From 07/14/2011 to 08/10/2011
- 21:50 Bug #23024: Not able to pull injured player from helicopters
- I can't take the credit. Someone who plays often on our server gave me the answer I just gave you. I just wish I coul...
- 21:46 Feature #19009: Russians as playable force
- Russians are from Arma 2 Vanilla. In order to have russians you would have to require the clients to run Combined Ops...
- 10:22 Feature #19009 (New): Russians as playable force
- At disposition for anyone to work on.
- 10:21 Feature #18639 (New): Side missions
- 09:53 Feature #20174 (Feedback): Different loadouts for Opfor AI units
- What weapons did you have in mind?
I might extend the list of weapons randomized onto OPFOR. But as you mentioned i...
- 09:47 Feature #21825 (Feedback): Add define to settings can change the time for the dead BLUFOR bodies
- Currently it's for spawned AI's bodies the way, that 30 seconds after the spawning bots are killed and noone is facin...
- 09:28 Feature #18299 (New): Shapur/Chernarus/Utes version
- I currently don't have time and motivation to do more islands for Insurgency.
I'll leave this open to take and wor...
- 09:23 Feature #18639: Side missions
- I guess I currently don't have time for this - contributors welcome. I agree, if this be implemented, they must be si...
- 09:20 Task #21049: Create Insurgency on Eden, Duala, Celle
- Please do not decide for me, what's important or not. I'm doing this on my leisure time and currently I'm not sure if...
- 08:49 Feature #21825: Add define to settings can change the time for the dead BLUFOR bodies
- I propose this for gameplay impromevent...
Or show please part of code where i can change this parameters
- 08:31 Task #21049: Create Insurgency on Eden, Duala, Celle
- We have studied the island of Capraia, it's realy very great for Insurgensy!
- Open House
- Unique ladshaft
- Custom ...
- 05:34 Feature #18639: Side missions
- Realy please, add a some simple missions associated with the recognition of the location of caches, intelligence, int...
- 01:36 Bug #20110 (Resolved): AO is too small on certain maps
- Applied in changeset commit:d44c1f2eab58b951320046d7b5cd769b32ea9bb9.
- 22:35 Bug #23024 (Resolved): Not able to pull injured player from helicopters
- Applied in changeset commit:7cfabe545e3167d7841921879ddd40f040f270f8.
- 21:24 Task #21826 (Resolved): Add ACRE settins and veriables
- 21:21 Support #22295 (Rejected): respawn on group member
- 21:20 Feature #23236 (Rejected): Tactical UAV (no weapons)
- Thanks for the info, but this should be rather posted in the "forum thread":http://forums.bistudio.com/showthread.php...
- 21:12 The big break
- I've recently been lazy and just couldn't force myself back into things, to work onto the mission. This is not least ...
- 21:05 Bug #23024 (Assigned): Not able to pull injured player from helicopters
- I see no reason why you shouldn't be able to pull out anyone of any vehicle at all.
Cheers for the feedback, PITN.
- 06:46 Feature #23236 (Rejected): Tactical UAV (no weapons)
- I have adapted Karel from BIS's UAV script for Insurgency on United Operations (currently the #1 server on GameTracke...
- 04:12 Bug #23024: Not able to pull injured player from helicopters
- This worked for me. The only issue I have is that you will see the command to PULL OUT INJURED all of the time.
- 09:06 Bug #20091: Not able to fire G36
- If you cycle the fire modes (f key ) resolves this. Band-aid not a fix as I've had the same issue.
- 09:03 Bug #23024 (Closed): Not able to pull injured player from helicopters
- If a player tries to pull an injured player from a helichopter you can't. also the player that is injured does not ha...
- 02:45 Task #21826: Add ACRE settins and veriables
- In ACE edition, there is an ACRE radio.
- 02:44 Feature #21825: Add define to settings can change the time for the dead BLUFOR bodies
- Trivial nowadays. A2OA player ought to have >= 3 GB RAM.
- 12:33 Bug #17124: West vehicle kills count negative
- This goes for a lot of vehicles, and AFAIR even handheld weapons. This is the flawed BIS score system in action - bei...
- 13:00 Support #22295: respawn on group member
- Sorry I should have been clearer, I do not get an option to respawn on a squad member, only mhq. It must be something...
- 00:19 Feature #22084 (Feedback): Make OPFOR vehicle patrols respawn
- I have tried 15, 20 and 30 vehicles in my edits. It can be fun but more often than not the AI vehicles got into traff...
- 00:07 Support #22295 (Feedback): respawn on group member
- That feature is already available in 0.80. You can spawn on any member of your squad. Use your arrow keys to navigate...
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