Activity

From 07/15/2011 to 08/11/2011

08/11/2011

23:29 Feature #19009: Russians as playable force
No, A2Free can run all A2 vanilla stuff without mods. Fireball
21:47 Feature #19009: Russians as playable force
That's a kewl idea. I haven't fooled around with arma4free but I do have Vanilla. Can it run the OA maps and missions... PITN
21:42 Feature #20070: AI Helicopter Insertion and Extraction
I went ahead and did a spawn script for the helos in a version I called SOAR. It spawns the player and then moves the... PITN
21:04 Bug #20111 (Resolved): AI skill accuracy adjustments cause errors
Applied in changeset commit:8e7b5c855768fa0902e585ea001f1a62f19ad541. Fireball
19:07 Feature #21825 (Assigned): Add define to settings can change the time for the dead BLUFOR bodies
It's in common/defines.sqf:
#define REM_PLAYER_BODY 180
Fireball
18:31 Feature #21825: Add define to settings can change the time for the dead BLUFOR bodies
Yes thanks! :)
You told about OPFOR side, we cut RED side, and play only on BLUFOR side, because we remake Insurgens...
Kol9yN
16:55 Feature #19009: Russians as playable force
PITN wrote:
> Other than ACR (Army of the Czech Republic,) the Takistani Army vs. the Takistani Guerrillas/Insurgent...
Fireball
16:50 Feature #22084 (Assigned): Make OPFOR vehicle patrols respawn
I simply will attempt to make the vehicles respawning after a random while, this should fix the experience. Fireball
05:32 Bug #23024: Not able to pull injured player from helicopters
Thank you for the info I've been going crazy trying to find the right classname to use. I works and I thank you again. xx-LSD-xx

08/10/2011

21:50 Bug #23024: Not able to pull injured player from helicopters
I can't take the credit. Someone who plays often on our server gave me the answer I just gave you. I just wish I coul... PITN
21:46 Feature #19009: Russians as playable force
Russians are from Arma 2 Vanilla. In order to have russians you would have to require the clients to run Combined Ops... PITN
10:22 Feature #19009 (New): Russians as playable force
At disposition for anyone to work on. Fireball
10:21 Feature #18639 (New): Side missions
Fireball
09:53 Feature #20174 (Feedback): Different loadouts for Opfor AI units
What weapons did you have in mind?
I might extend the list of weapons randomized onto OPFOR. But as you mentioned i...
Fireball
09:47 Feature #21825 (Feedback): Add define to settings can change the time for the dead BLUFOR bodies
Currently it's for spawned AI's bodies the way, that 30 seconds after the spawning bots are killed and noone is facin... Fireball
09:28 Feature #18299 (New): Shapur/Chernarus/Utes version
I currently don't have time and motivation to do more islands for Insurgency.
I'll leave this open to take and wor...
Fireball
09:23 Feature #18639: Side missions
I guess I currently don't have time for this - contributors welcome. I agree, if this be implemented, they must be si... Fireball
09:20 Task #21049: Create Insurgency on Eden, Duala, Celle
Please do not decide for me, what's important or not. I'm doing this on my leisure time and currently I'm not sure if... Fireball
08:49 Feature #21825: Add define to settings can change the time for the dead BLUFOR bodies
I propose this for gameplay impromevent...
Or show please part of code where i can change this parameters
Kol9yN
08:31 Task #21049: Create Insurgency on Eden, Duala, Celle
We have studied the island of Capraia, it's realy very great for Insurgensy!
- Open House
- Unique ladshaft
- Custom ...
Kol9yN
05:34 Feature #18639: Side missions
Realy please, add a some simple missions associated with the recognition of the location of caches, intelligence, int... Kol9yN
01:36 Bug #20110 (Resolved): AO is too small on certain maps
Applied in changeset commit:d44c1f2eab58b951320046d7b5cd769b32ea9bb9. Fireball

08/09/2011

22:35 Bug #23024 (Resolved): Not able to pull injured player from helicopters
Applied in changeset commit:7cfabe545e3167d7841921879ddd40f040f270f8. Fireball
21:24 Task #21826 (Resolved): Add ACRE settins and veriables
Fireball
21:21 Support #22295 (Rejected): respawn on group member
Fireball
21:20 Feature #23236 (Rejected): Tactical UAV (no weapons)
Thanks for the info, but this should be rather posted in the "forum thread":http://forums.bistudio.com/showthread.php... Fireball
21:12 The big break
I've recently been lazy and just couldn't force myself back into things, to work onto the mission. This is not least ... Fireball
21:05 Bug #23024 (Assigned): Not able to pull injured player from helicopters
I see no reason why you shouldn't be able to pull out anyone of any vehicle at all.
Cheers for the feedback, PITN.
Fireball

08/08/2011

06:46 Feature #23236 (Rejected): Tactical UAV (no weapons)
I have adapted Karel from BIS's UAV script for Insurgency on United Operations (currently the #1 server on GameTracke... ademczuk

08/06/2011

04:12 Bug #23024: Not able to pull injured player from helicopters
This worked for me. The only issue I have is that you will see the command to PULL OUT INJURED all of the time.
In t...
PITN

08/01/2011

09:06 Bug #20091: Not able to fire G36
If you cycle the fire modes (f key ) resolves this. Band-aid not a fix as I've had the same issue. xx-LSD-xx
09:03 Bug #23024 (Closed): Not able to pull injured player from helicopters
If a player tries to pull an injured player from a helichopter you can't. also the player that is injured does not ha... xx-LSD-xx

07/23/2011

02:45 Task #21826: Add ACRE settins and veriables
In ACE edition, there is an ACRE radio. Fireball
02:44 Feature #21825: Add define to settings can change the time for the dead BLUFOR bodies
Trivial nowadays. A2OA player ought to have >= 3 GB RAM. Fireball

07/20/2011

12:33 Bug #17124: West vehicle kills count negative
This goes for a lot of vehicles, and AFAIR even handheld weapons. This is the flawed BIS score system in action - bei... MaHuJa

07/17/2011

13:00 Support #22295: respawn on group member
Sorry I should have been clearer, I do not get an option to respawn on a squad member, only mhq. It must be something... bignewy

07/16/2011

00:19 Feature #22084 (Feedback): Make OPFOR vehicle patrols respawn
I have tried 15, 20 and 30 vehicles in my edits. It can be fun but more often than not the AI vehicles got into traff... PITN
00:07 Support #22295 (Feedback): respawn on group member
That feature is already available in 0.80. You can spawn on any member of your squad. Use your arrow keys to navigate... PITN
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