Insurgency is based off the game mode created by the Project Reality team.
Target is to find and blow up all weapons caches. In order to pinpoint the weapon caches, one needs to evaluate intelligence dropped from killed insurgents. While the BLUFOR team advances through the villages, and towns, clearing out armed insurgents, the squares will go from red to green, marking that the area has been cleared and safe.
OPFOR players can spawn into enemy AI units to make the task of BLUFOR a mayhem.
The AI vehicles use Kronzy's UPS.
The loadout dialog is a modified version of the one from Benny's Warfare.
Reezo's IEDdetect (only used ambient bomber script)
Wolffy.au Module Improvement Project
All other scripts are written by pogoman and now modified and/or rewritten by Fireball.
Check out Insurgency for Arma2 in BIF ( no official support )
is not working, as it was made in the days of .
This version is going to be updated and redesigned, but until then access to files section and repository has been removed, not to create confusion. Once I have a working Arma3 version I will reopen the files section, but expect license update, due to BI monetization policy, which I do not support, and I dont want to see anyone's hard work not license protected being monetized in any kind of way or form. This was made to be free for all and as such it will remain.
Fireball has left the Battlefield, project ressurection
Fireball has retreated. Insurgency needs a new blood and hopefully we can resurrect it to be even better. A2 version reached EOL.
New release for Arma 3: 0.90
Finally we got around to release a A3 version on Stratis!
New versions: Insurgency 1.0 and 1.5
Insurgency will new appear in a classic form as version 1.0 (bugfixes only) and new features and experiments in version 1.5.
Kol9yn joined project Insurgency
Already a while ago Kol9yn (pronounced Koldun) joined project Insurgency.
Insurgency 0.81 released
Insurgency 0.81 released after a big break.