Activity

From 12/02/2011 to 12/29/2011

12/29/2011

23:15 Task #17380: ACE: Implement ACE port
Great, Fireball :) Thanks of coomit this ;) Kol9yN
01:42 Task #17380 (Closed): ACE: Implement ACE port
Fireball

12/28/2011

23:30 Revision 5d8d15d4: Insurgency ACE 1.50, port by Kol9yn; refs #17380
Fireball
23:20 Revision 5e8b3951: Insurgency ACE 1.50, port by Kol9yn; refs #17380
Fireball
23:08 Task #17380: ACE: Implement ACE port
Applied in changeset commit:615a1fe99364ba18cf8515e3e6e165476ea4c2f5. Fireball
23:02 New versions: Insurgency 1.0 and 1.5
Soon we would have released version 0.82 of Insurgency, but since it would have been such a radical change from 0.81a... Fireball
22:53 Kol9yn joined project Insurgency
Kol9yn offered to do a workable ACE port and also brought very much enthusiasm for the Insurgency project.
I had t...
Fireball
19:40 Feature #20174 (Assigned): Different loadouts for Opfor AI units
Kol9yN
19:24 Task #27390: Where is animals :)?
Cows, sheeps, dogs, etc. Kol9yN
19:23 Task #27390 (In progress): Where is animals :)?
Add animals when Ambient Civilians enabled :), more funny and realistic ;) Kol9yN
19:20 Feature #20661 (Assigned): Civilians react to the behavior of the BLUFOR
Know how make reactinos... Kol9yN
19:01 Feature #24060 (Resolved): Port Insurg to More new Islands
-List of islands:
* Fallujah
* *Capraia*
* Lingor
* Takistan
* *Tropica*
* Zargabad
Panthera2 realised after New Ye...
Kol9yN
18:47 Task #17380: ACE: Implement ACE port
* - ACE ready for all maps! Realise incoming :)!* Kol9yN
16:46 Revision 9879efda: Submodule cleanup
Fireball
16:41 Revision f0ee4037: Roll-up to version 1.5
Fireball
16:35 Revision 2a2d5116: Roll-up to version 1.0
Fireball
16:20 Revision 1da9580b: Submodules clean-up
Fireball

12/27/2011

20:23 Revision af6b6893: Refix Lingor AO Radius for 1.33 ver;
Kol9yN
18:54 Revision 23108723: Fix Lingor AO Radius for 1.33 ver;
Kol9yN
14:17 Feature #25387 (Closed): Make or Change Loading Screen
Kol9yN
14:17 Feature #25387 (Resolved): Make or Change Loading Screen
Kol9yN
14:15 Revision 1f51624a: Make or Change Loading Screen; refs #25387
Kol9yN
00:10 Bug #26741 (Resolved): AI Opfor helicopters run out of fuel
Is not very important, because helis always flying and engage players - War refresh helis ;) Kol9yN
00:08 Feature #24210 (Resolved): ACE: Limit weapons in group
Moved to next realise, need improve code... Kol9yN

12/25/2011

14:26 Bug #27193 (Closed): AI's always engage Blufor ServicePoint
Kol9yN
14:26 Bug #27193 (Resolved): AI's always engage Blufor ServicePoint
Kol9yN

12/19/2011

19:58 Feature #24210: ACE: Limit weapons in group
- Testing and waiting 1.60 Kol9yN
15:43 Bug #27193 (In progress): AI's always engage Blufor ServicePoint

*Fireball apply this please!*
Here need apply fix, solution - X setCaptive true;
- Tested, now with this fix a...
Kol9yN
11:39 Bug #27193 (Closed): AI's always engage Blufor ServicePoint
Enemy vehicles always try engage serivce point on BLUFOR base, even if no anybody near camp! Kol9yN

12/16/2011

10:02 Feature #25019: Caprute and Hold the area arround crate
Any thinks about this?! :) Kol9yN
10:01 Feature #25019 (Feedback): Caprute and Hold the area arround crate
Kol9yN
10:01 Feature #25387: Make or Change Loading Screen
I find a good interesting pictures Kol9yN
09:55 Feature #20661: Civilians react to the behavior of the BLUFOR
- Good idea! Need develope and fix current 'Rampage' mistake with Civ's!
Fully agree with BOTA49 and PITN!
Have plan...
Kol9yN
09:48 Feature #20174: Different loadouts for Opfor AI units
- I Agree, If we begin improve OPFOR - need more different soldiers with weapons to Opfor!
Maby snipers and units wi...
Kol9yN
09:28 Feature #18639 (Assigned): Side missions
Kol9yN
09:12 Feature #24060: Port Insurg to More new Islands
- Cant port ot CLafgahn, because map have many issues (ALICE not included, AI's not moved, big lot of RPT errors, li... Kol9yN
09:04 Bug #26741: AI Opfor helicopters run out of fuel
- Testing... Kol9yN

12/13/2011

21:59 Task #17380: ACE: Implement ACE port
-Waiting 1.60 Realise - current new updates of ACE require 1.60! Kol9yN
21:57 Task #25021 (Closed): Add a OPFOR AI Heli's
Kol9yN
21:43 Revision 167c9e2e: Port Insurg to More new Islands 'Tropica'; refs #24060
Kol9yN
13:18 Feature #24060: Port Insurg to More new Islands
-Ported to Capraia, works fine :)!
-Ported to Tropica, looks good :)!
Kol9yN
11:17 Revision 9cb1c0d7: Port Insurg to More new Islands 'Capraia'; refs #24060
Kol9yN

12/12/2011

16:09 Task #27013 (Closed): ACE: Medics & vehicles
Kol9yN
16:09 Task #27013 (Resolved): ACE: Medics & vehicles
Kol9yN
16:09 Task #27013 (In progress): ACE: Medics & vehicles
Kol9yN
14:47 Task #27013 (Assigned): ACE: Medics & vehicles
Kol9yN
14:31 Task #27013 (Closed): ACE: Medics & vehicles
Medics can fully heal players near Blufor vehicles Kol9yN

12/11/2011

19:41 Task #25021 (Resolved): Add a OPFOR AI Heli's
Kol9yN
15:49 Task #17380 (Resolved): ACE: Implement ACE port
Kol9yN

12/09/2011

18:01 Bug #26741 (In progress): AI Opfor helicopters run out of fuel
We find solution - refresh helis with empty fuel in server cleanup loop Kol9yN

12/08/2011

21:19 Bug #26828 (Closed): Vehicles: Missed loadout in 2 vehicles
Kol9yN
21:18 Bug #26828 (Resolved): Vehicles: Missed loadout in 2 vehicles
Maby no :D! Kol9yN
21:00 Bug #26828 (Feedback): Vehicles: Missed loadout in 2 vehicles
Current version in repo should actually fill them all correctly. Must be old code you used. Fireball

12/07/2011

21:51 Bug #26828 (In progress): Vehicles: Missed loadout in 2 vehicles
Kol9yN
21:50 Task #17380: ACE: Implement ACE port
- Testing missions with ACE Kol9yN

12/06/2011

20:25 Feature #17427: OPFOR win condition(s)
Any more proposes?! Kol9yN

12/05/2011

19:55 Feature #24060: Port Insurg to More new Islands
- Need buildings list to Capraia and Pantera!
If somebody have this, please post here! (walkable and unwalkable in d...
Kol9yN
19:52 Feature #24060: Port Insurg to More new Islands
Fireball, Clafgan good map, but have less amount of villages, and more different non ingame walkable and not walkable... Kol9yN
00:31 Feature #24060: Port Insurg to More new Islands
I haven't had a look at CLafghan, but I assume it's made with EP1 houses; then you could use a config equal to Takist... Fireball
00:28 Bug #26740 (Rejected): Injured status icons continue to show to Medic and Squad Leader even if so...
Yep, network code issue (desync). Nothing we can do. Fireball

12/04/2011

15:46 Bug #26828 (Assigned): Vehicles: Missed loadout in 2 vehicles
Kol9yN
15:45 Bug #26828 (Closed): Vehicles: Missed loadout in 2 vehicles
function setVclAmmoCargo not called for all vehicles, only for 4, must 6 Kol9yN
15:33 Bug #26740 (Feedback): Injured status icons continue to show to Medic and Squad Leader even if so...
Thanks for ticket! Its not only Insurgency trouble, its BIS troubles :D Kol9yN
15:31 Bug #26741 (Assigned): AI Opfor helicopters run out of fuel
- UPS - to Fireball :) Or put fuel refresh in Mainloop ;)?! Kol9yN

12/02/2011

15:50 Bug #26741 (Resolved): AI Opfor helicopters run out of fuel
Testing with the 0.82 repository files, with the addition of the OPFOR helicopters, they run out of fuel over time an... totalboffin
15:41 Bug #26740 (Rejected): Injured status icons continue to show to Medic and Squad Leader even if so...
There appears to be a bug with the injured status on soldiers.
When someone is injured and then dies, sometimes wh...
totalboffin
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