Activity

From 09/19/2011 to 10/16/2011

10/16/2011

21:53 Feature #20070: AI Helicopter Insertion and Extraction
- Heli sys implemented and works fine, now need add this and test, in progress... Kol9yN
21:43 Bug #24098: BAF: Vehicles displaced due to different sizes
- Merged BAF with common type.
Problem resolved!
Kol9yN
21:39 Revision f8355499: Remove BAF maps
Kol9yN
21:15 Revision c99abdad: Add objects to camp required to some features
Kol9yN
20:44 Task #25558 (Closed): defines.sqf
Kol9yN
20:42 Task #25189 (Resolved): More different soldiers
Kol9yN
20:42 Bug #24100 (Assigned): MHQ Marker
- Fix this later... Kol9yN
20:36 Task #25558 (Resolved): defines.sqf
Kol9yN
20:31 Revision 70caf5e6: Add BAF maps to Gitignore
Kol9yN
20:30 Revision 90afd4e3: vehicles select define + return player body stay variable; refs #25558
Kol9yN
18:49 Revision 6dcf8ed5: More different soldiers; refs #25189
Kol9yN
18:20 Revision 9b5ec77f: Separate defines.sqf; refs #25558
Kol9yN
18:17 Task #25558 (In progress): defines.sqf
Kol9yN
18:16 Task #25558 (Assigned): defines.sqf
Kol9yN
18:15 Task #25558 (Closed): defines.sqf
share defines.sqf files Kol9yN
16:02 Bug #25493: Fix damaged but unmoved vehicles at base
Well, I think they wouldn't attack the base directly anymore, when the heli pilot is set captive. That they spot you ... Fireball
15:14 Bug #25257 (Resolved): Need fix and add safe radius for MHQ deploy
Applied in changeset commit:05a300a546479086e05599b80d2e0168b7e1b988. Fireball
07:02 Task #25189: More different soldiers
Why not? Its a game! Delta Force its just a models!
- Did you see soldier configs?!
Image, full 6 squads play in Ins...
Kol9yN
06:37 Bug #25493 (In progress): Fix damaged but unmoved vehicles at base
Yes Captive its solution but how been with cars without wheels :) after ka-52 or SPG atack ?! :D
- Need reset vehicl...
Kol9yN

10/15/2011

22:11 Feature #18639: Side missions
IMHO. Sidemissions, though reasonable fun, do little but split the server into the 'cool people' who do side missions... nkenny
22:05 Task #25189: More different soldiers
ugh.
1. Why break the *immersion* of the gamemode by creating more unrealistic combinations of soldiers?
2. Why...
nkenny
20:37 Bug #25257 (In progress): Need fix and add safe radius for MHQ deploy
Kol9yN
12:00 Revision e5701a21: Revert "Apply changes to all current islands+increase Lingor AO radius (prepar...
This reverts commit 1072dbff161081904c4434ab38962f36d4eea03d. Fireball
09:24 Task #25189 (Feedback): More different soldiers
This was not discussed with me.
I basically agree that nowadays, everyone is able to download and install ArmA2Fr...
Fireball
08:57 Bug #25493 (Feedback): Fix damaged but unmoved vehicles at base
Usually the base is only attacked because of the AI remote-controlled pilot in its chopper.
Maybe this is fixed ea...
Fireball
08:32 Bug #25257: Need fix and add safe radius for MHQ deploy
Please test the fix and tell me if it's satisfactory.
It's for every "bug" in every mission or game; whenever you ...
Fireball
08:30 Bug #25257 (Resolved): Need fix and add safe radius for MHQ deploy
Applied in changeset commit:3db654c0d16f3b8d8540f23ea4eb9c635e1f1c9c. Fireball
08:25 Bug #25493 (Closed): Fix damaged but unmoved vehicles at base
Separating into different ticket.
_By Kol9yn:_
And need check "if vehicle have damage and his stay in base radius...
Fireball

10/14/2011

20:25 Feature #24096: Variable: Disable Respawn Button
PITN wrote:
> You cannot force a p;ayer to wait for a medic. Some medics are ineffective, afk, or not present. If th...
Kol9yN
20:17 Bug #25297 (In progress): Servicepoint to rearm and refuel also undamaged vehicles
Kol9yN
18:49 Feature #18639 (Feedback): Side missions

- Still enemey car in guarded area by OFPOR and deliver to base (after spawn Intel on base) if car destroyed, his r...
Kol9yN
17:28 Feature #18639: Side missions
I try integrate some missions, but PLEASE ADD your variants and tasks of missions! Players! Kol9yN
17:16 Feature #25267 (Feedback): Change revive system
Current version works fine, but time show ... Kol9yN
17:07 Feature #25387 (In progress): Make or Change Loading Screen
- Added Insurgency Art ;) Kol9yN
17:06 Feature #25387 (Assigned): Make or Change Loading Screen
Kol9yN
16:28 Bug #25257 (In progress): Need fix and add safe radius for MHQ deploy
Kol9yN
15:49 Bug #25444 (Assigned): First Aid: Animations trouble
I show you this error later... Kol9yN

10/13/2011

23:44 Bug #25444 (Rejected): First Aid: Animations trouble
Well, after all you can move when you are wounded. No big surprise. Fireball
21:27 Bug #25449 (Closed): MHQ: remove action if heavy damaged or not alive
If MHQ destroyed (damage < 0.1) you can deploy here :)! need check, if MHQ destroyed, removeAction "Deploy MHQ" Kol9yN
18:48 Bug #25444 (Assigned): First Aid: Animations trouble
Need disable user input if player injured and cant move, or set move speed to 0, now, i can moving if soldier have in... Kol9yN

10/12/2011

20:54 Feature #24899: HC + spawn on HC
SemperFi, yea is not a probles of coding, its problem in peoples :)
Dont worry, i have some ideas about how realise t...
Kol9yN
15:28 Feature #24899: HC + spawn on HC
How about making it possible to "vote" in CMD and make it a launch option so a clan can remove "vote CMD" option and ... SemperFi

10/11/2011

17:06 Feature #25387 (Closed): Make or Change Loading Screen
Make Loading Screen Texutre, because default hurt ;)
Kol9yN
10:45 Revision 1072dbff: Apply changes to all current islands+increase Lingor AO radius (prepare to ver...
Kol9yN

10/10/2011

22:13 Bug #25257: Need fix and add safe radius for MHQ deploy
Or check if mhq deployed in radius of previous base location, dont reset main camp positions (!!!how it realised with... Kol9yN
19:56 Feature #24899: HC + spawn on HC
ibux, ok Im understand you, you wish some new ;) but, look...
CMD is player to and have more abilityes, and what you...
Kol9yN
19:36 Feature #24060 (In progress): Port Insurg to More new Islands
Kol9yN
17:47 Task #24058 (Resolved): Change vehicles in settings or in MHQ menu
Kol9yN
17:34 Task #25271 (Resolved): Merge togather with BAF
Kol9yN
17:32 Task #25189 (Resolved): More different soldiers
Kol9yN
17:30 Revision 0b5559a6: Change vehicles in settings or in MHQ menu & Merge together with BAF; refs #24...
Kol9yN
17:18 Bug #24098 (Resolved): BAF: Vehicles displaced due to different sizes
Fireball
17:14 Bug #24098 (Closed): BAF: Vehicles displaced due to different sizes
Kol9yN
17:14 Bug #24098 (Resolved): BAF: Vehicles displaced due to different sizes
Kol9yN
17:07 Bug #25347: Wounds sys error
Ok good! Kol9yN
16:31 Bug #25347 (Assigned): Wounds sys error
Maybe it's possible to disableUserInput when he's injured in a car. I'll check this out. Fireball
16:03 Feature #24899: HC + spawn on HC
> > Kol9yN wrote:
> > > Its good for clan play, i think in +future+ +we+ try realise this in test mission...
...
ibux
15:13 Feature #17427: OPFOR win condition(s)
Agree, OFPOR must have win conditions!
My points:
# Blufor = (50,75,100,150);
- Kill # soldiers in cache radius
- Kil...
Kol9yN
14:57 Feature #24004 (Closed): Add mission parameter to disable or enable Gunroofpositions
Kol9yN
14:56 Feature #24004 (Resolved): Add mission parameter to disable or enable Gunroofpositions
Kol9yN
14:42 Feature #24978 (Feedback): Varable to respawn on Group Leader or Medic
Kol9yN
14:40 Feature #24899: HC + spawn on HC
Its good for clan play, i think in future we try realise this in test mission... Kol9yN
14:36 Task #25269 (Assigned): ACE: Wounds On/Off
Kol9yN
14:35 Task #25268 (Assigned): ACE: 3d view on/off
Kol9yN
14:34 Bug #25347 (Closed): Wounds sys error
If player been critical injured inside vehilce(ATV,car) hi cant dismount self beucase not have actions and can contin... Kol9yN
14:11 Bug #25257 (Assigned): Need fix and add safe radius for MHQ deploy
Kol9yN
13:09 Bug #25257: Need fix and add safe radius for MHQ deploy
Dominges wrote:
> Let me rephrase that google translate BS.
>
> Then you deploy MHQ, helicopter (if remote contro...
Kol9yN
12:52 Bug #25257: Need fix and add safe radius for MHQ deploy
And about vehicles damage inside HQ deploy radius Kol9yN
12:40 Feature #24899: HC + spawn on HC
I absolutely agree with Ibux. _Soft_ control is more appropriate to public games; and adding even more magic abilitie... nkenny
11:44 Feature #24899: HC + spawn on HC
My intention was to add the CMD role and High Command module.
I see that this now has escalated to a lot more.'
I...
ibux
10:20 Bug #25257: Need fix and add safe radius for MHQ deploy
Thrid solution to mhq deploy:
- Integrate simple COIN sys, this allow see when you place base (all objects cars, H, ...
Kol9yN
09:52 Bug #25257: Need fix and add safe radius for MHQ deploy
Let me rephrase that google translate BS.
Then you deploy MHQ, helicopter (if remote controlling enabled) will try...
Dominges

10/09/2011

09:59 Bug #25297 (Closed): Servicepoint to rearm and refuel also undamaged vehicles
If vehicle not damaged, i cant rearm ammos in vehicles!
Need fix logic, or implement another repair sys!
Kol9yN

10/08/2011

22:57 Task #25189 (In progress): More different soldiers
Kol9yN
22:50 Task #25188 (Closed): Add ACRE variable
Kol9yN
14:36 Feature #24004 (In progress): Add mission parameter to disable or enable Gunroofpositions
- Added variable in mission settings Kol9yN
13:27 Bug #24098 (In progress): BAF: Vehicles displaced due to different sizes
- changed positions of vehicles (more space between) Kol9yN
13:22 Task #25271 (In progress): Merge togather with BAF
Kol9yN
09:20 Task #25271 (Assigned): Merge togather with BAF
Kol9yN
09:17 Task #25271 (Closed): Merge togather with BAF
Merge togather default with BAF (weapons, soldiers, cars) Kol9yN
08:21 Bug #25257: Need fix and add safe radius for MHQ deploy
Second solution - OR! If MHQ redeployed nearby H,servpoint,medic in radius 10-20m, dont reset H, servpoint and medic ... Kol9yN
07:23 Task #25269 (Feedback): ACE: Wounds On/Off
In mission settings add variable to switch ACE Wounds On/Off Kol9yN
07:19 Task #25268 (Duplicate): ACE: 3d view on/off
In mission settings add variable to switch 3th view On/Off Kol9yN
07:16 Feature #25267 (Feedback): Change revive system
I propose to change current revive sys to:
http://www.armaholic.com/page.php ADO revive or Norrins sys
It's have mo...
Kol9yN

10/07/2011

19:16 Bug #25257 (Closed): Need fix and add safe radius for MHQ deploy
Need add a check "if cars and heli continue stay in base radius(not been moved and empty and not have damage) rotate ... Kol9yN
13:37 Task #25188 (Resolved): Add ACRE variable
Kol9yN
13:37 Task #25188 (Feedback): Add ACRE variable
Kol9yN
13:36 Task #25188 (Closed): Add ACRE variable
Kol9yN
13:31 Task #25189 (Resolved): More different soldiers
Changed default squads soldiers to:
1. USA (1-1-A)
2. BAF (1-1-B)
3. USMC (1-1-C)
4. Deltaforce (1-1-D)
5. Germany (...
Kol9yN
13:26 Bug #24073 (In progress): Jams vehicles in the objects
- Increase base space, correcting base spawn radius Kol9yN
13:24 Task #24122 (In progress): Physical barricades around base
- Adding sand fences, flag, bunker and viewpost and dog house :D Kol9yN

10/06/2011

12:53 Revision 29e6474c: Implemented ACRE radios variable; refs #25188
Kol9yN
12:43 Task #25188: Add ACRE variable
Any proposes to limit 117f and 119 per group? (allow only to group leaders?) Kol9yN
12:42 Task #25188 (Resolved): Add ACRE variable
Kol9yN
12:42 Task #25188 (In progress): Add ACRE variable
- In Secondary added 117f and 119
- In misc added 148/UHF and 343
- 115 not added because very buged...
Kol9yN
10:40 Revision 499bd6ff: Add a OPFOR AI Heli's + Stinger,SMAW,Ka52 ; refs #25021
Kol9yN
09:19 Feature #25207 (Feedback): Variable: Only Crew unit can use Special vehicles
In mission settings add veriable to swith "Only Crew unit can use Special vehicles" Yes/No
Add 2 Pilot and 2-3 mechn...
Kol9yN
09:14 Task #25189 (In progress): More different soldiers
Kol9yN

10/05/2011

23:18 Feature #23515: Parameter: BLUFor AI units on multiplayer
Waiting #24899 Kol9yN
23:17 Task #25189 (Assigned): More different soldiers
Kol9yN
23:17 Task #25189 (Closed): More different soldiers
I propose add more different models of soliders in teams US Army, USMC, German, etc... Kol9yN
23:05 Feature #18567 (Feedback): Pick Base Spawn Location Start
I think it's not good feature because its not been funny! And look on votes :) -2! Kol9yN
22:59 Feature #24978: Varable to respawn on Group Leader or Medic
Waiting a #24899 Kol9yN
22:37 Task #25188 (Closed): Add ACRE variable
Add ACRE variable in mission settings, and to loadout add radios. Kol9yN
22:34 Feature #19009: Russians as playable force
Please send your proposes in tickets, we will take action! Ok i think something...
Предлагай билетами, мы постараемс...
Kol9yN
22:29 Task #24058 (In progress): Change vehicles in settings or in MHQ menu
Kol9yN
22:03 Task #17380 (In progress): ACE: Implement ACE port
Start adding ACE! Kol9yN
21:52 Task #25021 (Closed): Add a OPFOR AI Heli's
- Added Stinger and SMAW to BLUFOR (Limited)
- Added Mi24d, Ka52, UH1H
Kol9yN
21:24 Task #25021 (Resolved): Add a OPFOR AI Heli's
Kol9yN
21:06 Revision de3d47a3: Add setting for player respawn delay; refs #24097
Changed max resp time, and add nickname Kol9yN
20:41 Feature #24097 (Closed): Add variable to choose respawn time for players.
Added 240secs Kol9yN
19:55 Feature #24097 (In progress): Add variable to choose respawn time for players.
Kol9yN
19:52 Feature #24097 (Feedback): Add variable to choose respawn time for players.
i propose increase setting of maximal fixed resp time to 240 (for hardcore players and clans) Kol9yN
19:40 Task #25021: Add a OPFOR AI Heli's
Yes NP! Kol9yN
19:23 Task #25021: Add a OPFOR AI Heli's
Needs, AA weapons for BLUFOR (or the sweeping party) then. Fireball
15:50 Feature #24127 (In progress): Helicopter lift system
Kol9yN
14:54 Bug #24073: Jams vehicles in the objects
- On first base spawn and on next full redeployment, increase space between vehicles and base on 2-3 meters is optima... Kol9yN
14:46 Task #24058: Change vehicles in settings or in MHQ menu
Waiting news about HC sys
http://dev-heaven.net/issues/24899
Kol9yN
14:20 Feature #24210 (In progress): ACE: Limit weapons in group
- Respawn with last gear setup
- Avaliable change weapon only on base
- Set fixed ammount of weapons and ammo
- Refre...
Kol9yN
14:05 Feature #24096 (In progress): Variable: Disable Respawn Button
Kol9yN
13:28 Feature #24899: HC + spawn on HC
Additional feature!
Commander can deploy ONE advanced minibase with one-two vehicles and ammobox(little weapons list)...
Kol9yN
13:16 Task #25021 (In progress): Add a OPFOR AI Heli's
Kol9yN
13:11 Feature #19009: Russians as playable force
I would want to work with you above this.
P.S. BTR instead of the helicopter, is not too bad. We with the gays are s...
StasMango
12:15 Feature #19009 (In progress): Russians as playable force
Not bad work and translation :)? but many little mistakes in mission (BTR Oo, wrong MHQ). We have in plans self ver f... Kol9yN

10/04/2011

15:13 Feature #19009: Russians as playable force
You will look, here the ACE version оf insurgency 0.81a in which USA they are substituted to RU_soldier. Vehicles and... StasMango

10/02/2011

04:45 Feature #17427: OPFOR win condition(s)
I like a combination of your last two suggestions fireball.
Two Settings. *Multiplier (default x10)* and *Number ...
nkenny

10/01/2011

22:50 Feature #24899: HC + spawn on HC
I think this is a *great idea*. The implementation doesn't have to be very complicated either.
> Create a two ma...
nkenny
16:23 Feature #24899: HC + spawn on HC
Fireball, you can see HC in T-Force :)! Kol9yN
14:19 Feature #24899: HC + spawn on HC
I think HC is not made to interact with players in MP - but I could be wrong. Fireball
13:48 Bug #24702: ppEffect contains undefined variable
It happens, when the mission client loop starts on a DS before every player has loaded. The usual checks (isServer vs... Fireball
12:26 Feature #24899: HC + spawn on HC
god suggestions guys. I belive that by adding HC it could improve both public plays as vel as clan plays. i have alwa... SemperFi
11:36 Feature #24899: HC + spawn on HC
Hey guys, good replies
PITNs description of the HC/CMD role is kinda what I am looking for. The UAC/CAS being CMDs...
ibux
08:09 Feature #25049 (Assigned): Dog patrol script :)
Maby add a dog patrol script? :)
In cache area spawn dogs (1-3) to defend box.
In BLUFOR Only groupleader can recru...
Kol9yN
07:53 Feature #24978: Varable to respawn on Group Leader or Medic
if player is default soldier(not a med or tl) in group, hi can respawn only on TL or Med, Med can respawn on any unit... Kol9yN
00:02 Feature #24978: Varable to respawn on Group Leader or Medic
I don't understand what you want. Any squad member can spawn on any other squad member in that fire team. This includ... PITN

09/30/2011

16:24 Task #25021: Add a OPFOR AI Heli's
I try play with enemy Helis, im amazing, more dangerous & tactical gameplay B-) Kol9yN
16:20 Task #25021 (Closed): Add a OPFOR AI Heli's
Disabled","2 min","5 min","10 min","15 min", "Random Kol9yN
15:02 Feature #23515: Parameter: BLUFor AI units on multiplayer
Fireball, i think it's very eazy to realize, just add a sub brunch (more files in Files section aka Insurgency_20_tak... Kol9yN
14:49 Feature #25019 (Feedback): Caprute and Hold the area arround crate
If crate spotted, announse to all enemy AI's of the neighboring sectors engage box position, BLUFOR must wait a 1-2mi... Kol9yN
14:32 Feature #23842 (Feedback): Parameter: Game Mode Option - 'Sweep Districts' along with the existin...
Please, more detailed and with plan, Thanks! Kol9yN
14:29 Task #24145: Delivery crates to base
PITN wrote:
> Sounds something like capture the flag. Maybe put this as a side mission.
If you have a time and un...
Kol9yN
14:27 Feature #24127: Helicopter lift system
And i think, implenet lift script only if Heli controlled by player (set Empty in mission settings), in first variant Kol9yN
14:25 Feature #24127: Helicopter lift system
I'm trying to establish a team play and not the mode of "Invincible Rambo," which will support any can cause. Sense -... Kol9yN
14:19 Task #17380: ACE: Implement ACE port
Please, more proposes about ACE! (Weapons list, defines, features) Kol9yN
14:08 Task #24126 (Assigned): Vehicles respawn delay
Kol9yN
14:07 Bug #24100: MHQ Marker
PITN wrote:
> Make a despawn buffer instead. You get to close and you die. Second. I'd rather see a MHQ marker on BLU...
Kol9yN
14:04 Feature #24899: HC + spawn on HC
Affirmatime, but if HC been added, need set a pauses anhd delays between airdrops, arty, UAV.
I our ACE test ver we ...
Kol9yN
13:56 Feature #24978: Varable to respawn on Group Leader or Medic
I mean, i propose respawn on medic/TL, but medic can respawn on any TM and on TL too, Medic have high priority in team! Kol9yN
10:31 Feature #24899: HC + spawn on HC
I think he means having a player Commander position that ranks above all players and tells them what to do.
It wo...
PITN
10:23 Feature #24978: Varable to respawn on Group Leader or Medic
What happens when the Teamleader and Medic are the first do die? Now they have to spawn at main and rejoin or wait fo... PITN

09/28/2011

21:12 Bug #24702: ppEffect contains undefined variable
Ok, i check this... Kol9yN
15:58 Bug #24702: ppEffect contains undefined variable
There are no mods enabled on server and client, it's plain Arma CO. TeTeT
15:46 Feature #24978 (Feedback): Varable to respawn on Group Leader or Medic
In mission settings, add ability to switch (On/Off) allow respawn only on Group leader and(or) Medic, if group leader... Kol9yN
15:36 Feature #24899 (Feedback): HC + spawn on HC
Please more details and proposes! Kol9yN
15:34 Bug #24702 (Feedback): ppEffect contains undefined variable
What mods you use? Kol9yN

09/25/2011

21:03 Feature #24899 (Assigned): HC + spawn on HC
Hey
Is it possible to get a feature/version where you have the usual FTs but also add a High Command + Medic group...
ibux

09/20/2011

16:16 Bug #24702: ppEffect contains undefined variable
Not entirely sure, but i think this is a general ArmA2 bug. I had this with various other missions on my dedicated. BTK
12:26 Bug #24702 (Feedback): ppEffect contains undefined variable
When I load Insurgency 0.81a on a dedicated server, I get the following error on ppEffect (language is set to German)... TeTeT
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