignedNormalCivilian casualties penaltydoofclowndoofclown04/03/2013 12:09CiviliansNextGen Planed Features01.15
20661 FeatureIn progressNormalCivilians react to the behavior of the BLUFORFireballKol9yN04/03/2013 12:06CiviliansNextGen Planed Features3
21049 TaskFeedbackTrivialCreate Insurgency on Eden, Duala, CelleKol9yNKol9yN12/16/2011 07:14Island1
71589 BugAssignedImmediateCritical perfomance impact, desyncKol9yNFireball04/05/2013 19:14Misc0.91 A30
28553 BugAssignedTrivialDediserver script errorsSekraFireball04/03/2013 18:58Misc0.91 A300.9
24145 TaskFeedbackNormalDelivery crates to baseKol9yNKol9yN01/16/2012 00:39Team GameplayNextGen Planed Features1
20174 FeatureIn progressNormalDifferent loadouts for Opfor AI units77Kol9yN04/03/2013 12:11LoadoutNextGen Planed Features0
25049 FeatureAssignedLowDog patrol script :)Kol9yNFireball04/03/2013 12:08OPFOR AINextGen Planed Features1
16884 TaskAssignedNormalFirst Aid Module implementationFireballFireball04/03/2013 12:18Misc0.91 A32
25444 BugAssignedTrivialFirst Aid: Animations troubleKol9yNKol9yN11/02/2011 21:54Misc1
27437 BugAssignedNormalFirst Aid: Getting stuck while reviving, respawning in wounded state after deathtox1mFireball01/02/2012 09:57Team Gameplay01.5
27508 FeatureFeedbackNormalGet intel from civilliansB1n4ryFireball02/17/2012 10:26Side MissionsNextGen Planed Features0
24899 FeatureAssignedNormalHC + spawn on HCibuxKol9yN01/01/2012 21:32Team GameplayNextGen Planed Features9
71601 SupportNewNormalHeli and ATVs wont spawn..Vendaar04/06/2013 16:27Misc01.5
28764 SupportFeedbackTrivialInsurgency on other MapsB1n4ryB1n4ry02/29/2012 03:37Support0
54453 SupportFeedbackNormalMake Squares Green to prevent AI spawning at Mission startmossarellimossarelli10/31/2012 11:56MarkersSupport Tickets01.5
27439 BugAssignedNormalMG Soilder cant choose an other WeaponB1n4ryKol9yN01/02/2012 01:51Loadout01.5
24100 BugAssignedTrivialMHQ MarkerKol9yN10/16/2011 20:42Markers1
28384 BugIn progressLowMHQ: add deployment countdownSoapyKol9yN05/22/2013 11:59Misc0.91 A301.5
27458 FeatureAssignedTrivialMore varied cache typestox1m01/02/2012 11:43Side MissionsNextGen Planed Features0
28625 TaskFeedbackTrivialNew TaskSoapySoapy02/11/2012 23:43Misc0
26241 BugFeedbackNormalNPC: Civilians near campKol9yN05/05/2012 21:39CiviliansNextGen Planed Features1
30744 FeatureAssignedNormalON\OFF spawn behind friendly soldierStasMangoKol9yN10/31/2012 10:23BLUFORNextGen Planed Features0
17427 FeatureIn progressNormalOPFOR win condition(s)crankyKol9yN04/03/2013 12:12MiscNextGen Planed Features8
28627 FeatureFeedbackNormalOPFOR: AI Use Shahidi beltsKol9yNFireball04/03/2013 12:09OPFOR AINextGen Planed Features0
30466 FeatureFeedbackNormalOPFOR: Apply random weapon script by classKol9yNFireball05/05/2012 21:55OPFORNextGen Planed Features0
28626 TaskNewHighOPFOR: More featuresKol9yN06/22/2013 06:14OPFORNextGen Planed Features0
27448 FeatureFeedbackNormalOPFOR: Rework selection units for playersKol9yNFireball01/01/2012 21:36OPFORNextGen Planed Features0
26287 FeatureFeedbackTrivialOPFOR: Set charge in carsKol9yNKol9yN02/12/2012 00:07OPFORNextGen Planed Features1
30083 FeatureAssignedLowOption to create and join other squadsNorton10/31/2012 10:26BLUFORNextGen Planed Features0
23515 FeatureAssignedNormalParameter: BLUFor AI units on multiplayerRodriguesFoKol9yN04/03/2013 12:07BLUFORNextGen Planed Features5
23842 FeatureFeedbackNormalParameter: Game Mode Option - 'Sweep Districts' along with the existing 'Destroy Weapons Caches'7709/30/2011 14:322
24122 TaskResolvedLowPhysical barricades around baseKol9yNKol9yN04/03/2013 12:10BLUFORNextGen Planed Features1
18567 FeatureFeedbackLowPick Base Spawn Location StartgunterFireball10/05/2011 23:05Misc-2
24702 BugFeedbackTrivialppEffect contains undefined variableTeTeTFireball10/01/2011 13:48Support1
26517 BugFeedbackTrivialRC heli: controls not returned to playerKol9yNKol9yN11/24/2011 15:14Misc0
19009 FeatureIn progressNormalRussians as playable forceXerxes17Kol9yN12/27/2011 20:27LoadoutNextGen Planed Features5
28471 FeatureAssignedNormalS-Missions: Hunt for more than just cachesgunterlundKol9yN02/10/2012 20:45CiviliansNextGen Planed Features0

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