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Toggle_check # Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
23842 FeatureFeedbackNormalParameter: Game Mode Option - 'Sweep Districts' along with the existing 'Destroy Weapons Caches'7709/30/2011 14:322
24210 FeatureIn progressNormalACE: Limit weapons in groupZZEZKol9yN04/03/2013 12:08ACENextGen Planed Features1
73924 FeatureNewNormal1.50 - ACE Wounding for AI?LinkinMcOwnage06/28/2015 23:24ACE11.5
23515 FeatureAssignedNormalParameter: BLUFor AI units on multiplayerRodriguesFoKol9yN04/03/2013 12:07BLUFORNextGen Planed Features5
30083 FeatureAssignedLowOption to create and join other squadsNorton10/31/2012 10:26BLUFORNextGen Planed Features0
30744 FeatureAssignedNormalON\OFF spawn behind friendly soldierStasMangoKol9yN10/31/2012 10:23BLUFORNextGen Planed Features0
26177 FeatureAssignedLowVehicles: Add special vehiclesKol9yNKol9yN04/03/2013 12:08BLUFOR VehiclesNextGen Planed Features1
27842 FeatureFeedbackTrivialVehicles: Drag&Drop ammoboxesKol9yNKol9yN02/11/2012 01:35BLUFOR VehiclesNextGen Planed Features0
26178 FeatureIn progressNormalVehicles: Add Boats!Kol9yNKol9yN04/03/2013 12:03BLUFOR Vehicles0.91 A32
27502 FeatureAssignedNormalCivilian casualties penaltydoofclowndoofclown04/03/2013 12:09CiviliansNextGen Planed Features01.15
28471 FeatureAssignedNormalS-Missions: Hunt for more than just cachesgunterlundKol9yN02/10/2012 20:45CiviliansNextGen Planed Features0
20661 FeatureIn progressNormalCivilians react to the behavior of the BLUFORFireballKol9yN04/03/2013 12:06CiviliansNextGen Planed Features3
18299 FeatureFeedbackLowShapur/Chernarus/Utes versionbw_wolverine10/05/2012 23:08Island4
19009 FeatureIn progressNormalRussians as playable forceXerxes17Kol9yN12/27/2011 20:27LoadoutNextGen Planed Features5
20174 FeatureIn progressNormalDifferent loadouts for Opfor AI units77Kol9yN04/03/2013 12:11LoadoutNextGen Planed Features0
17127 FeatureAssignedNormalWest vehicle marker should turn red if injured player is sitting inFireballFireball03/07/2011 15:48Markers2
17427 FeatureIn progressNormalOPFOR win condition(s)crankyKol9yN04/03/2013 12:12MiscNextGen Planed Features8
18567 FeatureFeedbackLowPick Base Spawn Location StartgunterFireball10/05/2011 23:05Misc-2
25019 FeatureFeedbackNormalCaprute and Hold the area arround crateKol9yNPITN12/16/2011 10:02Misc1
26287 FeatureFeedbackTrivialOPFOR: Set charge in carsKol9yNKol9yN02/12/2012 00:07OPFORNextGen Planed Features1
27448 FeatureFeedbackNormalOPFOR: Rework selection units for playersKol9yNFireball01/01/2012 21:36OPFORNextGen Planed Features0
30466 FeatureFeedbackNormalOPFOR: Apply random weapon script by classKol9yNFireball05/05/2012 21:55OPFORNextGen Planed Features0
25049 FeatureAssignedLowDog patrol script :)Kol9yNFireball04/03/2013 12:08OPFOR AINextGen Planed Features1
28627 FeatureFeedbackNormalOPFOR: AI Use Shahidi beltsKol9yNFireball04/03/2013 12:09OPFOR AINextGen Planed Features0
71575 FeatureAssignedNormalWet GameplayKol9yNFireball04/03/2013 18:30OPFOR AI0.91 A30
27462 FeatureAssignedNormalACE: Special weaponsKol9yNKol9yN04/03/2013 12:13ParametersNextGen Planed Features0
32812 FeatureAssignedTrivialAI spawn distanceDiabolical10/05/2012 23:12ParametersNextGen Planed Features0
28628 FeatureResolvedTrivialVariable: Increase amount of Opfor AI vehiclesKol9yNKol9yN04/03/2013 17:59Parameters0.91 A30
18639 FeatureAssignedNormalSide missionsPITNKol9yN02/11/2012 23:48Side MissionsNextGen Planed Features3
27458 FeatureAssignedTrivialMore varied cache typestox1m01/02/2012 11:43Side MissionsNextGen Planed Features0

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