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Toggle_check # Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
73924 FeatureNewNormal1.50 - ACE Wounding for AI?LinkinMcOwnage06/28/2015 23:24ACE11.5
20070 FeatureIn progressHighAI Helicopter Insertion and ExtractionBOTA49Kol9yN06/22/2013 06:11Support0.91 A30
71575 FeatureAssignedNormalWet GameplayKol9yNFireball04/03/2013 18:30OPFOR AI0.91 A30
71574 FeatureAssignedNormalArmed Anti Personal Mines, Claymors, in random housesKol9yNFireball04/03/2013 18:21Team Gameplay0.91 A30
28628 FeatureResolvedTrivialVariable: Increase amount of Opfor AI vehiclesKol9yNKol9yN04/03/2013 17:59Parameters0.91 A30
27462 FeatureAssignedNormalACE: Special weaponsKol9yNKol9yN04/03/2013 12:13ParametersNextGen Planed Features0
17427 FeatureIn progressNormalOPFOR win condition(s)crankyKol9yN04/03/2013 12:12MiscNextGen Planed Features8
20174 FeatureIn progressNormalDifferent loadouts for Opfor AI units77Kol9yN04/03/2013 12:11LoadoutNextGen Planed Features0
28627 FeatureFeedbackNormalOPFOR: AI Use Shahidi beltsKol9yNFireball04/03/2013 12:09OPFOR AINextGen Planed Features0
27502 FeatureAssignedNormalCivilian casualties penaltydoofclowndoofclown04/03/2013 12:09CiviliansNextGen Planed Features01.15
26177 FeatureAssignedLowVehicles: Add special vehiclesKol9yNKol9yN04/03/2013 12:08BLUFOR VehiclesNextGen Planed Features1
25049 FeatureAssignedLowDog patrol script :)Kol9yNFireball04/03/2013 12:08OPFOR AINextGen Planed Features1
24210 FeatureIn progressNormalACE: Limit weapons in groupZZEZKol9yN04/03/2013 12:08ACENextGen Planed Features1
23515 FeatureAssignedNormalParameter: BLUFor AI units on multiplayerRodriguesFoKol9yN04/03/2013 12:07BLUFORNextGen Planed Features5
20661 FeatureIn progressNormalCivilians react to the behavior of the BLUFORFireballKol9yN04/03/2013 12:06CiviliansNextGen Planed Features3
26178 FeatureIn progressNormalVehicles: Add Boats!Kol9yNKol9yN04/03/2013 12:03BLUFOR Vehicles0.91 A32
30083 FeatureAssignedLowOption to create and join other squadsNorton10/31/2012 10:26BLUFORNextGen Planed Features0
30744 FeatureAssignedNormalON\OFF spawn behind friendly soldierStasMangoKol9yN10/31/2012 10:23BLUFORNextGen Planed Features0
32812 FeatureAssignedTrivialAI spawn distanceDiabolical10/05/2012 23:12ParametersNextGen Planed Features0
18299 FeatureFeedbackLowShapur/Chernarus/Utes versionbw_wolverine10/05/2012 23:08Island4
30466 FeatureFeedbackNormalOPFOR: Apply random weapon script by classKol9yNFireball05/05/2012 21:55OPFORNextGen Planed Features0
27508 FeatureFeedbackNormalGet intel from civilliansB1n4ryFireball02/17/2012 10:26Side MissionsNextGen Planed Features0
26287 FeatureFeedbackTrivialOPFOR: Set charge in carsKol9yNKol9yN02/12/2012 00:07OPFORNextGen Planed Features1
18639 FeatureAssignedNormalSide missionsPITNKol9yN02/11/2012 23:48Side MissionsNextGen Planed Features3
27842 FeatureFeedbackTrivialVehicles: Drag&Drop ammoboxesKol9yNKol9yN02/11/2012 01:35BLUFOR VehiclesNextGen Planed Features0
28471 FeatureAssignedNormalS-Missions: Hunt for more than just cachesgunterlundKol9yN02/10/2012 20:45CiviliansNextGen Planed Features0
27458 FeatureAssignedTrivialMore varied cache typestox1m01/02/2012 11:43Side MissionsNextGen Planed Features0
27448 FeatureFeedbackNormalOPFOR: Rework selection units for playersKol9yNFireball01/01/2012 21:36OPFORNextGen Planed Features0
24899 FeatureAssignedNormalHC + spawn on HCibuxKol9yN01/01/2012 21:32Team GameplayNextGen Planed Features9
19009 FeatureIn progressNormalRussians as playable forceXerxes17Kol9yN12/27/2011 20:27LoadoutNextGen Planed Features5

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