Activity

From 10/15/2011 to 11/11/2011

11/10/2011

08:57 Feature #26287 (In progress): OPFOR: Set charge in cars
Kol9yN
08:57 Feature #26287 (Assigned): OPFOR: Set charge in cars
Kol9yN
08:56 Feature #26287 (Feedback): OPFOR: Set charge in cars
OPFOR Players can set charge (IED's) to civilian cars, getin, drive end explode car or self with car! :) Kol9yN

11/08/2011

18:20 Bug #26241: NPC: Civilians near camp
Need more time! Kol9yN
13:44 Bug #25493: Fix damaged but unmoved vehicles at base
Fireball wrote:
> Well, I think they wouldn't attack the base directly anymore, when the heli pilot is set captive. T...
Kol9yN
11:33 Feature #26259 (In progress): OPFOR: Players can explode self
- Switcheble variable in mission settings On/Off Kol9yN
11:32 Feature #26259 (Assigned): OPFOR: Players can explode self
Kol9yN
11:31 Feature #26259 (Closed): OPFOR: Players can explode self
- OPFOR players if have IED in inventory, can set charge(disarm charge) to self - Shahidi belt, and destroy self if s... Kol9yN

11/07/2011

19:40 Bug #26241 (Assigned): NPC: Civilians near camp
Kol9yN
19:40 Bug #26241 (Feedback): NPC: Civilians near camp
Civilians always try go inside BLUFOR Mash :), stay near camp objects, sometimes if players respawn at base - see Tak... Kol9yN

11/06/2011

12:14 Feature #26178: Vehicles: Add Boats!
Dominges, tell me if you are jealous, I will give you an opportunity to do something!!!
All works fine withot your t...
Kol9yN
09:02 Feature #26178: Vehicles: Add Boats!
Dominges wrote:
> I think it's time to fork insurgency. Fireball, what latest stable version was before Kol9yN change...
Sickboy
08:59 Feature #26178: Vehicles: Add Boats!
I think it's time to fork insurgency. Fireball, what latest stable version was before Kol9yN changes? Dominges
08:39 Feature #26178 (In progress): Vehicles: Add Boats!
Kol9yN
08:39 Feature #26178 (Assigned): Vehicles: Add Boats!
Kol9yN

11/05/2011

20:35 Feature #26178: Vehicles: Add Boats!
Its eazy to realise in code and more fun :)! Just one day :)!
List of boats: PBX, Zodiac, - small boats. RHIB2, RHIB...
Kol9yN
20:11 Feature #26178 (In progress): Vehicles: Add Boats!
I propsoe add boats! Heli lift sys implemented and now players can spawn little boats like Zodiac near HQ, and helico... Kol9yN
19:56 Feature #26177 (Assigned): Vehicles: Add special vehicles
I propose add some special vehicles like: MTVR, Bradley, Apache, Viper, MLRS, Styker MGS & MK19, F35B - select some o... Kol9yN
19:36 Feature #23236 (Rejected): Tactical UAV (no weapons)
Kol9yN
19:02 Feature #19009: Russians as playable force
Please propose RU ver maps!!! Kol9yN
18:22 Bug #20091: Not able to fire G36
Problem currenty actual? trouble with G36 not fixed :( Kol9yN
17:41 Task #25268 (Duplicate): ACE: 3d view on/off
Kol9yN
17:37 Bug #24073 (Closed): Jams vehicles in the objects
- If player is not driver or gunner and vehicle stay inside camp objects, his move to free space near current object Kol9yN
17:34 Bug #25347 (Closed): Wounds sys error
- Tested, works correctly... Kol9yN
17:21 Bug #24073 (Resolved): Jams vehicles in the objects
Kol9yN
17:19 Revision 8b10084a: Add some missed by default addons in mission files
Kol9yN
16:39 Bug #25257 (Resolved): Need fix and add safe radius for MHQ deploy
Kol9yN
07:24 Feature #23236 (Feedback): Tactical UAV (no weapons)
Why not? man talk about UAV script, i see this feature, this look good, but i never like UAV in Ins, because UAV 'hig... Kol9yN
07:12 Feature #17427: OPFOR win condition(s)
- Try make some system Kol9yN

11/04/2011

17:28 Feature #17427 (In progress): OPFOR win condition(s)
Kol9yN
17:11 Feature #17427 (Assigned): OPFOR win condition(s)
Kol9yN
16:18 Task #21049 (In progress): Create Insurgency on Eden, Duala, Celle
-Time to bee Ins on more islands! Kol9yN
16:17 Task #21049 (Assigned): Create Insurgency on Eden, Duala, Celle
Kol9yN
16:17 Task #21049 (Feedback): Create Insurgency on Eden, Duala, Celle
Kol9yN
16:05 Bug #25449 (Closed): MHQ: remove action if heavy damaged or not alive
Kol9yN
16:02 Bug #25449 (Resolved): MHQ: remove action if heavy damaged or not alive
Kol9yN
15:30 Task #24058 (Closed): Change vehicles in settings or in MHQ menu
- Looks preaty! In future maby add MTVR, Stiker, or maby some like this :) And rewrite sys to 'realtime selection'..... Kol9yN
15:22 Bug #25297 (Closed): Servicepoint to rearm and refuel also undamaged vehicles
- Works good! Kol9yN
15:19 Task #26124 (Closed): Variable: Disable 3d person view for soldiers
Kol9yN
15:13 Task #26124: Variable: Disable 3d person view for soldiers
Applied in changeset commit:11fe213206dade2a7d57425b1061d45d6530276a. Kol9yN
15:07 Task #26124 (Resolved): Variable: Disable 3d person view for soldiers
- In mission settings added variable 'disable 3d view' "Yes/No" (default Yes - Disabled) Kol9yN
15:01 Revision 0424f441: Variable: Disable 3d person view for soldiers -description; refs #26124
Kol9yN
14:59 Task #26124 (In progress): Variable: Disable 3d person view for soldiers
Kol9yN
14:59 Task #26124 (Assigned): Variable: Disable 3d person view for soldiers
Kol9yN
14:29 Task #26124 (Feedback): Variable: Disable 3d person view for soldiers
3d view for soldiers broke tactical TeamGameplay, because players can saw behind of walls ;)!!!
- Need check if pl...
Kol9yN
14:22 Feature #24096 (Closed): Variable: Disable Respawn Button
Kol9yN
14:22 Feature #24096 (Resolved): Variable: Disable Respawn Button
Kol9yN
14:20 Revision 017e0ea6: Variable: Disable Respawn Button - description; refs #24096
Kol9yN
14:01 Bug #25347: Wounds sys error
- I check this, works normaly, but maby need more tests ;) Kol9yN
13:55 Task #25189 (Closed): More different soldiers
Kol9yN
13:50 Bug #25449 (In progress): MHQ: remove action if heavy damaged or not alive
Kol9yN
13:38 Task #24126 (Closed): Vehicles respawn delay
Kol9yN
13:38 Revision f6b746e3: Improve Description.ext Usability
Kol9yN
13:15 Feature #24127 (Closed): Helicopter lift system
Kol9yN
11:41 Task #25624 (Closed): Remove or Replace sandbags?
Kol9yN
11:41 Task #25624 (Resolved): Remove or Replace sandbags?
Kol9yN
11:35 Revision 4b4ff962: Replace sandbags to little bunkers + increase amount; refs #25624
Kol9yN
10:57 Bug #25347 (Resolved): Wounds sys error
Kol9yN

11/03/2011

22:50 Bug #25347 (In progress): Wounds sys error
- if player is driver and injured, disable input -> wait speed == 0 -> dismount -> enable input! Kol9yN
22:50 Bug #25297 (Resolved): Servicepoint to rearm and refuel also undamaged vehicles
Applied in changeset commit:43303a642c8bc11d82912eac77d7279193e33ebd. Fireball
22:45 Task #24126: Vehicles respawn delay
- Works fine! Kol9yN
22:42 Bug #25493: Fix damaged but unmoved vehicles at base
- we find solution in FSM... Kol9yN
21:01 Feature #20070 (Feedback): AI Helicopter Insertion and Extraction
Please, more votes and proposes about this feature! Kol9yN
13:19 Feature #20070 (In progress): AI Helicopter Insertion and Extraction
Kol9yN
13:15 Bug #24073: Jams vehicles in the objects
- If vehicle respawn to close near camp objects (HQ,Mash,Sev,H) - move him to free space! Kol9yN
13:03 Feature #25049: Dog patrol script :)
Maby in future :) ?! Kol9yN
12:58 Task #25021: Add a OPFOR AI Heli's
Just add spawndelay on start mission, and implement mission settings to control resp time of Ai helis :D
- Maby can ...
Kol9yN
12:46 Task #25271 (Closed): Merge togather with BAF
Kol9yN
10:49 Bug #25493: Fix damaged but unmoved vehicles at base
Today i see how ofrop try damage service point :D!
- *Maded: Repair vec's if hi stay near HQ in radius of 50meters....
Kol9yN

11/02/2011

23:17 Task #24126 (Resolved): Vehicles respawn delay
Applied in changeset commit:0bc8245ea1555d8eced6664f51a9c5c1ab2e6f21. Fireball
23:12 Revision a7e3a408: Vehicle respawn delay; refs #24126
Fireball
23:10 Task #25021 (In progress): Add a OPFOR AI Heli's
Needs some investigation and improvement, last time I tried it I had a fucking mayhem of choppers attacking the BLUFO... Fireball
21:59 Bug #25449 (Assigned): MHQ: remove action if heavy damaged or not alive
Kol9yN
21:54 Bug #25444: First Aid: Animations trouble
-Find solutions in next ver's... Kol9yN
20:21 Task #25624 (In progress): Remove or Replace sandbags?
Sandbags changes to little bunkers when players can covering Kol9yN
11:55 Bug #24098 (Closed): BAF: Vehicles displaced due to different sizes
Kol9yN
11:23 Feature #24127 (Resolved): Helicopter lift system
Kol9yN
11:21 Revision c19db78e: Helicopters Lift System; refs #24127
Kol9yN
09:49 Feature #24127: Helicopter lift system
-Make different lift abilityes to helis
"MH6J" - ATV's Only
Chinook - all and MHQ
"UH1Y" - All cars
"Merlin H...
Kol9yN

11/01/2011

19:53 Bug #25257: Need fix and add safe radius for MHQ deploy
- Sometimes players deploy HQ very close to houses and cars or heli resp on roofs or inside buildings, make check if... Kol9yN
19:35 Task #25624 (Assigned): Remove or Replace sandbags?
Try change sandbags on MG nests or on some other like this Kol9yN
19:04 Feature #26079 (Rejected): Markers: Rename Squad markers?!
... Kol9yN
17:47 Feature #26079 (Rejected): Markers: Rename Squad markers?!
I propose rename group markers (Hitman - US, Delta, USMC, KSK, FR) associated with squad names!
I think, its good ta...
Kol9yN

10/21/2011

11:32 Bug #25297: Servicepoint to rearm and refuel also undamaged vehicles
Oh, sorry, bad translate of message. Maby add some timeout 1-2minutes for serving with hint or chat message? Kol9yN

10/20/2011

21:30 Bug #25297 (Assigned): Servicepoint to rearm and refuel also undamaged vehicles
You can't really answer a question when I ask it?
Well, I'll change the condition to @true@ then, so that vehicles...
Fireball
19:41 Feature #24060: Port Insurg to More new Islands
Capraia and Panthera in progress! :)
Propose your islands here!!!
Kol9yN
19:28 Feature #25207 (Feedback): Variable: Only Crew unit can use Special vehicles
Fireball, and others, need your opinions on this matter!!!
But i think if combat helis (Cobra, Apache etc.) not added...
Kol9yN
19:21 Feature #19009: Russians as playable force
About BTR and other Armored and trucked vehilces, Insurgency it's more closecombat tactical team work!
BTR and Bradle...
Kol9yN
19:08 Bug #25449: MHQ: remove action if heavy damaged or not alive
Because after deploy destroyed MHQ, and mobilize again you have destroyed MHQ (wreck) and sometimes she exploding and... Kol9yN
19:02 Bug #25257 (In progress): Need fix and add safe radius for MHQ deploy
Kol9yN
19:00 Feature #24096: Variable: Disable Respawn Button
If you press -1, good, but dont forget, you not alone in the world! ;) Kol9yN
17:10 Feature #18639: Side missions
After main improvements we try do some like this!
- Add your mission tasks in this threat!
Kol9yN

10/18/2011

20:12 Task #25624 (Closed): Remove or Replace sandbags?
Maby remove or replace sandbags on some another? MG nest, or deploy some static gun ;) or deploy field hospital (play... Kol9yN

10/17/2011

21:15 Feature #18639: Side missions
I would like to the ability to add side missions. I've been looking to add the ability to insurgency however I've bee... totalboffin
21:13 Bug #25297: Servicepoint to rearm and refuel also undamaged vehicles
Realy need rearm... Kol9yN
12:11 Bug #25297 (Feedback): Servicepoint to rearm and refuel also undamaged vehicles
Fireball
12:11 Bug #25297: Servicepoint to rearm and refuel also undamaged vehicles
Current condition for servicing vehicles is:
@(damage _vcl) > 0.001 || (fuel _vcl) < 0.99 || !(someAmmo _vcl)@
...
Fireball

10/16/2011

21:53 Feature #20070: AI Helicopter Insertion and Extraction
- Heli sys implemented and works fine, now need add this and test, in progress... Kol9yN
21:43 Bug #24098: BAF: Vehicles displaced due to different sizes
- Merged BAF with common type.
Problem resolved!
Kol9yN
21:39 Revision f8355499: Remove BAF maps
Kol9yN
21:15 Revision c99abdad: Add objects to camp required to some features
Kol9yN
20:44 Task #25558 (Closed): defines.sqf
Kol9yN
20:42 Task #25189 (Resolved): More different soldiers
Kol9yN
20:42 Bug #24100 (Assigned): MHQ Marker
- Fix this later... Kol9yN
20:36 Task #25558 (Resolved): defines.sqf
Kol9yN
20:31 Revision 70caf5e6: Add BAF maps to Gitignore
Kol9yN
20:30 Revision 90afd4e3: vehicles select define + return player body stay variable; refs #25558
Kol9yN
18:49 Revision 6dcf8ed5: More different soldiers; refs #25189
Kol9yN
18:20 Revision 9b5ec77f: Separate defines.sqf; refs #25558
Kol9yN
18:17 Task #25558 (In progress): defines.sqf
Kol9yN
18:16 Task #25558 (Assigned): defines.sqf
Kol9yN
18:15 Task #25558 (Closed): defines.sqf
share defines.sqf files Kol9yN
16:02 Bug #25493: Fix damaged but unmoved vehicles at base
Well, I think they wouldn't attack the base directly anymore, when the heli pilot is set captive. That they spot you ... Fireball
15:14 Bug #25257 (Resolved): Need fix and add safe radius for MHQ deploy
Applied in changeset commit:05a300a546479086e05599b80d2e0168b7e1b988. Fireball
07:02 Task #25189: More different soldiers
Why not? Its a game! Delta Force its just a models!
- Did you see soldier configs?!
Image, full 6 squads play in Ins...
Kol9yN
06:37 Bug #25493 (In progress): Fix damaged but unmoved vehicles at base
Yes Captive its solution but how been with cars without wheels :) after ka-52 or SPG atack ?! :D
- Need reset vehicl...
Kol9yN

10/15/2011

22:11 Feature #18639: Side missions
IMHO. Sidemissions, though reasonable fun, do little but split the server into the 'cool people' who do side missions... nkenny
22:05 Task #25189: More different soldiers
ugh.
1. Why break the *immersion* of the gamemode by creating more unrealistic combinations of soldiers?
2. Why...
nkenny
20:37 Bug #25257 (In progress): Need fix and add safe radius for MHQ deploy
Kol9yN
12:00 Revision e5701a21: Revert "Apply changes to all current islands+increase Lingor AO radius (prepar...
This reverts commit 1072dbff161081904c4434ab38962f36d4eea03d. Fireball
09:24 Task #25189 (Feedback): More different soldiers
This was not discussed with me.
I basically agree that nowadays, everyone is able to download and install ArmA2Fr...
Fireball
08:57 Bug #25493 (Feedback): Fix damaged but unmoved vehicles at base
Usually the base is only attacked because of the AI remote-controlled pilot in its chopper.
Maybe this is fixed ea...
Fireball
08:32 Bug #25257: Need fix and add safe radius for MHQ deploy
Please test the fix and tell me if it's satisfactory.
It's for every "bug" in every mission or game; whenever you ...
Fireball
08:30 Bug #25257 (Resolved): Need fix and add safe radius for MHQ deploy
Applied in changeset commit:3db654c0d16f3b8d8540f23ea4eb9c635e1f1c9c. Fireball
08:25 Bug #25493 (Closed): Fix damaged but unmoved vehicles at base
Separating into different ticket.
_By Kol9yn:_
And need check "if vehicle have damage and his stay in base radius...
Fireball
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