From 02/23/2012 to 03/21/2012
- 23:04 Task #25269: ACE: Wounds On/Off
- my two cents..
publicVariable on global ace vars is excessive, as init.sqf is executed no-matter-what, on both clien...
- 22:10 Feature #20174: Different loadouts for Opfor AI units
- regarding variety of opfor weapons without changing classes..
ace deps are ace_sks and ace_g3a3.
somewhere like ini...
- 20:12 Feature #27502: Civilian casualties penalty
- indeed, this feature should be switchable in params and disabled by default, so server admins wont wonder where all t...
- 10:54 Task #28626: OPFOR: More features
- more month ago i made some interesting script, opfor can hide self weapons if Ambient Civilians enabled :) and opfor ...
- 04:19 Task #27990: Settings: Controll Grass Layer - Server Side
- Fireball wrote:
> I will never incorporate a no grass option, its a disgrace to the eyes and the game.
- 03:18 Task #27990 (Rejected): Settings: Controll Grass Layer - Server Side
- I will never incorporate a no grass option, its a disgrace to the eyes and the game. Also, I find it very questionabl...
- 03:10 Bug #28553: Dediserver script errors
- Yes, I know that they might be annoying, but they're really harmless; they occur during loops/FSMs which check for ob...
- 22:24 Task #26124: Variable: Disable 3d person view for soldiers
- Right thats in ACE, but ace ver broke RC heli!
- 03:37 Support #28764: Insurgency on other Maps
- >In current time we cant port Ins to Clafghan because map have a grid errors and sometimes AI dont wish folow to wayp...
- 03:32 Task #28626: OPFOR: More features
- ^I support this idea, or crocodiles and just give them a weapon seeing they're already modeled.
- 03:21 Task #28626: OPFOR: More features
- maybe sharks with lazerbeams also
- 03:20 Task #26124: Variable: Disable 3d person view for soldiers
- if my memory is correct, turning off 3rd person view is something you can enable/disable completely (of just outside ...
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