Activity

From 03/01/2011 to 03/28/2011

03/28/2011

18:00 Support #18539: Fallujah requires plr_mana?
I just checked the mission.sqm and don't see any plr_mana references but here's what I'm seeing from the pbo:
[a...
xero
17:53 Support #18539 (Closed): Fallujah requires plr_mana?
I just downloaded the .76 versions and while testing found that the .76 version of Fallujah requires the plr_mana isl... xero
04:42 Feature #18530 (Rejected): OPFOR Infiltrators / Captured BLUFOR resources
Last night as I was sneaking up behind a sniper team (AEF Lokyi and MANZ for the record ;) a few devious OPFOR ideas ... cranky
01:07 Feature #18216 (Closed): Mission parameter for mobile HQ redeployment timer
Fireball
01:07 Bug #18081 (Closed): OPFOR spawns in middle of nowhere
Fireball
01:07 Feature #18105 (Closed): Grass Option (Ctrl-Tab)
Fireball
01:07 Feature #18079 (Closed): Sniper crates
Fireball
01:07 Bug #18080 (Closed): Error when starting without TL
Fireball
01:07 Feature #17826 (Closed): Units camo
Fireball
01:07 Feature #17346 (Closed): Option for empty helicopter instead of RC'ed one
Fireball
01:07 Feature #16946 (Closed): Provide NVG to certain OPFOR units
Fireball
01:07 Bug #17964 (Closed): Too many players in OPFOR prevents all OPFOR players from spawning
Fireball
01:07 Feature #16944 (Closed): Change teleporting for OPFOR
Fireball
01:06 Feature #18105: Grass Option (Ctrl-Tab)
Ctrl-Tab does invoke the grass settings dialog now. Fireball
00:50 Revision 6de60323: Roll forward version number to 0.76
Fireball
00:34 Revision b010ec30: Adjusted reset-common.sh script
Fireball
00:33 Feature #17826 (Resolved): Units camo
Applied in changeset commit:03b0a8b43627a03d7ef4df7bc40ff54f17a6fd17. Fireball
00:33 Revision 03b0a8b4: BAF defines re-design, add MTP camo for Zargabad BAF; fixes #17826
Fireball

03/24/2011

07:09 Feature #18249 (Assigned): Lock down option
Fireball
07:08 Feature #16946 (Resolved): Provide NVG to certain OPFOR units
Applied in changeset commit:9319f6509ce0f22a1f5e0ad1f47334447465d048. rocko
07:03 Feature #17826 (Assigned): Units camo
Fireball
06:58 Feature #18079 (Resolved): Sniper crates
Applied in changeset commit:95daccca61f7b199238e329a89a5d47d488b3451. Fireball

03/21/2011

22:21 Revision eddc9de9: Lingor und Mana Island fixes
Fireball
14:51 Feature #18299: Shapur/Chernarus/Utes version
That's true, entering the buildings might not be an option for a lot of those maps. Does the mod need buildings for e... bw_wolverine

03/20/2011

19:00 Revision 0da4b3e9: Use regular medic model instead of Special Forces (merge from ace)
Fireball
17:48 Bug #18081 (Resolved): OPFOR spawns in middle of nowhere
Fixed collaterally along base protection. Fireball
17:28 Bug #17964 (Resolved): Too many players in OPFOR prevents all OPFOR players from spawning
Applied in changeset commit:c191de7e01c6c81865cf88e8ebdf11edcf0aa1a0. Fireball
17:28 Revision c191de7e: New OPFOR:BLUFOR ratio system; fixes #17964
Fireball
12:02 Bug #17964: Too many players in OPFOR prevents all OPFOR players from spawning
What I did now, is to limit it to slot #N depending on the 1:4 ratio of OPFOR:BLUFOR players; i.e. if you have 1-4 BL... Fireball
11:40 Bug #18081: OPFOR spawns in middle of nowhere
... Fireball
10:42 Feature #18107 (Assigned): 30 secs OPFOR respawn delay
Fireball
10:39 Feature #18107: 30 secs OPFOR respawn delay
Swedge wrote:
> I don't really have any objection to an Opfor 30 wait delay after dying though. That's OK with me.
...
Fireball
03:13 Feature #18249: Lock down option
Fireball wrote:
> What's that good for?
>
> Instead of server admin, team leader of a squad would make sense too?
> ...
Sorken
02:46 Feature #18299 (Feedback): Shapur/Chernarus/Utes version
How do you suggest to handle the fact, that you cannot enter 90% of the buildings in Chernarus and Utes?
For the r...
Fireball
02:45 Feature #18297 (Assigned): A-10 Attack Time
Fireball
02:44 Feature #18249 (Feedback): Lock down option
What's that good for?
Instead of server admin, team leader of a squad would make sense too?
How should it work?...
Fireball
02:34 Bug #18080 (Resolved): Error when starting without TL
Applied in changeset commit:83164e44c199604448200397e8252793236d9203. Fireball

03/18/2011

09:01 Feature #18216 (Resolved): Mission parameter for mobile HQ redeployment timer
rocko

03/17/2011

14:07 Feature #18299 (Feedback): Shapur/Chernarus/Utes version
It'd be great to have a Chernarus and Utes versions of the mod. We love Insurgency, but there are times when my group... bw_wolverine
13:58 Feature #18297 (Closed): A-10 Attack Time
Paramater that allows an adjustment to the time alloted for using the A-10. bw_wolverine

03/16/2011

18:28 Feature #17826: Units camo
Well being in the forces and being issued MTP for my deployments to Afghanistan (in the desert lol) I would love the ... Harrison
18:20 Feature #17826: Units camo
Well, to give them a different camo than Desert while they're going about in the desert doesn't make much sense, does... Fireball
07:32 Revision 0d541c1b: Revised base protection, added param; refs #16944
Fireball
07:17 Feature #16944 (Resolved): Change teleporting for OPFOR
Applied in changeset commit:35a5a7298667deebc1f24a997b150b0151878f1d. Fireball

03/15/2011

07:44 Feature #18104: Add Civilians
Yes use MSO script for this. ;)
Get Wolfy's permission and there you go.
He is just completing it (making buses w...
rye

03/14/2011

18:57 Feature #18105: Grass Option (Ctrl-Tab)
Fireball wrote:
> I think we won't make it so you can disable it entirely, but reduce/increase intensity.
Ok -i j...
ck-claw
16:25 Feature #18249: Lock down option
+1 Xeno
16:10 Feature #18249 (Closed): Lock down option
I would really like to see a lock down option, like the one that´s on Domination.
Where the server admin can just ...
Sorken
01:14 Feature #18216: Mission parameter for mobile HQ redeployment timer
Done, needs ACE branch commit. Fireball

03/13/2011

22:59 Revision 16954630: Matching mission param formatting to ace branch
Fireball
22:32 Revision 47ec633f: Added grasslayer option, refs #18105
Changes CTRL+TAB keypress opens "Insurgency Options" menu in ACE version
Changed BAF define to __BAF__ to distinguish...
Fireball
20:15 Revision b6c7e4ca: Merge branch 'ace' of git@git.dev-heaven.net:insurgency into ace
rocko
20:14 Revision edef55d1: Fixed Mana UberPowered vehicles
rocko
20:14 Revision b9bd2ef2: Simplified paramsArray -> globalVar definitions (merge from ace)
Fireball
19:53 Revision 51604231: Fitted reset script
Fireball
19:52 Revision 3fe43889: New reset script
Fireball
19:44 Revision 2055cd82: Simplified paramsArray -> globalVar definitions
rocko
19:18 Revision 7db458d6: New reset scripts per branch
Fireball
19:18 Revision c418c949: Fixed path to new script location, refs #18154
Fireball
14:41 Feature #18105 (Resolved): Grass Option (Ctrl-Tab)
rocko
14:18 Revision eeebd4b3: Grasslayer Option + MHQ deploy time option, refs #18105, refs #18216
rocko
12:31 Feature #17346 (Resolved): Option for empty helicopter instead of RC'ed one
Applied in changeset commit:ae52846a50ed07dae1f3516eb173278b09fa5c75. Fireball
12:30 Revision ae52846a: Optional empty helicopter; fixes #17346
Fireball
12:13 Feature #18216 (In progress): Mission parameter for mobile HQ redeployment timer
Code available and working, just needs some final word. rocko
02:59 Revision c25f255a: Use regular medic model instead of Special Forces
rocko
02:41 Feature #18216 (Closed): Mission parameter for mobile HQ redeployment timer
Just thinking out loud.
Related to some discussions at
http://forums.bistudio.com/showthread.php?p=1873118#post18...
Swedge

03/12/2011

22:13 Feature #18105: Grass Option (Ctrl-Tab)
I think we won't make it so you can disable it entirely, but reduce/increase intensity. Fireball
21:55 Task #17380 (Assigned): ACE: Implement ACE port
Fireball
20:35 Rocko joined project Insurgency
I'm happy to announce that Rocko, Team Leader in the ACE Project, offered me to help out in project Insurgency.
He...
Fireball
11:45 Revision e9c3da31: Moved map-specific definitions into top-level defines.sqf
Fireball

03/10/2011

23:16 Revision ad518e29: Accommodate 'common' submodule structure
Fireball
07:13 Task #18154: Reorganize repo with submodules
Ok, it is now enabled and found here:
http://dev-heaven.net/projects/insurgency-common/repository
Fireball
07:08 Task #18154: Reorganize repo with submodules
Reorganization now complete, only web repo needs to be verified (I think the insurgency-common web repo isn't enabled... Fireball
07:06 Task #18154 (Closed): Reorganize repo with submodules
New repo layout:
insurgency-common
|
<all files common to all maps>
insurgency
|
- insurgency.Takistan
-- ...
Fireball
07:00 Feature #18107 (Feedback): 30 secs OPFOR respawn delay
I don't play OPFOR much, since I look at it as a Co-Op mission primarily and the OPFOR feature is the cream on top, t... Fireball
06:57 Feature #18105 (Assigned): Grass Option (Ctrl-Tab)
Fireball
06:57 Feature #18104 (Assigned): Add Civilians
Fireball
06:53 Revision 59b80c70: Modified submodule remotes
Fireball

03/09/2011

23:30 Revision a74d6347: Add remote submodule common
Fireball
23:04 Revision 823405c1: Remove local submodules
Fireball
07:58 Feature #18104: Add Civilians
upvoted - awesome idea. Mandrake
07:57 Feature #17427: OPFOR win condition(s)
Fireball, the limited lives idea sounds great, would really add pressure to Blufor. But not sure about them only losi... Mandrake
07:37 Feature #18079: Sniper crates
Opfor +needs+ nvgs for game-balancing reasons. To justify this, simply state in the briefing that Iran has been smugg... Mandrake

03/08/2011

23:24 Revision 3fcc1a9e: remove redundant files
Fireball
23:24 Revision 2ca8a1e0: Submodule common
Fireball
22:12 Feature #18105: Grass Option (Ctrl-Tab)
He he -yeah with the target version-just getting the hang of this site! :) ck-claw
16:42 Support #18115: Strange bugs, is someone hacking?
Thank you so much for the fast response. No need to apologize, you've told me everything I need to know! Cheers. vegeta897
15:56 Feature #17826: Units camo
BAF unit camo are Woodland, Desert and MTP. Harrison
15:53 Feature #17826: Units camo
MTP is in BAF just go to the Editor - blufor - BAF - Men - Rifleman = MTP yay Harrison
07:27 Task #17731 (Closed): Create definitions for existing Insurgency maps/missions
Fireball
07:26 Feature #18104: Add Civilians
Good idea, I've already got an offer to implement Wolffy.au's ambient civillians. Thanks for the ticket with all the ... Fireball
07:25 Feature #18105: Grass Option (Ctrl-Tab)
Please add feature ticket as such and don't touch the target version - that's my call. Fireball
07:24 Support #18115 (Rejected): Strange bugs, is someone hacking?
Sorry, rejecting, it's got nothing to do with Insurgency. Fireball
07:23 Support #18115 (Closed): Strange bugs, is someone hacking?
Fireball
07:23 Support #18115 (Resolved): Strange bugs, is someone hacking?
Indeed a genuine case of hacking. There are no empty vehicles spawned in that mission - there are some tanks though (... Fireball
07:18 Feature #18103 (Assigned): Medic bonus system
Good idea. Fireball
04:44 Support #18115 (Rejected): Strange bugs, is someone hacking?
This probably isn't the right place to ask, but I have quite a problem on my hands.
Yesterday my squad and I were ...
vegeta897

03/07/2011

22:55 Revision e40482ce: Restructure to submodule layout
Fireball
21:47 Feature #18107: 30 secs OPFOR respawn delay
I appreciate the point but I'd probably disagree with this for a number of reasons.
The advantages of Opfor and Bl...
Swedge
15:54 Feature #18107 (Closed): 30 secs OPFOR respawn delay
I don´t think human players playing for OPFOR should be able to switch between AI units however they please.
Make ...
Sorken

03/06/2011

22:17 Feature #18105 (Closed): Grass Option (Ctrl-Tab)
Implement a grass option to turn grass off/on etc. ck-claw
21:47 Feature #18104 (Closed): Add Civilians
Spawn random civilians into objective areas to more realistically simulate real-life counter-Insurgency challenges.
...
Swedge
21:23 Bug #17964: Too many players in OPFOR prevents all OPFOR players from spawning
You can also have a balanced game with 1 Opfor and 4 Blufor. A new player will jump into Opfor, who doesn't know abou... Swedge
21:18 Feature #17826: Units camo
May be too hard but up to you Fireball.
MTP is Multi Terrain Pattern that the UK started using in March 2010. BAF se...
Swedge
21:07 Feature #18079: Sniper crates
I'm cool with occasional Opfor sniper rifle and NVGs.
If that gear goes in the ammo caches that Blufor is trying t...
Swedge
20:27 Feature #18103 (Rejected): Medic bonus system
Medics score points for healing, reviving. ck-claw
03:02 Task #17731 (Resolved): Create definitions for existing Insurgency maps/missions
Fireball
03:00 Bug #18081 (Closed): OPFOR spawns in middle of nowhere
Since 0.75 OPFOR players starting the game without BLUFOR joining first, start in the middle of nowhere with the hint... Fireball
02:56 Revision 00b944db: Fallujah map files
Fireball
02:46 Revision 2227dd2b: Moved GUNROOFPOSITIONS to mapping.sqf
Fireball
02:46 Revision e00ab02b: Revised data gathering function(s)
Fireball
02:43 Revision 02219adf: Optimize load times for large maps with many houses (mainly for host servers)
Fireball
02:42 Revision b17f0e8d: Replace isDead macro with a function (debugging issue)
Fireball
02:27 Bug #17533 (Closed): Modify amount of configurable AI number
Fireball
02:27 Bug #17732 (Closed): HQ not re-deploying properly on Lingor
Fireball
02:27 Bug #17730 (Closed): Vehicles do not move up to the re-deployed HQ unless destroyed
Fireball
02:27 Feature #17360 (Closed): Improve Briefing
Fireball
02:27 Bug #17353 (Closed): Loadout weapon ammunition limits to first type of ammunition listed
Fireball
02:27 Feature #17352 (Closed): Change number of Blufor units required to clear a square, from 2 to 1
Fireball
02:27 Bug #17381 (Closed): MHQ bouncing when mobilized
Fireball
02:27 Feature #17351 (Closed): Change Enable Insurgency Markers default parameter to false, or remove e...
Fireball
02:27 Task #16886 (Closed): Remove island/map specific code from shared-code files
Fireball
02:24 Bug #18080 (Closed): Error when starting without TL
03:06:02 Error in expression <Hitman111>
03:06:02 Error position: <Hitman111>
03:06:02 Error Undefined variable...
Fireball
02:20 Feature #18079 (Closed): Sniper crates
A wish has been uttered that OPFOR would get crates with sniper weapons/ammo.
My idea was to fit the weapons/ammo ...
Fireball
02:19 Feature #17826 (Feedback): Units camo
Can I get different tickets for different suggestions or bugs? No bundles please.
Sorry for my question about the ...
Fireball
02:16 Feature #17427 (Feedback): OPFOR win condition(s)
Mandrake, good start, but it's too generic.
What I could do, is to make BLUFOR lives limit (e.g. 50) a default. Th...
Fireball
02:13 Bug #17964 (Assigned): Too many players in OPFOR prevents all OPFOR players from spawning
Got it, didn't think of that. Fireball

03/01/2011

08:40 Bug #17964 (Closed): Too many players in OPFOR prevents all OPFOR players from spawning
Hi Fireball,
The improvements in .75 are great, however the new OPFOR player balancing system is creating issues.
...
cranky
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