Community Issue Tracker (CIT)
Dynamic Zombie Sandbox
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Next DZS version.
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: Zombies stop spawning.
: FPS drops for everyone
: Side missions and markers don't update on Jip
: Base sidemission spawn on already existing base
: Zombies with loot would stay on the map indefinately
: Players lost NVGs on respawn
: Disable "E" parameter was broken.
: Dead players clog up mission.
: Entering Searchlights Kill Nearby Zombies
: Markers wouldn't work if the sidemission was called twice.
: On zargabad, people spawn at bottom corner of map.
: Sidemission Marker Variable Error
: Vehicle damage at start is messed up
: With new zombie scripts, zombies attack too fast.
: Mission marker was not deleted for JIP
: Changing weapons spawning parameter didn't work.
: Added Helicopters
: Bandage Counter on the bottom of screen.
: New GameMode: Infected
: New GameMode: Clear out a town (Beta)
: Random Hordes
: Repair, Refuel and Ammunition vehicles
: Convert Celery's zombie scripts to .FSM format
: Create a new spawning system, and make it .FSM
: cly_horde script not found error
: Helicopter task broken
: New parameter option: Use only weapons from mods
: New parameter option: Use only vehicles from mods
: Make zombie classes mod compatible
: Skin selection dialog at start
: Faster, FSM, loading screen.
: Food and Water system
© 2006-2011 Jean-Philippe Lang
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