Activity

From 01/16/2012 to 02/12/2012

02/12/2012

00:33 Feature #28628 (Assigned): Variable: Increase amount of Opfor AI vehicles
Kol9yN
00:31 Feature #28628 (Resolved): Variable: Increase amount of Opfor AI vehicles
In mission settings increase amount of Opfor AI vehicles Kol9yN
00:25 Feature #28627 (Feedback): OPFOR: AI Use Shahidi belts
OPFOR AI units can use Shahidi belts with some random chanse if stay close to blufor :) Kol9yN
00:17 Task #28626: OPFOR: More features
- Dogs as assistance Kol9yN
00:15 Task #28626 (New): OPFOR: More features
Here please propose and add means&features about 'how improve opfor side'!!!
Because today opfor in bad place :(
Kol9yN
00:07 Feature #26287 (Feedback): OPFOR: Set charge in cars
With ACE that feature not have sence :) Kol9yN
00:07 Feature #26178: Vehicles: Add Boats!
Spawn boat near HQ service point.
if boat near blufor vehicle, player can put it in cargo.
Apply for islands with w...
Kol9yN
00:03 Feature #25049 (Assigned): Dog patrol script :)
Kol9yN
00:02 Feature #25049: Dog patrol script :)
O! Great idea :) add dogs as pets for opfor units :)
Dogs can atack blufor soldiers!
Kol9yN

02/11/2012

23:52 Task #24122: Physical barricades around base
- Add this as variable Kol9yN
23:48 Feature #18639: Side missions
put here more proposes and types of sidemissions!
Leave here simple scenarious!
When you, guys, leave here a lot of m...
Kol9yN
23:43 Task #28625 (Feedback): New Task
... Sidemissions ... Kol9yN
23:22 Task #28625 (Feedback): New Task
It would help if you can put another task in the insurgancy maps as well as trying to find the ammo box. I was th... Soapy
04:46 Feature #27502: Civilian casualties penalty
In the context of public servers, I'm wondering if this is really an appropriate solution. Basically you're penalizin... MaHuJa
04:39 Feature #27462: ACE: Special weapons
Here's my suggestions.
M2, .50 MG
M224, 60mm mortar - only in ace, the smallest mortar available. Must be fed each ...
MaHuJa
01:56 Bug #27409 (Closed): Limited Gear Weapons wont be saved
- When loadout sys changed, no this problems again :) Kol9yN
01:52 Bug #28136 (Closed): ACE Wounds System Bug
- Delete that please! Kol9yN
01:52 Bug #28137 (Closed): ACE Wounds System Bug
Kol9yN
01:47 Task #16884: First Aid Module implementation
Fireball maby time to change that :)?! Kol9yN
01:46 Feature #27502 (Assigned): Civilian casualties penalty
- Thanks for propose and code :)
Planed...
Have some more means and improvements?!
Kol9yN
01:35 Feature #27462 (Assigned): ACE: Special weapons
Please propose list and amount of CSW's?! Kol9yN
01:35 Feature #27842 (Feedback): Vehicles: Drag&Drop ammoboxes
Good idea, but you can put all weapons in vehicles cargo...
Keep it to more better times...
Kol9yN
01:26 Support #27980 (Assigned): Engineer
Kol9yN
01:25 Feature #26177 (Assigned): Vehicles: Add special vehicles
Kol9yN
01:23 Feature #24210 (In progress): ACE: Limit weapons in group
Kol9yN
01:22 Feature #24210: ACE: Limit weapons in group
- Implement new script for SquadGearLimit Kol9yN
01:21 Bug #27453: Change loadout system?!
- Have some means Kol9yN
01:17 Feature #23515: Parameter: BLUFor AI units on multiplayer
Im not promise but I try do it :) Kol9yN

02/10/2012

23:00 Bug #28553: Dediserver script errors
Yes. The .RPT file is where all the errors, warnings etc from scripts and everything in the game are written into. Yo... Sekra
22:12 Bug #28384: MHQ: add deployment countdown
Thanks Kol9yN For Your Assistance:) Soapy
21:02 Task #27990: Settings: Controll Grass Layer - Server Side
Ask your questions on forum threat please! Kol9yN
20:49 Feature #24060 (Closed): Port Insurg to More new Islands
Cant port to Panthera :( he dont have dev place :(
Awaiting update :)
Kol9yN
20:45 Feature #28471 (Assigned): S-Missions: Hunt for more than just caches
Planed some like that :) Kol9yN
20:42 Bug #28553 (Feedback): Dediserver script errors
your RPT?!
please make a correct repro :)
Kol9yN
20:39 Bug #28384 (Assigned): MHQ: add deployment countdown
I add deploy timer :) Kol9yN
04:58 Bug #28384: MHQ: add deployment countdown
Kol9yN wrote:
> what is map?!
> and dont stay close to HQ :D
Its on every map of Insurgancy. even if you are n...
Soapy
04:39 Bug #28384: MHQ: add deployment countdown
Kol9yN wrote:
> what is map?!
> and dont stay close to HQ :D
so far its in every map i have run on the dedicated, Fa...
Cytreen

02/09/2012

18:59 Bug #28553 (Assigned): Dediserver script errors
Every time I start the mission on a dediserver I get a bunch of errors in the RPT:
@ 112/01/09, 20:30:10 Error in ...
Sekra

02/06/2012

17:09 Feature #28471 (Assigned): S-Missions: Hunt for more than just caches
Id like to see this mission progress to more than just hunting ammo caches. In particular it would be interesting if ... gunterlund
14:09 Bug #28384: MHQ: add deployment countdown
what is map?!
and dont stay close to HQ :D
Kol9yN
13:56 Feature #20070: AI Helicopter Insertion and Extraction
I think this feature not have sence because if you play in team you must have player-pilot in your team :D!
I have s...
Kol9yN
13:17 Bug #28137: ACE Wounds System Bug
about new features, just look in changelog list :) or tickets for versions :) Kol9yN
13:13 Support #28404 (Feedback): Adding new respawn location
Personal modifications must be disscussed in forum threat please :)
Kol9yN

02/05/2012

02:53 Support #28404 (Feedback): Adding new respawn location
I have been trying to do this for awhile now. I need your help in changing the respawn location. When you respawn you... Cytreen
02:03 Bug #28384: MHQ: add deployment countdown
Soapy wrote:
> When you deploy mhq it is constantly deploying on top of people including the officer who deploys it....
Cytreen
01:59 Bug #28061: Variable: BLUFOR Vehicle respawn parameter dont work?
Kol9yN wrote:
> Yes on Dedi this broken :(
If you have already fixed this can you upload the fixed sqf file. I ...
Cytreen

02/04/2012

14:41 Bug #28384 (In progress): MHQ: add deployment countdown
When you deploy mhq it is constantly deploying on top of people including the officer who deploys it.
- Add time...
Soapy

02/02/2012

20:08 Task #27990: Settings: Controll Grass Layer - Server Side
Cannot change anything with weapons as the script for ammo box has been incrypted by yourselves ? please can you advi... Soapy
19:01 Feature #20070: AI Helicopter Insertion and Extraction
Are you guys still working on this option?
If you are, please take a look in the Ozzyt109 airfield support (http://w...
RodriguesFo

02/01/2012

10:07 Bug #28137: ACE Wounds System Bug
okay thx
we had the problem that our Medic was "incompetent" xD
I didnt know that a Medic can heal fully near B...
B1n4ry

01/31/2012

16:33 Bug #28137 (Feedback): ACE Wounds System Bug
Medic can heal fully near Blufor vehicles and in Medic Mash :D
Try set respawn time to 240sec or Dynamic and you see...
Kol9yN
16:28 Task #27990 (Assigned): Settings: Controll Grass Layer - Server Side
Kol9yN

01/26/2012

21:59 Bug #28136: ACE Wounds System Bug
awww
please delete this xd
B1n4ry
21:58 Bug #28137 (Closed): ACE Wounds System Bug
Hi guys
Last night we played some Insurgency with ACE on Zargabad.
It was much fun ;D
But, we had some problems ...
B1n4ry
21:58 Bug #28136 (Closed): ACE Wounds System Bug
Hallo Jungs
Letzte Nacht haben wir spielten einige Insurgency mit ACE auf Zargabad.
Es war viel Spaß; D
Aber, wi...
B1n4ry
21:52 Task #27990: Settings: Controll Grass Layer - Server Side
Hmm...
You can add the weapons you want pretty easy now, thanks to the Ammobox system ;D
You can change the grass w...
B1n4ry
20:43 Task #27990: Settings: Controll Grass Layer - Server Side
Hi Kol9yN, ref weapons. There is not enough TWS, Silent (S/D) & Sniper with TWS. Not enough anti-tank eg 1xSmaw 1x Ar... Soapy

01/23/2012

15:04 Bug #28061: Variable: BLUFOR Vehicle respawn parameter dont work?
Yes on Dedi this broken :( Kol9yN
15:02 Bug #28061 (Assigned): Variable: BLUFOR Vehicle respawn parameter dont work?
Kol9yN
13:47 Bug #28061 (Closed): Variable: BLUFOR Vehicle respawn parameter dont work?
We paly in Ins on dedi serv with ACE&JSRS setup, in mssions settings for vehicle respawn timer is set 15minutes, but ... Kol9yN

01/21/2012

14:44 Task #27990 (Feedback): Settings: Controll Grass Layer - Server Side
About weapons, what you mean?!
About Grass, this by design, but why?!
Kol9yN
14:43 Support #27980 (Feedback): Engineer
Ok, but where you wish use this class?) Kol9yN

01/20/2012

12:34 Task #27990 (Rejected): Settings: Controll Grass Layer - Server Side
Also need better control for Grass and No grass !!
- And different levels of Grass
Soapy

01/19/2012

22:56 Support #27980 (Closed): Engineer
Could you please Put a Engineer Role as this helps very much so with in the game. Soapy

01/16/2012

00:39 Task #24145: Delivery crates to base
why not diversify the main objective? instead of only ammo caches you can have a nuclear bomb/ bomb components/ launc... BelgarionNL
00:34 Feature #27842: Vehicles: Drag&Drop ammoboxes
I just had to log in for this! PERFECT idea! but please make sure that when the ammobox gets destroyed(car blowing up... BelgarionNL
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