Activity

From 01/08/2011 to 02/04/2011

02/04/2011

07:07 Bug #17126 (Closed): Group assignment during unconsciousness fluctuating
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07:07 Bug #16947 (Closed): function canSee flawed
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07:07 Bug #17138 (Closed): Heli script error
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07:07 Bug #16896 (Closed): Vehicle service point non-functional
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07:07 Feature #16945 (Closed): Allow vehicles to persist after capture by OPFOR
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07:07 Task #16883 (Closed): Clean up server-side scripts
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07:07 Bug #16895 (Closed): Fix KRON UPS bug
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07:07 Bug #16887 (Closed): Vehicles teleporting to base when they shouldn't
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02/03/2011

07:03 Revision b33f3abb: Finish for 0.74
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00:41 Bug #17126 (Resolved): Group assignment during unconsciousness fluctuating
Fixed. Fireball
00:40 Revision 6a2f571b: Fix for group flickering while unconscious
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02/02/2011

21:56 Bug #17125 (Feedback): Pilot disembarks and runs home
Needs to be reproed again first...maybe fixed anyway. Fireball
21:54 Bug #16896 (Resolved): Vehicle service point non-functional
An FSM is now taking care of vehicle serviceing. Fireball
21:50 Revision 1a6862d5: Service point FSM
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21:48 Revision 5757d3b9: Cosmetics and misc bugfixes from cleanup
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01/30/2011

15:56 Bug #17138 (Resolved): Heli script error
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15:56 Bug #17138: Heli script error
I can't reproduce the heliPilot to become Null, but at any rate, it seems like a null Object can't be re-used; I've c... Fireball
12:52 Feature #16945 (Resolved): Allow vehicles to persist after capture by OPFOR
Implemented, until OPFOR players disembark or get killed (but then also west player presence applies), for now. Fireball
12:51 Revision 9824ecd1: Let OPFOR keep captured BLUFOR vehicles (until they disembark, for now).
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12:46 Bug #17138 (Closed): Heli script error
111/00/30, 13:22:25 Error in expression <
<NULL-object> = _pGroup createUnit ["US_>
111/00/30, 13:22:25 Error p...
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01/29/2011

21:46 Task #16883 (Resolved): Clean up server-side scripts
Done and checked in! Fireball
20:19 Bug #16896: Vehicle service point non-functional
Correction: Vehicle service point actions are not working either on a DS. Blocks 0.74 Fireball
20:14 Feature #17127 (Assigned): West vehicle marker should turn red if injured player is sitting in
BLUFOR vehicle marker should become red when an injured west player is sitting in it. Currently it stays green. Fireball
20:11 Bug #17126 (Closed): Group assignment during unconsciousness fluctuating
When someone is down (unconscious) the group assignment fluctuates (unit icon flicker). Fireball
19:51 Bug #17125 (Rejected): Pilot disembarks and runs home
Sometimes the heli pilot disembarks after landing and runs home.
It could be related to the helo getting damaged b...
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19:20 Bug #17124 (Feedback): West vehicle kills count negative
When you kill OPFOR AI using the BLUFOR vehicles, more often than not, you get the kills deducted instead of added. Fireball
19:16 Revision d19d734d: Server code clean-up; declared private variables, corrected function arguments
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19:14 Revision 6582b58f: Corrected some comments, semi-global variables implemented for those only need...
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01/27/2011

07:05 Task #16883 (In progress): Clean up server-side scripts
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07:04 Task #16883: Clean up server-side scripts
Blaming my 3 weeks old daughter for stalling me on that ;-) - this is a milestone for 0.74. Fireball

01/25/2011

21:46 Revision e7065690: KRON UPS fix improved
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21:41 Revision 314d0394: KRON UPS fix
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21:38 Bug #16895 (Resolved): Fix KRON UPS bug
Yay. Fireball
12:05 Bug #16895: Fix KRON UPS bug
New fix in place for testing on BETA server. Fireball
11:49 Bug #16895: Fix KRON UPS bug
Tougher one than I thought. Fireball
01:34 Bug #16895 (In progress): Fix KRON UPS bug
Possible fix in place. Needs verification. Fireball
01:14 Revision 970a3af4: "canSee" function fix #2
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01/24/2011

22:29 Revision 4b7e0425: function "canSee" fixed
variable cleanup Fireball
22:20 Bug #16948 (Feedback): OPFOR AI in BLUFOR vehicle cannot be controlled
I think AI units in west vehicle are currently being disbanded atm. Need to doublecheck on it though. Fireball
22:18 Feature #16946 (Assigned): Provide NVG to certain OPFOR units
Good point, I'll think of something Fireball
22:16 Feature #16945 (Assigned): Allow vehicles to persist after capture by OPFOR
I agree basically on the capture, but OPFOR players will need to be driving it. Might add a timeout for when they aba... Fireball
22:11 Feature #16944 (Assigned): Change teleporting for OPFOR
Good idea, will apply warning and teleport at the same time though - it won't hurt to be teleported few steps back.
...
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22:08 Bug #16897 (Duplicate): Chopper is setPos'd when MHQ is deployed
Essentially a dupe of #16887 - same cause. Fireball
22:05 Bug #16947 (Resolved): function canSee flawed
Testing with gaia's console and two units led to the insight that not _dirTo needs correction but _uDir, since _uDir ... Fireball
21:49 Bug #16948 (Rejected): OPFOR AI in BLUFOR vehicle cannot be controlled
If you enter a BLUFOR vehicle while playing as OPFOR and then switch to another OPFOR unit, you cannot switch back to... cranky
21:48 Bug #16947 (Closed): function canSee flawed
Function canSee does not work correctly with certain bearings of the player.
When getDirTo is:...
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21:47 Feature #16946 (Closed): Provide NVG to certain OPFOR units
Playing OPFOR at night can be impossible - frequently you can't even see enough to find your way out of a building. T... cranky
21:44 Feature #16945 (Closed): Allow vehicles to persist after capture by OPFOR
Currently vehicles vanish after being driven a certain distance by OPFOR. Apart from being unrealistic, this is a nui... cranky
21:39 Feature #16944 (Closed): Change teleporting for OPFOR
Hi!
I'm a huge fan of Insurgency, especially playing OPFOR to wreak havoc on the BLUFOR units who fail to protect ...
cranky
15:44 Bug #16896: Vehicle service point non-functional
Regular maintenance actions are still functional, could even consider scrapping the "auto-servicing".
Trigger plac...
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00:31 Bug #16900 (Rejected): CAS support not working on DS
Nope, re-verified. Works fine. Fireball

01/23/2011

23:40 Bug #16895: Fix KRON UPS bug
00:39:03 2011/01/24, 0:39:03 Error in expression < setmarkerSize [.5,.5]};
00:39:03 };
00:39:03 _destname setMar...
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11:22 Revision 9afc8f3d: Vehicle teleport fix; added resetWestVehicle; returns or re-creates specific w...
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10:13 Bug #16895: Fix KRON UPS bug
Being analyzed. Fireball
10:12 Bug #16887 (Resolved): Vehicles teleporting to base when they shouldn't
Function resetWestVehicle has been added, it takes one west vehicle as argument and only returns/re-creates that one. Fireball
01:07 Bug #16900 (Rejected): CAS support not working on DS
Somehow it works on host but not if somebody else than me requests it on DS. Fireball

01/22/2011

23:17 Bug #16887 (Assigned): Vehicles teleporting to base when they shouldn't
Problem exists, when two vehicles are > 100 m from base plus, all players are moving away from one vehicle farther th... Fireball
22:08 Bug #16897: Chopper is setPos'd when MHQ is deployed
Only happens when a player is in cargo and/or is remote controlling it, as it seems. Fireball
21:17 Bug #16897 (Duplicate): Chopper is setPos'd when MHQ is deployed
Chopper shouldn't be setPos'd when MHQ is deployed. Fireball
20:49 Bug #16896 (Closed): Vehicle service point non-functional
Locally in host server, the service point works, on a dedicated server, it does not. Fireball
20:34 Bug #16895 (Closed): Fix KRON UPS bug
111/00/22, 18:13:23 Error in expression <KRON_randomPos;
_roadlist = _targetPos nearRoads 2000;
if (count _roadlis...
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17:31 Bug #16887 (Feedback): Vehicles teleporting to base when they shouldn't
Cannot repro anymore so far, needs further testing. Fireball
16:52 Revision 4e59e18a: debug, plus ATVs stay longer
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15:39 Bug #16887 (Closed): Vehicles teleporting to base when they shouldn't
Vehicles are teleported back to base even if they're manned or just intermittently left behind. Fireball
15:36 Task #16886 (Closed): Remove island/map specific code from shared-code files
Since the mission it's entirely based off #includes, this gave me the idea, that I could remove the island specific c... Fireball
15:13 Task #16884 (Assigned): First Aid Module implementation
Check out feasibility of BIS First Aid Simulation/Actions and Battlefield Clearance modules for Insurgency and replac... Fireball
15:10 Task #16883 (Closed): Clean up server-side scripts
- declare all _vars private or replace with global variables, where needed
- clean up code where easily applicable
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14:44 Revision 17ec491b: Insurgency 0.73 (Takistan)
Client-side scripts basic revision and private variable declarations.
Fixed bugs:
- OPFOR players were kicked before...
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13:04 Revision 681e148c: Initial commit Insurgency 0.72 (Takistan)
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