Activity

From 11/14/2011 to 12/11/2011

12/11/2011

19:41 Task #25021 (Resolved): Add a OPFOR AI Heli's
Kol9yN
15:49 Task #17380 (Resolved): ACE: Implement ACE port
Kol9yN

12/09/2011

18:01 Bug #26741 (In progress): AI Opfor helicopters run out of fuel
We find solution - refresh helis with empty fuel in server cleanup loop Kol9yN

12/08/2011

21:19 Bug #26828 (Closed): Vehicles: Missed loadout in 2 vehicles
Kol9yN
21:18 Bug #26828 (Resolved): Vehicles: Missed loadout in 2 vehicles
Maby no :D! Kol9yN
21:00 Bug #26828 (Feedback): Vehicles: Missed loadout in 2 vehicles
Current version in repo should actually fill them all correctly. Must be old code you used. Fireball

12/07/2011

21:51 Bug #26828 (In progress): Vehicles: Missed loadout in 2 vehicles
Kol9yN
21:50 Task #17380: ACE: Implement ACE port
- Testing missions with ACE Kol9yN

12/06/2011

20:25 Feature #17427: OPFOR win condition(s)
Any more proposes?! Kol9yN

12/05/2011

19:55 Feature #24060: Port Insurg to More new Islands
- Need buildings list to Capraia and Pantera!
If somebody have this, please post here! (walkable and unwalkable in d...
Kol9yN
19:52 Feature #24060: Port Insurg to More new Islands
Fireball, Clafgan good map, but have less amount of villages, and more different non ingame walkable and not walkable... Kol9yN
00:31 Feature #24060: Port Insurg to More new Islands
I haven't had a look at CLafghan, but I assume it's made with EP1 houses; then you could use a config equal to Takist... Fireball
00:28 Bug #26740 (Rejected): Injured status icons continue to show to Medic and Squad Leader even if so...
Yep, network code issue (desync). Nothing we can do. Fireball

12/04/2011

15:46 Bug #26828 (Assigned): Vehicles: Missed loadout in 2 vehicles
Kol9yN
15:45 Bug #26828 (Closed): Vehicles: Missed loadout in 2 vehicles
function setVclAmmoCargo not called for all vehicles, only for 4, must 6 Kol9yN
15:33 Bug #26740 (Feedback): Injured status icons continue to show to Medic and Squad Leader even if so...
Thanks for ticket! Its not only Insurgency trouble, its BIS troubles :D Kol9yN
15:31 Bug #26741 (Assigned): AI Opfor helicopters run out of fuel
- UPS - to Fireball :) Or put fuel refresh in Mainloop ;)?! Kol9yN

12/02/2011

15:50 Bug #26741 (Resolved): AI Opfor helicopters run out of fuel
Testing with the 0.82 repository files, with the addition of the OPFOR helicopters, they run out of fuel over time an... totalboffin
15:41 Bug #26740 (Rejected): Injured status icons continue to show to Medic and Squad Leader even if so...
There appears to be a bug with the injured status on soldiers.
When someone is injured and then dies, sometimes wh...
totalboffin

12/01/2011

11:37 Feature #26177 (Feedback): Vehicles: Add special vehicles
MTVR good idea, we try it on test playing :) Cheers, looks good! Kol9yN
11:33 Feature #25207: Variable: Only Crew unit can use Special vehicles
PITN wrote:
> This is not needed. Insurgency is infantry focused and there is no need for a special 'pilot' class an...
Kol9yN
11:29 Feature #24060: Port Insurg to More new Islands
PITN wrote:
> How about CLafghan? point me in the right direction and I'll take a crack at that one.
Yes, PITN, i...
Kol9yN
10:44 Feature #20174: Different loadouts for Opfor AI units
If insistant on a scoped weapon you could add the following soldier to the #define eastInfClasses as he has the AKS_7... PITN
10:25 Feature #20070: AI Helicopter Insertion and Extraction
In boffins' "0.82+" he used the above script and cleaned it up quite a bit. I admit I was going a little overboard wi... PITN
10:09 Feature #18639: Side missions
Some side missions implemented in boffins' "0.82+" I was looking at it but I am not sure of the triggers. Min player ... PITN
10:07 Feature #24060: Port Insurg to More new Islands
How about CLafghan? point me in the right direction and I'll take a crack at that one. PITN
10:04 Feature #25207: Variable: Only Crew unit can use Special vehicles
This is not needed. Insurgency is infantry focused and there is no need for a special 'pilot' class and a locking sys... PITN
09:56 Feature #26177: Vehicles: Add special vehicles
Anything larger than a Mk19 starts to break gameplay. While I am not against the idea completely, the core mission of... PITN

11/29/2011

17:58 Task #25269: ACE: Wounds On/Off
- If who wish, I can return her Kol9yN
17:53 Task #25269 (Feedback): ACE: Wounds On/Off
- On/Off not required, because default wounds sys been removed - not actually to ACE Ins? Kol9yN

11/27/2011

12:35 Feature #26287: OPFOR: Set charge in cars
- Code realised but need rework another big part of code Kol9yN

11/26/2011

19:12 Revision 11522af6: Correct grammatic errors in description
Kol9yN
19:07 Bug #26341 (Closed): Vehicles lose cargo if use Servicepoint
- Works fine! Kol9yN
19:02 Bug #26341 (Resolved): Vehicles lose cargo if use Servicepoint
Applied in changeset commit:fe83407ebf247ec9d24eb2711e2981dba1724d50. Fireball
13:05 Task #25269 (In progress): ACE: Wounds On/Off
Kol9yN
12:11 Task #25021: Add a OPFOR AI Heli's
totalboffin wrote:
> Agree Ka52 is over kill for Insurgency forces... The Huey is quite fun though.
Maby, see thi...
Kol9yN
12:07 Bug #26341 (In progress): Vehicles lose cargo if use Servicepoint
Kol9yN
12:04 Bug #25493 (Closed): Fix damaged but unmoved vehicles at base
Kol9yN
12:04 Bug #25493 (Resolved): Fix damaged but unmoved vehicles at base
Kol9yN
11:58 Feature #26259 (Closed): OPFOR: Players can explode self
Kol9yN
11:47 Bug #25257 (Closed): Need fix and add safe radius for MHQ deploy
Kol9yN

11/25/2011

18:53 Bug #25493: Fix damaged but unmoved vehicles at base
- If vehicle damaged near base (40m radius) and shy is empty(no players inside), repair vehicle. Only Group leader ca... Kol9yN
11:16 Task #21049 (Feedback): Create Insurgency on Eden, Duala, Celle
Please propose Islands!!! Waiting proposes for next version! Kol9yN

11/24/2011

18:53 Feature #24060: Port Insurg to More new Islands
- Prort Ins to Clafghan (Good island)
http://www.armaholic.com/page.php?id=15580
Kol9yN
18:41 Feature #26259 (Resolved): OPFOR: Players can explode self
Kol9yN
16:32 Feature #26259: OPFOR: Players can explode self
- If opfor player switch to any AI unit and if this unit have ied_v3, add action on this unit "Wear Belt" (remove thi... Kol9yN
16:10 Revision 4f9f4928: Remove 'Variable: Disable 3d person view for soldiers - maps'; refs #26124
Kol9yN
15:29 Feature #26178: Vehicles: Add Boats!
- Applyed in next version! Kol9yN
15:17 Task #24122 (Resolved): Physical barricades around base
- Solution and code maded, integrated in next version! Kol9yN
15:13 Task #25268: ACE: 3d view on/off
- Default ACE module of '3d view' cause errors with RC heli too! Need reworking! Kol9yN
15:04 Bug #26517 (Feedback): RC heli: controls not returned to player
Kol9yN
15:03 Task #26124: Variable: Disable 3d person view for soldiers
- Need rework big part of functions in RC heli sys, do this in next version! Kol9yN
15:02 Task #26124 (Feedback): Variable: Disable 3d person view for soldiers
Kol9yN

11/23/2011

08:07 Bug #26517 (In progress): RC heli: controls not returned to player
Kol9yN
08:06 Bug #26517 (Assigned): RC heli: controls not returned to player
Trouble inside 3rdperson.FSM :)!
with ID 8, need add condition if vehicle player == player or camera in heli
Or need ...
Kol9yN
07:59 Bug #26517: RC heli: controls not returned to player
Trouble inside 3rdperson.fsm, need check if vehicle player is heli, dont switch view to player (need switch to _this)... Kol9yN
07:12 Bug #26517 (Feedback): RC heli: controls not returned to player
I have seen a lot of glitches but *never* this one. Unless you know how to reproduce it, I cannot fix it; maybe it's ... Fireball

11/22/2011

17:48 Task #25269: ACE: Wounds On/Off
Many thanks! Kol9yN
17:36 Bug #26517 (Assigned): RC heli: controls not returned to player
Kol9yN
17:36 Bug #26517 (Feedback): RC heli: controls not returned to player
If RC Heli enabled and player give control on heli, after press Backspace sometimes camera returns to player but play... Kol9yN
17:11 Task #25021: Add a OPFOR AI Heli's
Fireball wrote:
> Stingers are currently limited to 1, this would need to change to 2.
One per team ;)
Kol9yN
17:09 Bug #26341 (Assigned): Vehicles lose cargo if use Servicepoint
Ok, it's mistake in FSM
- need if vehicles start repair, get current cargo, after repair, return cargo
Kol9yN

11/17/2011

15:30 Bug #26341: Vehicles lose cargo if use Servicepoint
This really doesn't need a video. Here is the repro:
Launch a new game of Insurgency Takistan 0.81a
Select role i...
totalboffin

11/16/2011

03:48 Task #25269: ACE: Wounds On/Off
Hey thought you might find this useful as i've done the same thing my self
NOTE** do not declare any ace_wounds ...
eightysix

11/15/2011

06:51 Task #25021: Add a OPFOR AI Heli's
Stingers are currently limited to 1, this would need to change to 2. Fireball
05:48 Task #25021: Add a OPFOR AI Heli's
Maby, but BLUFOR now have battle helicopters too! Kol9yN
05:45 Bug #26341 (Feedback): Vehicles lose cargo if use Servicepoint
If you can, please make video for repro. Kol9yN
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