Activity

From 12/06/2011 to 01/02/2012

01/02/2012

19:26 Feature #27462: ACE: Special weapons
One CSW for all teams! (Based on LimitedSquadGear script) Kol9yN
19:16 Feature #27462 (Assigned): ACE: Special weapons
Add as variable, Crew Served Weapons - Mortars and Static guns?! Kol9yN
19:13 Bug #27453: Change loadout system?!
Need see what Fireball sayd about this :)
Drop ammobox its good but requesting magazines to players from base be mor...
Kol9yN
12:22 Bug #27453: Change loadout system?!
I liked the loadout system but if an ammobox could fix these bugs, i think its better.
Well, i just have an idea!
I...
B1n4ry
11:43 Feature #27458 (Assigned): More varied cache types
Kol9yN
11:38 Feature #27458 (Assigned): More varied cache types
Besides the normal ammo caches:
Drugs cache?
* Rare chance of finding
* No intel markers for its location, thus ...
tox1m
10:48 Feature #26177: Vehicles: Add special vehicles
Thanks for propose! :)
But I have another variant...
Kol9yN
10:08 Bug #27453: Change loadout system?!
Script is ready, just need add some checks and adapt to weapon list! Kol9yN
10:04 Bug #27453 (Closed): Change loadout system?!
I have propose, maby change loadout system to ammobox(with script for limit squad gear)?! Its fix more errors with ch... Kol9yN
10:03 Feature #26177: Vehicles: Add special vehicles
Yes anything stronger than Stryker M2 or Mk19 is an overkill. I included a single HEAVYTYPE unit, changeable in defin... tox1m
09:57 Bug #27437: First Aid: Getting stuck while reviving, respawning in wounded state after death
Ah yes, correct. No addons whatsoever. These problems have been present in older versions of Insurgency as well. tox1m
09:55 Bug #27437: First Aid: Getting stuck while reviving, respawning in wounded state after death
This hapend with non ace right? Kol9yN
09:15 Bug #27437: First Aid: Getting stuck while reviving, respawning in wounded state after death
Yes i apologize for not being more specific, And Fireball understood the problem correctly.
*Repro* for the siames...
tox1m
01:51 Bug #27439: MG Soilder cant choose an other Weapon
sorry, forgot that xd
All Arma 2 and Arma 2 OA weapons. (Except for a few exceptions, e.g. not all launchers)
I will...
B1n4ry
00:34 Bug #27437 (Assigned): First Aid: Getting stuck while reviving, respawning in wounded state after...
I know what he's going on about. We must cancel all FA simulation effects and animations with EH killed - if possible... Fireball

01/01/2012

21:36 Feature #27448 (Feedback): OPFOR: Rework selection units for players
In current version player stay on safezone and use RC to units, i propose teleport player near unit and give him load... Kol9yN
21:33 Feature #20174 (In progress): Different loadouts for Opfor AI units
Kol9yN
21:32 Feature #20661 (In progress): Civilians react to the behavior of the BLUFOR
Kol9yN
21:32 Feature #24899 (Assigned): HC + spawn on HC
Kol9yN
21:31 Bug #27439 (Assigned): MG Soilder cant choose an other Weapon
What weapons you add? Show list! Kol9yN
21:07 Bug #27437 (Feedback): First Aid: Getting stuck while reviving, respawning in wounded state after...
If you can, please make repro. Or record video with this!
Video be great!
Kol9yN
13:42 Bug #27409: Limited Gear Weapons wont be saved
Fireball wrote:
> B1n4ry wrote:
> > Should i create a new tracker? I made a new vid, but cant uploaded right now.
...
B1n4ry
13:17 Bug #27439 (Assigned): MG Soilder cant choose an other Weapon
Joined server (Linux 1.60) with follow mods:
CBA
JSRS
WARFX Blastcore
Server run follow mods:
zeus ai
cba
...
B1n4ry
12:49 Bug #27409: Limited Gear Weapons wont be saved
B1n4ry wrote:
> Should i create a new tracker? I made a new vid, but cant uploaded right now.
Yes, please create ...
Fireball
10:19 Bug #27437 (Assigned): First Aid: Getting stuck while reviving, respawning in wounded state after...
If you are reviving another player and get shot (and also end up in agony state), you are stuck to each other like si... tox1m

12/31/2011

22:11 Bug #27409: Limited Gear Weapons wont be saved
Allright, new problem.
We're testing Insurgency 1.50 right now, and i had a bug. I choosed a unit, which has a MG ...
B1n4ry
21:23 Bug #27409: Limited Gear Weapons wont be saved
The problem is, that these weapons are needed, so e.g. if your MG gunner take a hit, he cant give firesupport because... B1n4ry
20:36 Bug #27409 (Feedback): Limited Gear Weapons wont be saved
Until now it's by design:
Originally written by pogoman, I've seen that behavior for a long time and was asked about...
Fireball
20:07 Bug #27409: Limited Gear Weapons wont be saved
Kol9yN wrote:
> Thanks for report...
No problem ;D
We noticed it, after i've added some Weapons (to be exact, all A...
B1n4ry
13:02 Revision 0c8822bd: Ammo box not working on DS; refs #27426
Fireball
11:03 Revision d266df30: reset-common.sh script fixed for new maps
Fireball
07:32 Bug #27409 (Assigned): Limited Gear Weapons wont be saved
Thanks for report... Kol9yN

12/30/2011

16:54 Revision cbdeb1f0: Added "ACE" to loadingscreen text
Fireball
16:48 Revision 2ef50701: Corrected version numbering to 1.50
Fireball
12:55 Bug #27409 (Closed): Limited Gear Weapons wont be saved
After taking a limited weapon
(which is written in common/client/gear/loadout.sqf -> limitedSquadGear (l.17) limite...
B1n4ry

12/29/2011

23:15 Task #17380: ACE: Implement ACE port
Great, Fireball :) Thanks of coomit this ;) Kol9yN
01:42 Task #17380 (Closed): ACE: Implement ACE port
Fireball

12/28/2011

23:30 Revision 5d8d15d4: Insurgency ACE 1.50, port by Kol9yn; refs #17380
Fireball
23:20 Revision 5e8b3951: Insurgency ACE 1.50, port by Kol9yn; refs #17380
Fireball
23:08 Task #17380: ACE: Implement ACE port
Applied in changeset commit:615a1fe99364ba18cf8515e3e6e165476ea4c2f5. Fireball
23:02 New versions: Insurgency 1.0 and 1.5
Soon we would have released version 0.82 of Insurgency, but since it would have been such a radical change from 0.81a... Fireball
22:53 Kol9yn joined project Insurgency
Kol9yn offered to do a workable ACE port and also brought very much enthusiasm for the Insurgency project.
I had t...
Fireball
19:40 Feature #20174 (Assigned): Different loadouts for Opfor AI units
Kol9yN
19:24 Task #27390: Where is animals :)?
Cows, sheeps, dogs, etc. Kol9yN
19:23 Task #27390 (In progress): Where is animals :)?
Add animals when Ambient Civilians enabled :), more funny and realistic ;) Kol9yN
19:20 Feature #20661 (Assigned): Civilians react to the behavior of the BLUFOR
Know how make reactinos... Kol9yN
19:01 Feature #24060 (Resolved): Port Insurg to More new Islands
-List of islands:
* Fallujah
* *Capraia*
* Lingor
* Takistan
* *Tropica*
* Zargabad
Panthera2 realised after New Ye...
Kol9yN
18:47 Task #17380: ACE: Implement ACE port
* - ACE ready for all maps! Realise incoming :)!* Kol9yN
16:46 Revision 9879efda: Submodule cleanup
Fireball
16:41 Revision f0ee4037: Roll-up to version 1.5
Fireball
16:35 Revision 2a2d5116: Roll-up to version 1.0
Fireball
16:20 Revision 1da9580b: Submodules clean-up
Fireball

12/27/2011

20:23 Revision af6b6893: Refix Lingor AO Radius for 1.33 ver;
Kol9yN
18:54 Revision 23108723: Fix Lingor AO Radius for 1.33 ver;
Kol9yN
14:17 Feature #25387 (Closed): Make or Change Loading Screen
Kol9yN
14:17 Feature #25387 (Resolved): Make or Change Loading Screen
Kol9yN
14:15 Revision 1f51624a: Make or Change Loading Screen; refs #25387
Kol9yN
00:10 Bug #26741 (Resolved): AI Opfor helicopters run out of fuel
Is not very important, because helis always flying and engage players - War refresh helis ;) Kol9yN
00:08 Feature #24210 (Resolved): ACE: Limit weapons in group
Moved to next realise, need improve code... Kol9yN

12/25/2011

14:26 Bug #27193 (Closed): AI's always engage Blufor ServicePoint
Kol9yN
14:26 Bug #27193 (Resolved): AI's always engage Blufor ServicePoint
Kol9yN

12/19/2011

19:58 Feature #24210: ACE: Limit weapons in group
- Testing and waiting 1.60 Kol9yN
15:43 Bug #27193 (In progress): AI's always engage Blufor ServicePoint

*Fireball apply this please!*
Here need apply fix, solution - X setCaptive true;
- Tested, now with this fix a...
Kol9yN
11:39 Bug #27193 (Closed): AI's always engage Blufor ServicePoint
Enemy vehicles always try engage serivce point on BLUFOR base, even if no anybody near camp! Kol9yN

12/16/2011

10:02 Feature #25019: Caprute and Hold the area arround crate
Any thinks about this?! :) Kol9yN
10:01 Feature #25019 (Feedback): Caprute and Hold the area arround crate
Kol9yN
10:01 Feature #25387: Make or Change Loading Screen
I find a good interesting pictures Kol9yN
09:55 Feature #20661: Civilians react to the behavior of the BLUFOR
- Good idea! Need develope and fix current 'Rampage' mistake with Civ's!
Fully agree with BOTA49 and PITN!
Have plan...
Kol9yN
09:48 Feature #20174: Different loadouts for Opfor AI units
- I Agree, If we begin improve OPFOR - need more different soldiers with weapons to Opfor!
Maby snipers and units wi...
Kol9yN
09:28 Feature #18639 (Assigned): Side missions
Kol9yN
09:12 Feature #24060: Port Insurg to More new Islands
- Cant port ot CLafgahn, because map have many issues (ALICE not included, AI's not moved, big lot of RPT errors, li... Kol9yN
09:04 Bug #26741: AI Opfor helicopters run out of fuel
- Testing... Kol9yN

12/13/2011

21:59 Task #17380: ACE: Implement ACE port
-Waiting 1.60 Realise - current new updates of ACE require 1.60! Kol9yN
21:57 Task #25021 (Closed): Add a OPFOR AI Heli's
Kol9yN
21:43 Revision 167c9e2e: Port Insurg to More new Islands 'Tropica'; refs #24060
Kol9yN
13:18 Feature #24060: Port Insurg to More new Islands
-Ported to Capraia, works fine :)!
-Ported to Tropica, looks good :)!
Kol9yN
11:17 Revision 9cb1c0d7: Port Insurg to More new Islands 'Capraia'; refs #24060
Kol9yN

12/12/2011

16:09 Task #27013 (Closed): ACE: Medics & vehicles
Kol9yN
16:09 Task #27013 (Resolved): ACE: Medics & vehicles
Kol9yN
16:09 Task #27013 (In progress): ACE: Medics & vehicles
Kol9yN
14:47 Task #27013 (Assigned): ACE: Medics & vehicles
Kol9yN
14:31 Task #27013 (Closed): ACE: Medics & vehicles
Medics can fully heal players near Blufor vehicles Kol9yN

12/11/2011

19:41 Task #25021 (Resolved): Add a OPFOR AI Heli's
Kol9yN
15:49 Task #17380 (Resolved): ACE: Implement ACE port
Kol9yN

12/09/2011

18:01 Bug #26741 (In progress): AI Opfor helicopters run out of fuel
We find solution - refresh helis with empty fuel in server cleanup loop Kol9yN

12/08/2011

21:19 Bug #26828 (Closed): Vehicles: Missed loadout in 2 vehicles
Kol9yN
21:18 Bug #26828 (Resolved): Vehicles: Missed loadout in 2 vehicles
Maby no :D! Kol9yN
21:00 Bug #26828 (Feedback): Vehicles: Missed loadout in 2 vehicles
Current version in repo should actually fill them all correctly. Must be old code you used. Fireball

12/07/2011

21:51 Bug #26828 (In progress): Vehicles: Missed loadout in 2 vehicles
Kol9yN
21:50 Task #17380: ACE: Implement ACE port
- Testing missions with ACE Kol9yN

12/06/2011

20:25 Feature #17427: OPFOR win condition(s)
Any more proposes?! Kol9yN
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