Activity

From 01/25/2011 to 02/21/2011

02/21/2011

02:20 Task #17731: Create definitions for existing Insurgency maps/missions
Only Fallujah left from my list. Fireball
01:18 Insurgency 0.75 released
It was a hard release, since I decided to make all maps previously known to me working with Insurgency "somewhat", to... Fireball

02/20/2011

23:26 Revision 8f7f87d6: Fixed some error condition for smaller maps (e.g. Mana)
Fireball
23:22 Revision fb189792: Value adjustments for Mana Island
Fireball
18:30 Revision 9283fa97: Updated Zargabad BLUFOR HQ building positions to work with the new spawn system
Fireball
18:24 Revision efc69a06: Updated Takistan BLUFOR HQ building positions to work with the new spawn system
Fireball
12:54 Revision 68e13259: Converted eastVehicleNum to mission param
Fireball
12:53 Revision 3a0b772f: Converted eastVehicleNum to mission param (Mana defaults to 2)
Fireball
12:49 Revision 4cf23222: Converted eastVehicleNum to mission param
Fireball
12:16 Revision 3f5ab211: Converted eastVehicleNum to mission param
Fireball
11:40 Revision 6f130c43: Converted eastVehicleNum to mission param
Fireball

02/19/2011

01:00 Bug #17124 (Feedback): West vehicle kills count negative
Looks like this was more a game than a mission bug; I couldn't repro this with latest 1.58 BETA. Fireball
00:25 Revision 4f8228c3: Removing redundant files from branch
Fireball
00:23 Revision 87f5209d: Removing redundant files from branch
Fireball
00:21 Revision 384f2929: Removing redundant files from branch
Fireball
00:20 Revision 546750db: Removing redundant files from branch
Fireball
00:15 Revision 457c8a35: Removing redundant files from branch
Fireball
00:15 Revision 987d2ad7: Removing redundant files from branch
Fireball
00:01 Revision 300bcab8: Takistan def
Fireball

02/18/2011

23:51 Revision 0ae23a95: Mana def
Fireball
23:51 Revision 6dd06663: Revert "Mana def"
This reverts commit 84b4347b1b89e1b7dfdb885351088eba86ed2d54. Fireball
23:50 Revision 84b4347b: Mana def
Fireball
22:30 Revision 53938a2f: Merge branch 'master' into lingor
Fireball
22:29 Revision 8e6b96e2: Merge branch 'master' into zargabad
Conflicts:
common/mapping.sqf
Fireball
22:27 Revision c07ecd2e: Merge branch 'master' into plr_mana
Conflicts:
common/mapping.sqf
Fireball
22:22 Revision 3f077381: Replaced SPAWNPOS definition with spawnPos global var
Fireball
22:15 Revision 800e955f: Lingor MHQ issue (fix in shared code)
Fireball
22:06 Bug #17732 (Closed): HQ not re-deploying properly on Lingor
When the HQ is re-deployed the MHQ is spawned in water when moved to the mission's default spawnPos and destroyed, th... Fireball
22:04 Task #17731 (Closed): Create definitions for existing Insurgency maps/missions
- -Takistan- (my base)
- -Zargabad-
- -Lingor-
- -Mana Island-
- Fallujah
Fireball
22:02 Task #16886 (Resolved): Remove island/map specific code from shared-code files
Done. Fireball
21:58 Bug #17730 (Closed): Vehicles do not move up to the re-deployed HQ unless destroyed
Some bug introduced with 0.74 code changes cause intact vehicles not moving up after the HQ was re-deployed. Fireball

02/15/2011

22:21 Bug #17381 (Resolved): MHQ bouncing when mobilized
Solved. Fireball
21:59 Revision d4643b8b: Version 0.75
Fireball
18:48 Revision b2761a8b: Mana defs
Fireball
07:35 Revision 0bbf5df9: Lingor defs
Fireball
07:30 Revision 54ee14dc: Revert "Lingor defs"
This reverts commit 59c493288807e83dafa17c769c3b51446b1c6998. Fireball
07:28 Revision 59c49328: Lingor defs
Fireball
07:24 Revision 1a0ca6e1: Zargabad defs
Fireball
07:12 Revision 93365e39: Zargabad
Fireball
00:26 Task #16886: Remove island/map specific code from shared-code files
Almost all done, only needs branching for different maps for mission.sqf (and maybe description.ext) in repository. Fireball
00:25 Bug #17533 (Resolved): Modify amount of configurable AI number
Done. Fireball
00:24 Revision b45de222: New minimum 2 AIs per player, maximum 8 (50-200%)
Fireball
00:23 Revision f87c43f4: Map-specific code separated into mapping.sqf;
diverse optimizations needed for maps other than Takistan Fireball

02/11/2011

21:30 Feature #17427: OPFOR win condition(s)
Cool.
I'd also be happy with, "OPFOR WINS" and mission-end if sample objective is met. Even if the objective is a re...
Swedge
20:40 Task #17380: ACE: Implement ACE port

Fireball wrote:
> Swedge wrote:
> >There's a core problem though whenever you run ACE with Insurgency, where AI d...
Swedge
20:26 Bug #17533: Modify amount of configurable AI number
Good one.
I like this approach you are taking Fireball, with making all these sorts of changes optional and configur...
Swedge

02/10/2011

18:08 Bug #17533 (Closed): Modify amount of configurable AI number
New minimum (50%) will be 2 AI per player, new maximum (200%) will be 8 AI per player. Fireball
18:05 Task #16886 (In progress): Remove island/map specific code from shared-code files
I'm in progress adding map specific definitions for existing Insurgency maps/missions. Fireball
18:04 Feature #17427: OPFOR win condition(s)
Yes, good idea. First things first though (other maps, ACE). Fireball

02/09/2011

01:47 Revision 85bbf58b: Fix for multiple magazines listbox choice
Fireball
01:46 Bug #17353 (Resolved): Loadout weapon ammunition limits to first type of ammunition listed
Fixed. Fireball

02/08/2011

00:55 Revision 775d0614: Removed redundant vehicle spawn code
Fireball

02/07/2011

22:32 Revision 53ed4b4e: Briefing improvements
Fireball
22:30 Feature #17360 (Resolved): Improve Briefing
Done. Fireball

02/06/2011

23:55 Feature #17427 (In progress): OPFOR win condition(s)
Let's face it, unless BLUFOR are all losers who you pursue until rage-quit, OPFOR never win.
It would be cool to ...
cranky
23:35 Feature #16944: Change teleporting for OPFOR
I agree with badger, however there needs to be a mechanism to overcome "spawn camping" by OPFOR players.
The mech...
cranky
23:25 Feature #16946: Provide NVG to certain OPFOR units
I quite like the idea of using illumination flares, but it would be necessary to script things such that AI with GL a... cranky
17:23 Revision 3f1c0ed4: improvement of function/defined names: nearestEastMen and playerWestNames
Fireball
13:42 Feature #16946 (Feedback): Provide NVG to certain OPFOR units
Any more opinions about it? I think it's also quite unrealistic, but gameplay is also important. I like the idea with... Fireball

02/05/2011

22:22 Task #17380: ACE: Implement ACE port
Swedge wrote:
>There's a core problem though whenever you run ACE with Insurgency, where AI do not spawn in sufficie...
Fireball
19:24 Task #17380: ACE: Implement ACE port
I'd love ACE defines. There's a core problem though whenever you run ACE with Insurgency, where AI do not spawn in su... Swedge
19:20 Feature #17348: Remove M252 Mortars
Fireball, the Mortar referred to here is not the old artillery support radio command that was removed prior to 0.72 b... Swedge
19:11 Feature #17346: Option for empty helicopter instead of RC'ed one
Thanks Fireball. Swedge
19:09 Feature #17352: Change number of Blufor units required to clear a square, from 2 to 1
Cool. Thanks Fireball. Swedge
19:08 Revision 7610b255: "Insurgency Markers" default to "False"; new param, "Players needed to clear a...
Fireball
18:59 Bug #17381 (Closed): MHQ bouncing when mobilized
Currently the MHQ is bouncing a lot or even sinks into the ground when mobilized, depending on the terrain around the... Fireball
18:55 Task #17380 (Closed): ACE: Implement ACE port
The base mission code should receive defines for ACE weapons and features, so that the mission can be compiled for AC... Fireball
18:51 Feature #17352 (Resolved): Change number of Blufor units required to clear a square, from 2 to 1
I now made it a mission param, letting you to select between 1, 2 or 3 players needed to clear a square, but still de... Fireball
18:47 Feature #17351 (Resolved): Change Enable Insurgency Markers default parameter to false, or remove...
Set for 0.75. Fireball
18:26 Bug #17354 (Closed): Server can crash at mission end
Fireball
13:19 Feature #17360 (Assigned): Improve Briefing
Cool stuff mate, thanks! Fireball
13:18 Bug #17353 (Assigned): Loadout weapon ammunition limits to first type of ammunition listed
Will investigate, haven't changed this in 0.74 Fireball
13:17 Bug #17354 (Resolved): Server can crash at mission end
It's not crashing it's disabling user input because it tries to enable the debug mode aka superman mode, which simply... Fireball
13:15 Feature #17351 (Assigned): Change Enable Insurgency Markers default parameter to false, or remove...
I can confirm that turning them off works.
I also concur that they should be off by default - it's annoying enough...
Fireball
13:09 Feature #17352 (Feedback): Change number of Blufor units required to clear a square, from 2 to 1
For some reason it IS a *coop mission*. Even though if you are playing alone, you can get intel and find the cache to... Fireball
12:56 Feature #17350 (Rejected): Increase default AI Accuracy
Fireball
12:56 Feature #17350: Increase default AI Accuracy
I think 0.4 is a good average for Joe Shmoe players. If you KNOW you are a great team, feel free to increase it, but ... Fireball
12:53 Feature #17349 (Rejected): Remove CAS (Close Air Support)
Duration is improved (45 seconds) so you can turn around once for another sweep. I also consider it an addition to co... Fireball
12:52 Feature #17348 (Rejected): Remove M252 Mortars
There is no more arty in the original 0.72 which I based my work upon. It's an overkill anyway. Fireball
12:50 Bug #17347 (Rejected): Remove auto-kick for Opfor 'stacking' or improve warnings
Already improved in 0.74 Fireball
12:50 Feature #17346: Option for empty helicopter instead of RC'ed one
Please do not bundle issues/suggestions into one ticket. Fireball
12:48 Feature #17346 (Assigned): Option for empty helicopter instead of RC'ed one
First of all please make tickets based upon my latest version (0.74 as of now), second of all, if only 2-3 players pl... Fireball
12:47 Support #17359 (Rejected): unable to extract Insurgency0_74.Takistan.pbo
Fireball
09:14 Support #17359: unable to extract Insurgency0_74.Takistan.pbo
Swedge wrote:
> Badger, use this extractor mate. It's a simple right-click job once installed.
> I installed it yes...
Badger911
09:02 Feature #17360 (Closed): Improve Briefing
I did some work on the briefing notes etc a while back. You're welcome to copy, edit, and adapt it mate as you like:
...
Swedge
08:58 Support #17359: unable to extract Insurgency0_74.Takistan.pbo
Badger, use this extractor mate. It's a simple right-click job once installed.
I installed it yesterday when I was t...
Swedge
08:46 Feature #17351: Change Enable Insurgency Markers default parameter to false, or remove entirely
Have you tried it with harder difficulties Badger? eg. Mercenary? Swedge
08:44 Feature #17348: Remove M252 Mortars
Badger911 wrote:
>
> I forked and added civilians plus a death counter that ends the game once X civilian deads. F...
Swedge
08:15 Support #17359 (Rejected): unable to extract Insurgency0_74.Takistan.pbo
Using pboviewer and cpbo.exe Insurgency0_74.Takistan.pbo will not extract. Badger911
08:12 Feature #16944: Change teleporting for OPFOR
cranky wrote:
> Hi!
>
> I'm a huge fan of Insurgency, especially playing OPFOR to wreak havoc on the BLUFOR units wh...
Badger911
08:09 Feature #16946: Provide NVG to certain OPFOR units
cranky wrote:
> Playing OPFOR at night can be impossible - frequently you can't even see enough to find your way out ...
Badger911
08:07 Feature #17351: Change Enable Insurgency Markers default parameter to false, or remove entirely
Swedge wrote:
> By default, the Enable Insurgency Markers parameter is set to True.
> This make gameplay fairly che...
Badger911
08:06 Bug #17354: Server can crash at mission end
Swedge wrote:
> When the mission ends (ie all caches are destroyed), a 'Superman' mode is enabled for all players wh...
Badger911
08:04 Feature #17348: Remove M252 Mortars
Swedge wrote:
> This doesn't worry me particularly but I thought I'd make a case for removing them.
> A lot of Insu...
Badger911
07:50 Feature #17349: Remove CAS (Close Air Support)
Swedge wrote:
> In my experience, it's very rarely used in Insurgency games.
> It's not immediately intuitive to us...
Badger911
04:51 Feature #17351: Change Enable Insurgency Markers default parameter to false, or remove entirely
Affects v0.72. Swedge
04:51 Feature #17350: Increase default AI Accuracy
Affects v0.72. Swedge
04:51 Bug #17347: Remove auto-kick for Opfor 'stacking' or improve warnings
Affects v0.72. Swedge
04:50 Feature #17348: Remove M252 Mortars
Affects v0.72. Swedge
04:50 Feature #17346: Option for empty helicopter instead of RC'ed one
Affects v0.72. Swedge
04:50 Feature #17349: Remove CAS (Close Air Support)
Affects v0.72. Swedge
04:49 Bug #17353: Loadout weapon ammunition limits to first type of ammunition listed
Affects v0.72. Swedge
04:49 Bug #17354: Server can crash at mission end
Affects v0.72. Swedge
04:46 Bug #17354 (Closed): Server can crash at mission end
When the mission ends (ie all caches are destroyed), a 'Superman' mode is enabled for all players which seems to cras... Swedge
04:44 Bug #17353 (Closed): Loadout weapon ammunition limits to first type of ammunition listed
There is currently a bug in the Loadout where, if you choose a weapon that has multiple ammunition types, all the typ... Swedge
04:39 Feature #17352 (Closed): Change number of Blufor units required to clear a square, from 2 to 1
Insurgency is currently coded so that it takes 2 Blufor units to enter a red square on foot to clear it and turn it g... Swedge
04:31 Feature #17351 (Closed): Change Enable Insurgency Markers default parameter to false, or remove e...
By default, the Enable Insurgency Markers parameter is set to True.
This make gameplay fairly cheap and unrealistic ...
Swedge
04:25 Feature #17350 (Rejected): Increase default AI Accuracy
In the mission parameters, the default AI Accuracy option is set to 0.4 out of a potential 1.0.
Opfor AI behave fair...
Swedge
04:12 Feature #17349 (Rejected): Remove CAS (Close Air Support)
In my experience, it's very rarely used in Insurgency games.
It's not immediately intuitive to use and has a learnin...
Swedge
04:09 Feature #17348 (Rejected): Remove M252 Mortars
This doesn't worry me particularly but I thought I'd make a case for removing them.
A lot of Insurgency variations o...
Swedge
03:58 Bug #17347 (Rejected): Remove auto-kick for Opfor 'stacking' or improve warnings
There's a 4:1 ratio in Insurgency where new Opfor human players are kicked if there are an insufficient number of Blu... Swedge
03:51 Feature #17346 (Closed): Option for empty helicopter instead of RC'ed one
The remote controlled helicopter has a variety of bugs, including this one:
http://dev-heaven.net/issues/17125
An...
Swedge
03:31 Feature #16944: Change teleporting for OPFOR
Sounds good. On some occasions a huge teleport can actually be deliberately abused by Opfor too.
I used it as a _Sta...
Swedge

02/04/2011

07:07 Feature #16945 (Closed): Allow vehicles to persist after capture by OPFOR
Fireball
07:07 Bug #17126 (Closed): Group assignment during unconsciousness fluctuating
Fireball
07:07 Bug #16947 (Closed): function canSee flawed
Fireball
07:07 Bug #16896 (Closed): Vehicle service point non-functional
Fireball
07:07 Bug #17138 (Closed): Heli script error
Fireball
07:07 Bug #16895 (Closed): Fix KRON UPS bug
Fireball
07:07 Task #16883 (Closed): Clean up server-side scripts
Fireball
07:07 Bug #16887 (Closed): Vehicles teleporting to base when they shouldn't
Fireball

02/03/2011

07:03 Revision b33f3abb: Finish for 0.74
Fireball
00:41 Bug #17126 (Resolved): Group assignment during unconsciousness fluctuating
Fixed. Fireball
00:40 Revision 6a2f571b: Fix for group flickering while unconscious
Fireball

02/02/2011

21:56 Bug #17125 (Feedback): Pilot disembarks and runs home
Needs to be reproed again first...maybe fixed anyway. Fireball
21:54 Bug #16896 (Resolved): Vehicle service point non-functional
An FSM is now taking care of vehicle serviceing. Fireball
21:50 Revision 1a6862d5: Service point FSM
Fireball
21:48 Revision 5757d3b9: Cosmetics and misc bugfixes from cleanup
Fireball

01/30/2011

15:56 Bug #17138 (Resolved): Heli script error
Fireball
15:56 Bug #17138: Heli script error
I can't reproduce the heliPilot to become Null, but at any rate, it seems like a null Object can't be re-used; I've c... Fireball
12:52 Feature #16945 (Resolved): Allow vehicles to persist after capture by OPFOR
Implemented, until OPFOR players disembark or get killed (but then also west player presence applies), for now. Fireball
12:51 Revision 9824ecd1: Let OPFOR keep captured BLUFOR vehicles (until they disembark, for now).
Fireball
12:46 Bug #17138 (Closed): Heli script error
111/00/30, 13:22:25 Error in expression <
<NULL-object> = _pGroup createUnit ["US_>
111/00/30, 13:22:25 Error p...
Fireball

01/29/2011

21:46 Task #16883 (Resolved): Clean up server-side scripts
Done and checked in! Fireball
20:19 Bug #16896: Vehicle service point non-functional
Correction: Vehicle service point actions are not working either on a DS. Blocks 0.74 Fireball
20:14 Feature #17127 (Assigned): West vehicle marker should turn red if injured player is sitting in
BLUFOR vehicle marker should become red when an injured west player is sitting in it. Currently it stays green. Fireball
20:11 Bug #17126 (Closed): Group assignment during unconsciousness fluctuating
When someone is down (unconscious) the group assignment fluctuates (unit icon flicker). Fireball
19:51 Bug #17125 (Rejected): Pilot disembarks and runs home
Sometimes the heli pilot disembarks after landing and runs home.
It could be related to the helo getting damaged b...
Fireball
19:20 Bug #17124 (Feedback): West vehicle kills count negative
When you kill OPFOR AI using the BLUFOR vehicles, more often than not, you get the kills deducted instead of added. Fireball
19:16 Revision d19d734d: Server code clean-up; declared private variables, corrected function arguments
Fireball
19:14 Revision 6582b58f: Corrected some comments, semi-global variables implemented for those only need...
Fireball

01/27/2011

07:05 Task #16883 (In progress): Clean up server-side scripts
Fireball
07:04 Task #16883: Clean up server-side scripts
Blaming my 3 weeks old daughter for stalling me on that ;-) - this is a milestone for 0.74. Fireball

01/25/2011

21:46 Revision e7065690: KRON UPS fix improved
Fireball
21:41 Revision 314d0394: KRON UPS fix
Fireball
21:38 Bug #16895 (Resolved): Fix KRON UPS bug
Yay. Fireball
12:05 Bug #16895: Fix KRON UPS bug
New fix in place for testing on BETA server. Fireball
11:49 Bug #16895: Fix KRON UPS bug
Tougher one than I thought. Fireball
01:34 Bug #16895 (In progress): Fix KRON UPS bug
Possible fix in place. Needs verification. Fireball
01:14 Revision 970a3af4: "canSee" function fix #2
Fireball
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