Activity

From 12/28/2010 to 01/24/2011

01/24/2011

22:29 Revision 4b7e0425: function "canSee" fixed
variable cleanup Fireball
22:20 Bug #16948 (Feedback): OPFOR AI in BLUFOR vehicle cannot be controlled
I think AI units in west vehicle are currently being disbanded atm. Need to doublecheck on it though. Fireball
22:18 Feature #16946 (Assigned): Provide NVG to certain OPFOR units
Good point, I'll think of something Fireball
22:16 Feature #16945 (Assigned): Allow vehicles to persist after capture by OPFOR
I agree basically on the capture, but OPFOR players will need to be driving it. Might add a timeout for when they aba... Fireball
22:11 Feature #16944 (Assigned): Change teleporting for OPFOR
Good idea, will apply warning and teleport at the same time though - it won't hurt to be teleported few steps back.
...
Fireball
22:08 Bug #16897 (Duplicate): Chopper is setPos'd when MHQ is deployed
Essentially a dupe of #16887 - same cause. Fireball
22:05 Bug #16947 (Resolved): function canSee flawed
Testing with gaia's console and two units led to the insight that not _dirTo needs correction but _uDir, since _uDir ... Fireball
21:49 Bug #16948 (Rejected): OPFOR AI in BLUFOR vehicle cannot be controlled
If you enter a BLUFOR vehicle while playing as OPFOR and then switch to another OPFOR unit, you cannot switch back to... cranky
21:48 Bug #16947 (Closed): function canSee flawed
Function canSee does not work correctly with certain bearings of the player.
When getDirTo is:...
Fireball
21:47 Feature #16946 (Closed): Provide NVG to certain OPFOR units
Playing OPFOR at night can be impossible - frequently you can't even see enough to find your way out of a building. T... cranky
21:44 Feature #16945 (Closed): Allow vehicles to persist after capture by OPFOR
Currently vehicles vanish after being driven a certain distance by OPFOR. Apart from being unrealistic, this is a nui... cranky
21:39 Feature #16944 (Closed): Change teleporting for OPFOR
Hi!
I'm a huge fan of Insurgency, especially playing OPFOR to wreak havoc on the BLUFOR units who fail to protect ...
cranky
15:44 Bug #16896: Vehicle service point non-functional
Regular maintenance actions are still functional, could even consider scrapping the "auto-servicing".
Trigger plac...
Fireball
00:31 Bug #16900 (Rejected): CAS support not working on DS
Nope, re-verified. Works fine. Fireball

01/23/2011

23:40 Bug #16895: Fix KRON UPS bug
00:39:03 2011/01/24, 0:39:03 Error in expression < setmarkerSize [.5,.5]};
00:39:03 };
00:39:03 _destname setMar...
Fireball
11:22 Revision 9afc8f3d: Vehicle teleport fix; added resetWestVehicle; returns or re-creates specific w...
Fireball
10:13 Bug #16895: Fix KRON UPS bug
Being analyzed. Fireball
10:12 Bug #16887 (Resolved): Vehicles teleporting to base when they shouldn't
Function resetWestVehicle has been added, it takes one west vehicle as argument and only returns/re-creates that one. Fireball
01:07 Bug #16900 (Rejected): CAS support not working on DS
Somehow it works on host but not if somebody else than me requests it on DS. Fireball

01/22/2011

23:17 Bug #16887 (Assigned): Vehicles teleporting to base when they shouldn't
Problem exists, when two vehicles are > 100 m from base plus, all players are moving away from one vehicle farther th... Fireball
22:08 Bug #16897: Chopper is setPos'd when MHQ is deployed
Only happens when a player is in cargo and/or is remote controlling it, as it seems. Fireball
21:17 Bug #16897 (Duplicate): Chopper is setPos'd when MHQ is deployed
Chopper shouldn't be setPos'd when MHQ is deployed. Fireball
20:49 Bug #16896 (Closed): Vehicle service point non-functional
Locally in host server, the service point works, on a dedicated server, it does not. Fireball
20:34 Bug #16895 (Closed): Fix KRON UPS bug
111/00/22, 18:13:23 Error in expression <KRON_randomPos;
_roadlist = _targetPos nearRoads 2000;
if (count _roadlis...
Fireball
17:31 Bug #16887 (Feedback): Vehicles teleporting to base when they shouldn't
Cannot repro anymore so far, needs further testing. Fireball
16:52 Revision 4e59e18a: debug, plus ATVs stay longer
Fireball
15:39 Bug #16887 (Closed): Vehicles teleporting to base when they shouldn't
Vehicles are teleported back to base even if they're manned or just intermittently left behind. Fireball
15:36 Task #16886 (Closed): Remove island/map specific code from shared-code files
Since the mission it's entirely based off #includes, this gave me the idea, that I could remove the island specific c... Fireball
15:13 Task #16884 (Assigned): First Aid Module implementation
Check out feasibility of BIS First Aid Simulation/Actions and Battlefield Clearance modules for Insurgency and replac... Fireball
15:10 Task #16883 (Closed): Clean up server-side scripts
- declare all _vars private or replace with global variables, where needed
- clean up code where easily applicable
Fireball
14:44 Revision 17ec491b: Insurgency 0.73 (Takistan)
Client-side scripts basic revision and private variable declarations.
Fixed bugs:
- OPFOR players were kicked before...
Fireball
13:04 Revision 681e148c: Initial commit Insurgency 0.72 (Takistan)
Fireball
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