Issues

Filters

Apply Clear

Toggle_check # Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
16884 TaskAssignedNormalFirst Aid Module implementationFireballFireball04/03/2013 12:18Misc0.91 A32
17124 BugFeedbackNormalWest vehicle kills count negativeFireballFireball11/05/2011 18:24BLUFOR Vehicles10.72
17127 FeatureAssignedNormalWest vehicle marker should turn red if injured player is sitting inFireballFireball03/07/2011 15:48Markers2
17427 FeatureIn progressNormalOPFOR win condition(s)crankyKol9yN04/03/2013 12:12MiscNextGen Planed Features8
18299 FeatureFeedbackLowShapur/Chernarus/Utes versionbw_wolverine10/05/2012 23:08Island4
18567 FeatureFeedbackLowPick Base Spawn Location StartgunterFireball10/05/2011 23:05Misc-2
18639 FeatureAssignedNormalSide missionsPITNKol9yN02/11/2012 23:48Side MissionsNextGen Planed Features3
19009 FeatureIn progressNormalRussians as playable forceXerxes17Kol9yN12/27/2011 20:27LoadoutNextGen Planed Features5
20070 FeatureIn progressHighAI Helicopter Insertion and ExtractionBOTA49Kol9yN06/22/2013 06:11Support0.91 A30
20174 FeatureIn progressNormalDifferent loadouts for Opfor AI units77Kol9yN04/03/2013 12:11LoadoutNextGen Planed Features0
20661 FeatureIn progressNormalCivilians react to the behavior of the BLUFORFireballKol9yN04/03/2013 12:06CiviliansNextGen Planed Features3
21049 TaskFeedbackTrivialCreate Insurgency on Eden, Duala, CelleKol9yNKol9yN12/16/2011 07:14Island1
23515 FeatureAssignedNormalParameter: BLUFor AI units on multiplayerRodriguesFoKol9yN04/03/2013 12:07BLUFORNextGen Planed Features5
23842 FeatureFeedbackNormalParameter: Game Mode Option - 'Sweep Districts' along with the existing 'Destroy Weapons Caches'7709/30/2011 14:322
24100 BugAssignedTrivialMHQ MarkerKol9yN10/16/2011 20:42Markers1
24122 TaskResolvedLowPhysical barricades around baseKol9yNKol9yN04/03/2013 12:10BLUFORNextGen Planed Features1
24145 TaskFeedbackNormalDelivery crates to baseKol9yNKol9yN01/16/2012 00:39Team GameplayNextGen Planed Features1
24210 FeatureIn progressNormalACE: Limit weapons in groupZZEZKol9yN04/03/2013 12:08ACENextGen Planed Features1
24702 BugFeedbackTrivialppEffect contains undefined variableTeTeTFireball10/01/2011 13:48Support1
24899 FeatureAssignedNormalHC + spawn on HCibuxKol9yN01/01/2012 21:32Team GameplayNextGen Planed Features9
24978 FeatureFeedbackLowVarable to respawn on Group Leader or MedicKol9yN10/15/2011 22:13Team Gameplay0
25019 FeatureFeedbackNormalCaprute and Hold the area arround crateKol9yNPITN12/16/2011 10:02Misc1
25049 FeatureAssignedLowDog patrol script :)Kol9yNFireball04/03/2013 12:08OPFOR AINextGen Planed Features1
25207 FeatureFeedbackLowVariable: Only Crew unit can use Special vehiclesKol9yNKol9yN12/16/2011 09:33Team GameplayNextGen Planed Features1
25267 FeatureFeedbackTrivialChange revive systemKol9yN12/16/2011 09:23Team GameplayNextGen Planed Features0
25269 TaskFeedbackNormalACE: Wounds On/OffKol9yNKol9yN03/24/2012 15:51ACE1
25444 BugAssignedTrivialFirst Aid: Animations troubleKol9yNKol9yN11/02/2011 21:54Misc1
26124 TaskFeedbackTrivialVariable: Disable 3d person view for soldiersKol9yNKol9yN02/29/2012 22:24Team GameplayNextGen Planed Features1
26177 FeatureAssignedLowVehicles: Add special vehiclesKol9yNKol9yN04/03/2013 12:08BLUFOR VehiclesNextGen Planed Features1
26178 FeatureIn progressNormalVehicles: Add Boats!Kol9yNKol9yN04/03/2013 12:03BLUFOR Vehicles0.91 A32

1 2 3 Next ยป (1-30/63) | Per page: 30, 50, 75, 100

Also available in: Atom CSV PDF